The first joint release of the cocos2d family

By zhangxm Posted 2012-12-05 02:45 Comments 12

Introducing the cocos2d multi-plaform toolchain

We are happy to announce the first coordinated release of the cocos2d family. We are releasing:

* CocosBuilder v3.0-alpha0
* cocos2d-html5 v2.1
* cocos2d-iphone v2.1-beta4
* cocos2d-x v2.1beta3-x-2.1.0

Our goal is to provide a complete toolchain for developing multi-platform games both for Web and Mobile, all the way from rapid prototyping to a finished high performing game.

The main components of our stack are:

* A visual editor CocosBuilder
* A graphics engine cocos2d
* A physics engine Chipmunk

For the Web, we are using pure JavaScript code, while for Mobile we are using JavaScript on top of native engines for maximum performance.


Version 3.0 will be the next main release of CocosBuilder, today an alpha version is released.



  • Support for cocos2d JavaScript API
  • Publishing to HTML5
  • CocosPlayer lets you test your JavaScript apps directly on your iOS device without recompilation
  • Many bug fixes

More information

Read more about all the new features at

cocos2d html5





cocos2d tests


Many thanks to all the developers, contributors and testers from the cocos2d (html5 / iphone and x) and CocosBuilder communities!


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