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document and sample code of writing games in multi-resolution

Docs #389 [Closed]
walzer@cocos2d-x.org 2011-03-09 19:52 . Updated over 4 years ago

including:
* How to switch HVGA & Retina between iPhone generations
* The design of auto-scale on different resolutions on Android & WoPhone
* using absolute anchor point + relative offset coordinate + scale to support multi-resolution in one source

yangws 2011-03-14 01:07
  • Due date set to 2011-03-14
  • Status changed from New to Closed
  • Target version changed from cocos2d-0.99.5-x-0.8.3 to cocos2d-0.99.5-x-0.8.0
  • % Done changed from 0 to 100

[[How does cocos2d-x games displayed on the devices with different resolution]]

walzer@cocos2d-x.org 2012-05-25 08:15
  • Project changed from cocos2d-x to cpp
  • Target version deleted (cocos2d-0.99.5-x-0.8.0)

Atom PDF

Status:Closed
Start date:2011-03-09
Priority:High
Due date:2011-03-14
Assignee:yangws
% Done:

100%

Category:-
Target version:-

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