Stable versions¶
Common version, in C++ and OpenGL ES 1.1, run on iOS, Android, BlackBerry Playbook, Bada, Marmalade, Windows, Linux and more¶
- cocos2d-1.0.1-x-0.12.0 @ Mar 05, 2012
- support bb2.0, add CCNotificationCenter, refactor lua support, more stable on Andorid, bada and QNX when using dynamic_cast, Android template supports box2d, chipmunk and lua, some crash fix
- cocos2d-1.0.1-x-0.9.2 @ Oct 20, 2011
- Linux port is integrated, can simulate android back/menu key & background-foreground switching on win32, support 'require' keyword for lua, fix some crash points.
For WP7, in C# base on XNA:¶
- cocos2d-x-for-xna-0.1.0 @ Feb 17, 2012
- Considering Windows Phone 7 doesn't open C++ api and has no OpenGL ES support, so we ported cocos2d-x into C# and using their XNA renderer.
- Special thanks to OpenXLive.com, they have contributed lots of source code to this port.
More historical versions:¶
Sample Games by the community¶