1 /****************************************************************************
  2  Copyright (c) 2008-2010 Ricardo Quesada
  3  Copyright (c) 2011-2012 cocos2d-x.org
  4  Copyright (c) 2013-2014 Chukong Technologies Inc.
  5 
  6  http://www.cocos2d-x.org
  7 
  8  Permission is hereby granted, free of charge, to any person obtaining a copy
  9  of this software and associated documentation files (the "Software"), to deal
 10  in the Software without restriction, including without limitation the rights
 11  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 12  copies of the Software, and to permit persons to whom the Software is
 13  furnished to do so, subject to the following conditions:
 14 
 15  The above copyright notice and this permission notice shall be included in
 16  all copies or substantial portions of the Software.
 17 
 18  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 19  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 20  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 21  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 22  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 23  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 24  THE SOFTWARE.
 25  ****************************************************************************/
 26 
 27 /**
 28  *<p> A transition which peels back the bottom right hand corner of a scene<br/>
 29  * to transition to the scene beneath it simulating a page turn.<br/></p>
 30  *
 31  * <p>This uses a 3DAction so it's strongly recommended that depth buffering<br/>
 32  * is turned on in cc.director using:</p>
 33  *
 34  * <p>cc.director.setDepthBufferFormat(kDepthBuffer16);</p>
 35  * @class
 36  * @extends cc.TransitionScene
 37  */
 38 cc.TransitionPageTurn = cc.TransitionScene.extend(/** @lends cc.TransitionPageTurn# */{
 39 
 40     /**
 41      * @constructor
 42      * @param {Number} t time in seconds
 43      * @param {cc.Scene} scene
 44      * @param {Boolean} backwards
 45      */
 46     ctor:function (t, scene, backwards) {
 47         cc.TransitionScene.prototype.ctor.call(this);
 48         this.initWithDuration(t, scene, backwards);
 49     },
 50 
 51     /**
 52      * @type Boolean
 53      */
 54     _back:true,
 55     _className:"TransitionPageTurn",
 56 
 57     /**
 58      * Creates a base transition with duration and incoming scene.<br/>
 59      * If back is true then the effect is reversed to appear as if the incoming<br/>
 60      * scene is being turned from left over the outgoing scene.
 61      * @param {Number} t time in seconds
 62      * @param {cc.Scene} scene
 63      * @param {Boolean} backwards
 64      * @return {Boolean}
 65      */
 66     initWithDuration:function (t, scene, backwards) {
 67         // XXX: needed before [super init]
 68         this._back = backwards;
 69 
 70         if (cc.TransitionScene.prototype.initWithDuration.call(this, t, scene)) {
 71             // do something
 72         }
 73         return true;
 74     },
 75 
 76     /**
 77      * @param {cc.Size} vector
 78      * @return {cc.ReverseTime|cc.TransitionScene}
 79      */
 80     actionWithSize:function (vector) {
 81         if (this._back)
 82             return cc.ReverseTime.create(cc.PageTurn3D.create(this._duration, vector));        // Get hold of the PageTurn3DAction
 83         else
 84             return cc.PageTurn3D.create(this._duration, vector);     // Get hold of the PageTurn3DAction
 85     },
 86 
 87     /**
 88      * custom on enter
 89      */
 90     onEnter:function () {
 91         cc.TransitionScene.prototype.onEnter.call(this);
 92         var winSize = cc.director.getWinSize();
 93         var x, y;
 94         if (winSize.width > winSize.height) {
 95             x = 16;
 96             y = 12;
 97         } else {
 98             x = 12;
 99             y = 16;
100         }
101 
102         var action = this.actionWithSize(cc.size(x, y));
103 
104         if (!this._back) {
105             this._outScene.runAction( cc.Sequence.create(action,cc.CallFunc.create(this.finish, this),cc.StopGrid.create()));
106         } else {
107             // to prevent initial flicker
108             this._inScene.visible = false;
109             this._inScene.runAction(
110                 cc.Sequence.create(cc.Show.create(),action, cc.CallFunc.create(this.finish, this), cc.StopGrid.create())
111             );
112         }
113     },
114 
115     _sceneOrder:function () {
116         this._isInSceneOnTop = this._back;
117     }
118 });
119 
120 /**
121  * Creates a base transition with duration and incoming scene.<br/>
122  * If back is true then the effect is reversed to appear as if the incoming<br/>
123  * scene is being turned from left over the outgoing scene.
124  * @deprecated
125  * @param {Number} t time in seconds
126  * @param {cc.Scene} scene
127  * @param {Boolean} backwards
128  * @return {cc.TransitionPageTurn}
129  * @example
130  * // Example
131  * var myTransition = cc.TransitionPageTurn.create(1.5, nextScene, true)//true means backwards
132  */
133 cc.TransitionPageTurn.create = function (t, scene, backwards) {
134     return new cc.TransitionPageTurn(t, scene, backwards);
135 };
136