cocos2d-x  2.2.1
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CCPhysicsSprite Member List

This is the complete list of members for CCPhysicsSprite, including all inherited members.

_cascadeColorEnabledCCNodeRGBAprotected
_cascadeOpacityEnabledCCNodeRGBAprotected
_displayedColorCCNodeRGBAprotected
_displayedOpacityCCNodeRGBAprotected
_realColorCCNodeRGBAprotected
_realOpacityCCNodeRGBAprotected
_setZOrder(int z)CCNodevirtual
acceptVisitor(CCDataVisitor &visitor)CCObjectvirtual
addChild(CCNode *pChild)CCSpritevirtual
addChild(CCNode *pChild, int zOrder)CCSpritevirtual
addChild(CCNode *pChild, int zOrder, int tag)CCSpritevirtual
addComponent(CCComponent *pComponent)CCNodevirtual
autorelease(void)CCObject
boundingBox(void)CCNode
CCNode(void)CCNode
CCNodeRGBA()CCNodeRGBA
CCObject(void)CCObject
CCPhysicsSprite()CCPhysicsSprite
CCSprite(void)CCSprite
cleanup(void)CCNodevirtual
convertToNodeSpace(const CCPoint &worldPoint)CCNode
convertToNodeSpaceAR(const CCPoint &worldPoint)CCNode
convertTouchToNodeSpace(CCTouch *touch)CCNode
convertTouchToNodeSpaceAR(CCTouch *touch)CCNode
convertToWorldSpace(const CCPoint &nodePoint)CCNode
convertToWorldSpaceAR(const CCPoint &nodePoint)CCNode
copy(void)CCObject
copyWithZone(CCZone *pZone)CCCopyingvirtual
create()CCPhysicsSpritestatic
create(const char *pszFileName)CCPhysicsSpritestatic
create(const char *pszFileName, const CCRect &rect)CCPhysicsSpritestatic
createWithSpriteFrame(CCSpriteFrame *pSpriteFrame)CCPhysicsSpritestatic
createWithSpriteFrameName(const char *pszSpriteFrameName)CCPhysicsSpritestatic
createWithTexture(CCTexture2D *pTexture)CCPhysicsSpritestatic
createWithTexture(CCTexture2D *pTexture, const CCRect &rect)CCPhysicsSpritestatic
description(void)CCNode
displayFrame(void)CCSpritevirtual
draw(void)CCSpritevirtual
getActionByTag(int tag)CCNode
getActionManager()CCNodevirtual
getAnchorPoint()CCNodevirtual
getAnchorPointInPoints()CCNodevirtual
getAtlasIndex(void)CCSpriteinline
getBatchNode(void)CCSpritevirtual
getBlendFunc(void)CCSpriteinlinevirtual
getCamera()CCNodevirtual
getChildByTag(int tag)CCNode
getChildren()CCNodevirtual
getChildrenCount(void) const CCNode
getColor(void)CCNodeRGBAvirtual
getComponent(const char *pName) const CCNode
getContentSize() const CCNodevirtual
getDisplayedColor()CCNodeRGBAvirtual
getDisplayedOpacity()CCNodeRGBAvirtual
getGLServerState()CCNodevirtual
getGrid()CCNodevirtual
getOffsetPosition(void)CCSpriteinline
getOpacity()CCNodeRGBAvirtual
getOrderOfArrival()CCNodevirtual
getParent()CCNodevirtual
getPosition()CCPhysicsSpritevirtual
getPosition(float *x, float *y)CCPhysicsSpritevirtual
getPositionX()CCPhysicsSpritevirtual
getPositionY()CCPhysicsSpritevirtual
getQuad(void)CCSpriteinline
getRotation()CCPhysicsSpritevirtual
getRotationX()CCNodevirtual
getRotationY()CCNodevirtual
getScale()CCNodevirtual
getScaleX()CCNodevirtual
getScaleY()CCNodevirtual
getScheduler()CCNodevirtual
getScriptHandler()CCNodeinline
getShaderProgram()CCNodevirtual
getSkewX()CCNodevirtual
getSkewY()CCNodevirtual
getTag() const CCNodevirtual
getTexture(void)CCSpritevirtual
getTextureAtlas(void)CCSpriteinline
getTextureRect(void)CCSpriteinline
getUserData()CCNodevirtual
getUserObject()CCNodevirtual
getVertexZ()CCNodevirtual
getZOrder()CCNodevirtual
ignoreAnchorPointForPosition(bool value)CCSpritevirtual
init(void)CCSpritevirtual
initWithFile(const char *pszFilename)CCSpritevirtual
initWithFile(const char *pszFilename, const CCRect &rect)CCSpritevirtual
initWithSpriteFrame(CCSpriteFrame *pSpriteFrame)CCSpritevirtual
initWithSpriteFrameName(const char *pszSpriteFrameName)CCSpritevirtual
initWithTexture(CCTexture2D *pTexture)CCSpritevirtual
initWithTexture(CCTexture2D *pTexture, const CCRect &rect)CCSpritevirtual
