Index by title
- Developers Manual
- About
- Basic Concepts
- Cocos2d-html5
- Cocos2d-x
- Features
- Optimizations
- Scripting and Translating between Programming Languages
- Setting up Development Environments
- Android Environment Setup
- Build HelloWorld on android x86 platform
- Compilation on ndk-r7
- Create project for linux and android
- How to build and run HelloWorld on Android(gles20 branch)
- How to build and run HelloWorld on Android NDK r5 and above
- How to create android project with script
- How to run HelloWorld on ndk r4 and r5
- How to run test cases on android-ndk
- How to set up the android cocos2d-x development environment on Windows 7
- Installation guide of Android ndk r4b development environment
- Setting up Android Development Environment on Mac OSX
- Something about running on Android 30
- Tips compilation and creating new projects on Android 40
- Bada Environment Setup
- BlackBerry Environment setup
- How to create a multi-platform project in one command line
- IOS Environment Setup
- Linux Environment Setup
- Mac OS X Environment Setup
- Native Client Environment Setup
- Windows 7 Environment Setup
- Windows 8 Metro Environment Setup
- Windows Phone 8 Environment Setup
- Android Environment Setup
- Step by Step Cocos2dxSimpleGame Series
- Chapter 1 - How to Create a New cocos2d-x project on multi-platforms
- Chapter 2 - How to Add a sprite
- Chapter 3 - How to Move a sprite
- Chapter 4 - How to Fire some Bullets
- Chapter 5 - How to Detect the Collisions
- Chapter 6 - How to Play Music and Sound Effect
- Chapter 7 - Some Icing on the Cake
- External Tutorials
- Tips and Tricks
- Tools and Editors
- Upgrade Guides
- Video Clips
- CocoStudio
- Plugin-X
- Release Notes
- Download
- Draft
- Emscripten
- Footer
- Internal Documents for Contributors and Maintainers
- Obfuscate Javascript code with Google Closure Compiler
- Overview
- PageView
- Reference
- Setup Emscripten on Mac OS X Mountain Lion
- Sidebar
- Tizen Environment Setup
- AttachmentsForNews
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