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ParticleSystem setBlendFunc({GL_ONE, GL_ONE}) show diamond

Bug #3380 [Closed]
kpkhxlgy0@163.com 2013-12-12 08:37 . Updated about 2 years ago

Every particle system such as ParticleFire, when I set the blend function to {GL_ONE, GL_ONE}, the particle changes to many diamond.

walzer@cocos2d-x.org 2014-10-08 02:56

Redmine issue system is closed, we are using github issue system instead.

This issue was moved to https://github.com/cocos2d/cocos2d-x/issues/8280

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Status:Closed
Start date:2013-09-17
Priority:Low
Due date:
Assignee:-
% Done:

0%

Category:ios
Target version:-

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