We are migrating issue tracker of Cocos2d-x Project to Github, please create new issue there. Thanks.
it’s reported on QQ by a developer. the code is
moveTo = CCSequence::actions( CCMoveTo::actionWithDuration(fDuration, CCPointMake(fInitX + fBgHalfWidth - fButtonHalfWidth - fAdjustX, fInitY - fAdjustY)), CCCallFuncO::actionWithTarget(this, callfuncO_selector(GTSwitchButton::moveOverCallback), sender), NULL); sButton->runAction(moveTo);
I suggest him to change CCCallFuncO to CCCallFuncN, it works ok.
I remember that, we haven’t test CCCallFuncO. Fix it, or remove it.
- Subject changed from CCCallFuncO creashes to CCCallFuncO crashes
- Status changed from New to In Progress
- Assignee set to zhangxm
- Status changed from In Progress to Resolved
- % Done changed from 0 to 100
Applied in changeset commit:e156d2a61bef31b1689d28f9febaebc202f85515.
- Status changed from Resolved to Closed
- Project changed from cocos2d-x to cpp
- Category deleted (
- Target version deleted (
The optimization introduces a bug where the priority and Touch Mode will not get changed if the list is locked.
The most straight forward fix is to merge the pHandlersToAdd and pHandlersToRemove into a queue and process through all of them in the order they are received
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