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CCLOG may crash in LuaEngineImpl

Bug #615 [Closed]
zhangxm 2011-07-13 01:24 . Updated over 4 years ago

The message is too long, and the implementation of CCLOG of win32 invoke vsprintf_s(szBuf, MAX_LEN, pszFormat, ap).
It should invoke vsnprintf_s() and cut the size of message.

walzer@cocos2d-x.org 2011-07-13 19:01
  • Target version changed from 9 to cocos2d-1.0.1-x-0.9.1
zhangxm 2011-07-14 02:27
  • Status changed from New to In Progress
  • Assignee set to zhangxm
zhangxm 2011-07-17 19:17
  • Status changed from In Progress to Resolved
  • % Done changed from 0 to 100

Applied in changeset commit:babac20eb972f3eb59924e8bb8f7c1504280080a.

zhangxm 2011-07-17 19:17

Applied in changeset commit:1d459a9085b310950503a61655d9f5333a940729.

walzer@cocos2d-x.org 2011-07-31 19:23
  • Status changed from Resolved to Closed
walzer@cocos2d-x.org 2012-05-25 08:06
  • Project changed from cocos2d-x to cpp
  • Target version deleted (cocos2d-1.0.1-x-0.9.1)

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Status:Closed
Start date:2011-07-13
Priority:Normal
Due date:
Assignee:zhangxm
% Done:

100%

Category:-
Target version:-

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