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Minggo Zhang, 2011-11-28 18:55


About

  • cocos2d-x is an open-source, C++ based, mobile 2D game engine, released under the MIT License . It aims to be multi-platform, lightweight, and developer-friendly, and is a child of the famous "cocos2d-iphone" project, doing its best to keep the primary features sync with it.
  • What the "x" in cocos2d-x means:
    • Sometimes, we write the .cpp file extension as .cxx. The "x" signifies that the project is written by C++, and offer C++ APIs.
    • The "x" also means CROSS. The goal of this open-source project is to allow its users to create cross-platform code. Currently supported platforms are the iPhone, Android, WoPhone, and win32 platforms, but more platforms can be made available upon request. Details on how to do this are at the bottom of this page.

Documentation

The following are a list of tutorials that discuss the basics of using cocos2d-x on your platform. They assume some prior knowledge about creating apps on your selected platform, and do not contain a lot of details unrelated to cocos2d-x. If you don't know anything about creating apps on your platform, you can still try reading through the tutorials, but it is highly encouraged that you learn about programming on your platform first. Finally, if you wish to see all the wikipages, simply click the tag cloud or "Index by title" in the sidebar.

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SUPPORT & HELP

CONTRIBUTION

cocos2D-x is provided to you free of charge. However, if you want to contribute to the project, here's a list of things you could do to help with the development of

  • If you find a bug!
    • please kindly report the bug on our forum , post it on the correct subforum for your platform. Details on how to make the bug appear would be very helpful.
  • If you fix a bug!
  • I would like to add a port to another platform!

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