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ParticleSystem setBlendFunc({GL_ONE, GL_ONE}) show diamond

Bug #3380 [Closed] 2013-12-12 08:37 . Updated about 2 years ago

Every particle system such as ParticleFire, when I set the blend function to {GL_ONE, GL_ONE}, the particle changes to many diamond. 2014-10-08 02:56

Redmine issue system is closed, we are using github issue system instead.

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Start date:2013-09-17
Due date:
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