initWithTexture(CCTexture2D *pTexture, const CCRect &rect, bool rotated)CCSpritevirtual
isCascadeColorEnabled()CCNodeRGBAvirtual
isCascadeOpacityEnabled()CCNodeRGBAvirtual
isDirty()CCPhysicsSpritevirtual
isEqual(const CCObject *pObject)CCObjectvirtual
isFlipX(void)CCSprite
isFlipY(void)CCSprite
isFrameDisplayed(CCSpriteFrame *pFrame)CCSpritevirtual
isIgnoreAnchorPointForPosition()CCNodevirtual
isIgnoreBodyRotation() const CCPhysicsSprite
isOpacityModifyRGB(void)CCSpritevirtual
isRunning()CCNodevirtual
isScheduled(SEL_SCHEDULE selector)CCNode
isSingleReference(void) const CCObject
isTextureRectRotated(void)CCSpriteinline
isVisible()CCNodevirtual
m_bAdditionalTransformDirtyCCNodeprotected
m_bDirtyCCSpriteprotected
m_bFlipXCCSpriteprotected
m_bFlipYCCSpriteprotected
m_bHasChildrenCCSpriteprotected
m_bIgnoreAnchorPointForPositionCCNodeprotected
m_bIgnoreBodyRotationCCPhysicsSpriteprotected
m_bInverseDirtyCCNodeprotected
m_bOpacityModifyRGBCCSpriteprotected
m_bRectRotatedCCSpriteprotected
m_bRecursiveDirtyCCSpriteprotected
m_bReorderChildDirtyCCNodeprotected
m_bRunningCCNodeprotected
m_bShouldBeHiddenCCSpriteprotected
m_bTransformDirtyCCNodeprotected
m_bVisibleCCNodeprotected
m_eGLServerStateCCNodeprotected
m_eScriptTypeCCNodeprotected
m_fRotationXCCNodeprotected
m_fRotationYCCNodeprotected
m_fScaleXCCNodeprotected
m_fScaleYCCNodeprotected
m_fSkewXCCNodeprotected
m_fSkewYCCNodeprotected
m_fVertexZCCNodeprotected
m_nLuaIDCCObject
m_nScriptHandlerCCNodeprotected
m_nTagCCNodeprotected
m_nUpdateScriptHandlerCCNodeprotected
m_nZOrderCCNodeprotected
m_obAnchorPointCCNodeprotected
m_obAnchorPointInPointsCCNodeprotected
m_obContentSizeCCNodeprotected
m_obOffsetPositionCCSpriteprotected
m_obPositionCCNodeprotected
m_obRectCCSpriteprotected
m_obUnflippedOffsetPositionFromCenterCCSpriteprotected
m_pActionManagerCCNodeprotected
m_pCameraCCNodeprotected
m_pChildrenCCNodeprotected
m_pComponentContainerCCNodeprotected
m_pGridCCNodeprotected
m_pobBatchNodeCCSpriteprotected
m_pobTextureCCSpriteprotected
m_pobTextureAtlasCCSpriteprotected
m_pParentCCNodeprotected
m_pSchedulerCCNodeprotected
m_pShaderProgramCCNodeprotected
m_pUserDataCCNodeprotected
m_pUserObjectCCNodeprotected
m_sAdditionalTransformCCNodeprotected
m_sBlendFuncCCSpriteprotected
m_sInverseCCNodeprotected
m_sQuadCCSpriteprotected
m_sTransformCCNodeprotected
m_transformToBatchCCSpriteprotected
m_uAtlasIndexCCSpriteprotected
m_uAutoReleaseCountCCObjectprotected
m_uIDCCObject
m_uOrderOfArrivalCCNodeprotected
m_uReferenceCCObjectprotected
nodeToParentTransform()CCPhysicsSpritevirtual
nodeToWorldTransform(void)CCNodevirtual
numberOfRunningActions(void)CCNode
onEnter()CCNodevirtual
onEnterTransitionDidFinish()CCNodevirtual
onExit()CCNodevirtual
onExitTransitionDidStart()CCNodevirtual
parentToNodeTransform(void)CCNodevirtual
pauseSchedulerAndActions(void)CCNode
registerScriptHandler(int handler)CCNodevirtual
release(void)CCObject
removeAllChildren()CCNodevirtual
removeAllChildrenWithCleanup(bool bCleanup)CCSpritevirtual
removeAllComponents()CCNodevirtual
removeChild(CCNode *pChild, bool bCleanup)CCSpritevirtual
cocos2d::CCNodeRGBA::removeChild(CCNode *child)CCNodevirtual
removeChildByTag(int tag)CCNodevirtual
removeChildByTag(int tag, bool cleanup)CCNodevirtual
removeComponent(const char *pName)CCNodevirtual
removeFromParent()CCNodevirtual
removeFromParentAndCleanup(bool cleanup)CCNodevirtual
reorderChild(CCNode *pChild, int zOrder)CCSpritevirtual
resumeSchedulerAndActions(void)CCNode
retain(void)CCObject
retainCount(void) const CCObject
runAction(CCAction *action)CCNode
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)CCNode
schedule(SEL_SCHEDULE selector, float interval)CCNode
