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  • 2.1.3 (2013-05-01)
  • 0.13 for wp8 (2012-11-06)

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History

Developers Manual » Cocos2d-x »

Features¶

  • Audio
    • Audio formats supported by CocosDenshion on different platforms
    • Use OpenSL ES to play effect on Android
  • Data Structures
    • CCArray
    • CCDictionary
    • CCString
  • Debugging
    • How to debug cocos2d-x games
    • How to debug games for ipad retina on low-resolution PC
    • How to simulate android behaviors on windows desktop
    • How to use CCLOG
  • File IO
    • How does CCFileUtilsfullPathFromRelativePath work
    • How to read and write file on different platforms
    • Mechanism of loading resources
  • Graphic
    • Device Orientation
    • How to Save a Screenshot
    • Max size of textures in cocos2d-x depends on each platform
    • Multi resolution support
  • GUI
    • CCControlExtension
    • EditBox
    • Menu and MenuItems
    • Text Labels
  • Handling User Input
    • How to Enable Multi-Touch
    • Priority Settings of TouchDelegates
    • Target Touch Delegate and Standard Touch Delegate
  • Memory Management
    • Reference Count and AutoReleasePool in Cocos2d-x
    • Texture Cache
  • Network
    • How to compile libcurl
    • How to use CCHttpClient
  • Physics
    • Box2D
    • Chipmunk
  • Threading
    • How to use pthread

Last updated by Zhe Wang at Updated 4 months ago.

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