1 /****************************************************************************
  2  Copyright (c) 2008-2010 Ricardo Quesada
  3  Copyright (c) 2011-2012 cocos2d-x.org
  4  Copyright (c) 2013-2014 Chukong Technologies Inc.
  5 
  6  http://www.cocos2d-x.org
  7 
  8  Permission is hereby granted, free of charge, to any person obtaining a copy
  9  of this software and associated documentation files (the "Software"), to deal
 10  in the Software without restriction, including without limitation the rights
 11  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 12  copies of the Software, and to permit persons to whom the Software is
 13  furnished to do so, subject to the following conditions:
 14 
 15  The above copyright notice and this permission notice shall be included in
 16  all copies or substantial portions of the Software.
 17 
 18  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 19  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 20  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 21  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 22  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 23  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 24  THE SOFTWARE.
 25  ****************************************************************************/
 26 
 27 /**
 28  * cc.TMXObjectGroup represents the TMX object group.
 29  * @class
 30  * @extends cc.Class
 31  *
 32  * @property {Array}    properties  - Properties from the group. They can be added using tilemap editors
 33  * @property {String}   groupName   - Name of the group
 34  */
 35 cc.TMXObjectGroup = cc.Class.extend(/** @lends cc.TMXObjectGroup# */{
 36 	properties: null,
 37     groupName: "",
 38 
 39     _positionOffset: null,
 40     _objects: null,
 41 
 42     /**
 43      * <p>The cc.TMXObjectGroup's constructor. <br/>
 44      * This function will automatically be invoked when you create a node using new construction: "var node = new cc.TMXObjectGroup()".<br/>
 45      * Override it to extend its behavior, remember to call "this._super()" in the extended "ctor" function.</p>
 46      */
 47     ctor:function () {
 48         this.groupName = "";
 49         this._positionOffset = cc.p(0,0);
 50         this.properties = [];
 51         this._objects = [];
 52     },
 53 
 54     /**
 55      * Offset position of child objects
 56      * @return {cc.Point}
 57      */
 58     getPositionOffset:function () {
 59         return cc.p(this._positionOffset);
 60     },
 61 
 62     /**
 63      * Offset position of child objects
 64      * @param {cc.Point} offset
 65      */
 66     setPositionOffset:function (offset) {
 67         this._positionOffset.x = offset.x;
 68         this._positionOffset.y = offset.y;
 69     },
 70 
 71     /**
 72      * List of properties stored in a dictionary
 73      * @return {Array}
 74      */
 75     getProperties:function () {
 76         return this.properties;
 77     },
 78 
 79     /**
 80      * List of properties stored in a dictionary
 81      * @param {object} Var
 82      */
 83     setProperties:function (Var) {
 84         this.properties.push(Var);
 85     },
 86 
 87     /**
 88      * Gets the Group name.
 89      * @return {String}
 90      */
 91     getGroupName:function () {
 92         return this.groupName.toString();
 93     },
 94 
 95     /**
 96      * Set the Group name
 97      * @param {String} groupName
 98      */
 99     setGroupName:function (groupName) {
100         this.groupName = groupName;
101     },
102 
103     /**
104      * Return the value for the specific property name
105      * @param {String} propertyName
106      * @return {object}
107      */
108     propertyNamed:function (propertyName) {
109         return this.properties[propertyName];
110     },
111 
112     /**
113      * <p>Return the dictionary for the specific object name. <br />
114      * It will return the 1st object found on the array for the given name.</p>
115      * @param {String} objectName
116      * @return {object|Null}
117      */
118     objectNamed:function (objectName) {
119         if (this._objects && this._objects.length > 0) {
120             var locObjects = this._objects;
121             for (var i = 0, len = locObjects.length; i < len; i++) {
122                 var name = locObjects[i]["name"];
123                 if (name && name == objectName)
124                     return locObjects[i];
125             }
126         }
127         // object not found
128         return null;
129     },
130 
131     /**
132      * Gets the objects.
133      * @return {Array}
134      */
135     getObjects:function () {
136         return this._objects;
137     },
138 
139     /**
140      * Set the objects.
141      * @param {object} objects
142      */
143     setObjects:function (objects) {
144         this._objects.push(objects);
145     }
146 });
147