schedule(SEL_SCHEDULE selector)CCNode
scheduleOnce(SEL_SCHEDULE selector, float delay)CCNode
scheduleUpdate(void)CCNode
scheduleUpdateWithPriority(int priority)CCNode
scheduleUpdateWithPriorityLua(int nHandler, int priority)CCNode
setActionManager(CCActionManager *actionManager)CCNodevirtual
setAdditionalTransform(const CCAffineTransform &additionalTransform)CCNode
setAnchorPoint(const CCPoint &anchor)CCSpritevirtual
setAtlasIndex(unsigned int uAtlasIndex)CCSpriteinline
setBatchNode(CCSpriteBatchNode *pobSpriteBatchNode)CCSpritevirtual
setBlendFunc(ccBlendFunc blendFunc)CCSpriteinlinevirtual
setCascadeColorEnabled(bool cascadeColorEnabled)CCNodeRGBAvirtual
setCascadeOpacityEnabled(bool cascadeOpacityEnabled)CCNodeRGBAvirtual
setColor(const ccColor3B &color3)CCSpritevirtual
setContentSize(const CCSize &contentSize)CCNodevirtual
setDirty(bool bDirty)CCSpriteinlinevirtual
setDirtyRecursively(bool bValue)CCSpriteprotectedvirtual
setDisplayFrame(CCSpriteFrame *pNewFrame)CCSpritevirtual
setDisplayFrameWithAnimationName(const char *animationName, int frameIndex)CCSpritevirtual
setFlipX(bool bFlipX)CCSprite
setFlipY(bool bFlipY)CCSprite
setGLServerState(ccGLServerState glServerState)CCNodevirtual
setGrid(CCGridBase *pGrid)CCNodevirtual
setIgnoreBodyRotation(bool bIgnoreBodyRotation)CCPhysicsSprite
setOpacity(GLubyte opacity)CCSpritevirtual
setOpacityModifyRGB(bool modify)CCSpritevirtual
setOrderOfArrival(unsigned int uOrderOfArrival)CCNodevirtual
setParent(CCNode *parent)CCNodevirtual
setPosition(const CCPoint &position)CCPhysicsSpritevirtual
cocos2d::CCNodeRGBA::setPosition(float x, float y)CCNodevirtual
setPositionX(float x)CCNodevirtual
setPositionY(float y)CCNodevirtual
setReorderChildDirtyRecursively(void)CCSpriteprotectedvirtual
setRotation(float fRotation)CCPhysicsSpritevirtual
setRotationX(float fRotationX)CCSpritevirtual
setRotationY(float fRotationY)CCSpritevirtual
setScale(float fScale)CCSpritevirtual
cocos2d::CCNodeRGBA::setScale(float fScaleX, float fScaleY)CCNodevirtual
setScaleX(float fScaleX)CCSpritevirtual
setScaleY(float fScaleY)CCSpritevirtual
setScheduler(CCScheduler *scheduler)CCNodevirtual
setShaderProgram(CCGLProgram *pShaderProgram)CCNodevirtual
setSkewX(float sx)CCSpritevirtual
setSkewY(float sy)CCSpritevirtual
setTag(int nTag)CCNodevirtual
setTexture(CCTexture2D *texture)CCSpritevirtual
setTextureAtlas(CCTextureAtlas *pobTextureAtlas)CCSpriteinline
setTextureCoords(CCRect rect)CCSpriteprotectedvirtual
setTextureRect(const CCRect &rect)CCSpritevirtual
setTextureRect(const CCRect &rect, bool rotated, const CCSize &untrimmedSize)CCSpritevirtual
setUserData(void *pUserData)CCNodevirtual
setUserObject(CCObject *pUserObject)CCNodevirtual
setVertexRect(const CCRect &rect)CCSpritevirtual
setVertexZ(float fVertexZ)CCSpritevirtual
setVisible(bool bVisible)CCSpritevirtual
setZOrder(int zOrder)CCNodevirtual
sortAllChildren()CCSpritevirtual
stopAction(CCAction *action)CCNode
stopActionByTag(int tag)CCNode
stopAllActions(void)CCNode
transform(void)CCNode
transformAncestors(void)CCNode
unregisterScriptHandler(void)CCNodevirtual
unschedule(SEL_SCHEDULE selector)CCNode
unscheduleAllSelectors(void)CCNode
unscheduleUpdate(void)CCNode
update(float delta)CCNodevirtual
updateBlendFunc(void)CCSpriteprotectedvirtual
updateColor(void)CCSpriteprotected
updateDisplayedColor(const ccColor3B &parentColor)CCSpritevirtual
updateDisplayedOpacity(GLubyte parentOpacity)CCSpritevirtual
updatePosFromPhysics()CCPhysicsSpriteprotected
updateTransform(void)CCSpritevirtual
visit(void)CCNodevirtual
worldToNodeTransform(void)CCNodevirtual
~CCNode(void)CCNodevirtual
~CCNodeRGBA()CCNodeRGBAvirtual
~CCObject(void)CCObjectvirtual
~CCSprite(void)CCSpritevirtual