How to run HelloWorld and tests on linux¶
cocos2d-x supports linux platform from cocos2d-1.0.1-x-0.9.2.
This document will describe how to run HelloWorld and tests on linux and android simulator.
The enviroment is ubuntu 11.04 + eclipse3.7.
1. Set up environment¶
1.1 get cocos2d-x source code¶
a) get latest code from git, it is not stable
git clone https://github.com/cocos2d/cocos2d-x.git
b) get released version, it is stable
http://www.cocos2d-x.org/projects/cocos2d-x/wiki/Download
1.2. install android sdk, use eclipse as IDE¶
Refer the link to install android sdk http://developer.android.com/sdk/index.html
Use this appoach to install jdk
sudo add-apt-repository "deb http://archive.canonical.com/ lucid partner" sudo apt-get update sudo apt-get install sun-java6-jdk
1.3. install cdt for eclipse to compile c/c++ codes in eclipse¶
Help -> Install New Software... -> Add...
The link of cdt is http://download.eclipse.org/tools/cdt/releases/helios.
1.4. install needed libs¶
sudo apt-get install libgl1-mesa-dev libglfw-dev freeglut3-dev libzip-dev
If you meet problem as me, maybe you should run the command before installing the libs
sudo apt-get -f
2. Run with makefile¶
First, build all libraries
cd $COCOS2DX ./build_linux.sh
COCOS2DX is the root of the cocos2d-x.
It is simple to run with makefile
cd $HELLOWORLD/linux/ make ./HelloWorld
HELLOWORLD is the root of helloworld, in my environment it is /home/zhangxm/cocos2d-x/HelloWorld.
You can run tests in the same way. It is simple, isn't it?
3. Run with eclipse¶
First, import existing projects: File -> Import...
Then select the directory of the root of cocos2d-x
- build
Right click the project of HelloWorld -> Build Project - run
Right click the project of HelloWorld -> Run as -> Local c/c++ Application
You can run tests in the same way.
4. Run on android emulator¶
Please refer How to build and run HelloWorld.