Index by date
2013-06-19
2013-06-18
2013-06-16
2013-06-14
2013-06-13
2013-06-10
2013-06-09
2013-06-07
2013-06-05
2013-06-04
2013-06-03
2013-06-02
2013-05-30
2013-05-29
2013-05-22
2013-05-20
2013-05-17
2013-05-16
2013-05-09
2013-05-08
2013-05-07
2013-05-04
2013-05-02
2013-05-01
2013-04-26
2013-04-23
2013-04-21
2013-04-20
2013-04-16
2013-04-12
2013-04-11
2013-04-09
2013-04-07
2013-04-06
2013-04-05
- Bada Environment Setup
- Best Practice of cross-platform games
- CCDictionary
- CCString
- Chipmunk
- Easy to Learn - API Style
- Effects
- How to create a multi-platform project in one command line
- How to use CCLOG
- How to use jni
- How to work on Android - C++Java
- IOS Environment Setup
- Menu and MenuItems
- Reference Count and AutoReleasePool in Cocos2d-x
- Sidebar
- Texture Cache
- Text Labels
- TileMap
- Transitions
- Use OpenSL ES to play effect on Android
2013-04-02
2013-03-25
2013-03-21
- Chapter 2 - How to Add a sprite
- Chapter 3 - How to Move a sprite
- Chapter 4 - How to Fire some Bullets
- Chapter 6 - How to Play Music and Sound Effect
- Chapter 7 - Some Icing on the Cake
2013-03-20
2013-03-19
2013-03-14
2013-03-09
2013-03-02
2013-03-01
2013-02-25
2013-02-18
2013-01-31
2013-01-28
2013-01-17
2013-01-15
2013-01-10
2013-01-09
- Chapter 1 - How to Create a New cocos2d-x project on multi-platforms
- Device Orientation
- Footer
- How to Enable Multi-Touch
- How to read and write file on different platforms
- How to upgrade your game from 072 to 080
- Step by Step Cocos2dxSimpleGame Series
2013-01-08
2013-01-07
- About
- Benchmark Reports
- BlackBerry Environment setup
- Case Study - How to Integrate with 3rd SDK
- CocosBuilder
- Data Structures
- Debugging
- Draft
- Features
- For C++ Programmers
- GUI
- Handling User Input
- How does CCFileUtilsfullPathFromRelativePath work
- How to bind Java to C++
- How to bind Java to Lua
- How to bind Objective-C to C++
- How to debug cocos2d-x games
- How to debug games for ipad retina on low-resolution PC
- How to Optimise Memory Usage
- How to Optimise Runtime Performance
- Lua Binding
- Mac OS X Environment Setup
- Memory Management
- Moving From Objective-C to C++
- Optimizations
- Physics
- Priority Settings of TouchDelegates
- Target Touch Delegate and Standard Touch Delegate
- Threading
- Tools and Editors
- Windows 7 Environment Setup
- Windows 8 Metro Environment Setup
2012-12-06
2012-12-05
2012-11-02
2012-09-26
2012-09-09
2012-08-18
2012-08-11
2012-08-03
2012-08-01
2012-06-28
2012-06-20
2012-06-11
- How To Commit Source Code onto Github
- How To Participate in Cocos2d-x Project
- How to use Wiki
- Wiki Macros List
- Wiki Text Formatting
2012-06-01
2012-05-28
2012-05-18
2012-03-02
2012-03-01
2012-02-12
2012-02-10
2012-01-12
2012-01-11
2012-01-04
2011-12-22
2011-12-14
2011-12-04
2011-12-03
- A Known Bug on Bada Wave M
- Build HelloWorld on android x86 platform
- Future Roadmap
- Tips and Tricks
- Tips compilation and creating new projects on Android 40
2011-11-29
2011-10-20
2011-08-16
2011-06-20
2011-06-15
2011-06-14
2011-05-19
2011-04-28
- How to run test cases on android-ndk
- Performance Test of edge version on Android Devices
- Performance Test of edge version on iOS Devices
2011-04-22
- File IO
- How to remove cocos2d-x templates
- How to run HelloWorld of cocos2d-x on iPhone Emulator
- How to run tests of cocos2d-x on iPhone Emulator
- How to upgrade your game from 071 to 072
2011-04-19
2011-03-06
2011-02-14
2010-12-28
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