Projects > cpp > Issues > Bug #392

We are migrating issue tracker of Cocos2d-x Project to Github, please create new issue there. Thanks.

Create Issue on Github

border of sprite debug draw isn't scaled if enableRetinaDisplay(true)

Bug #392 [Closed]
walzer@cocos2d-x.org 2011-03-11 19:45 . Updated about 2 years ago

in cocos2dx/include/ccConfig.h
#define CC_SPRITE_DEBUG_DRAW 1
then call CCDirector::enableRetinaDisplay(true)
the borders are not scaled.

bug_sprite_border_scale.png (86.3 kB) walzer@cocos2d-x.org, 2011-03-11 19:45

yangws 2011-03-11 23:28
  • Status changed from New to Closed
  • % Done changed from 0 to 100

resolve in dev branch

walzer@cocos2d-x.org 2012-05-25 08:15
  • Project changed from cocos2d-x to cpp
  • Category deleted (1)
  • Target version deleted (cocos2d-0.99.5-x-0.8.0)
agenindonesia 2014-11-25 20:41

Pokerstar88.com Agen Texas Poker Dan Domino Online Indonesia Terpercaya
OK, I’ve updated the announcement and added a link to zipball on google code. Thank you for reminding me.
Agen Indonesia | Agen Bola | Poker Indonesia

ionliga 2014-11-28 14:45

The optimization introduces a bug where the priority and Touch Mode will not get changed if the list is locked.
The most straight forward fix is to merge the pHandlersToAdd and pHandlersToRemove into a queue and process through all of them in the order they are received

Pokerstar88.com Agen Texas Poker dan Domino Online Indonesia Terpercaya | Agen Bola | Taruhan Bola | Agen Bola | Olb365.com Agen Judi Bola Online, Agen Judi Casino Online Indonesia Terpercaya | Jasa SEO | Agen Sbobet

Atom PDF

Status:Closed
Start date:2011-03-11
Priority:Normal
Due date:2011-03-12
Assignee:yangws
% Done:

100%

Category:-
Target version:-

Sign up for our newsletter to keep up with the latest developments, releases and updates for Cocos2d-x.