cocos2d-x  2.2.2
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CCParticleSpiral Member List

This is the complete list of members for CCParticleSpiral, including all inherited members.

_setZOrder(int z)CCNodevirtual
acceptVisitor(CCDataVisitor &visitor)CCObjectvirtual
addChild(CCNode *child)CCNodevirtual
addChild(CCNode *child, int zOrder)CCNodevirtual
addChild(CCNode *child, int zOrder, int tag)CCNodevirtual
addComponent(CCComponent *pComponent)CCNodevirtual
addParticle()CCParticleSystem
autorelease(void)CCObject
boundingBox(void)CCNode
CCNode(void)CCNode
CCObject(void)CCObject
CCParticleSpiral()CCParticleSpiralinline
CCParticleSystem()CCParticleSystem
CCParticleSystemQuad()CCParticleSystemQuad
cleanup(void)CCNodevirtual
convertToNodeSpace(const CCPoint &worldPoint)CCNode
convertToNodeSpaceAR(const CCPoint &worldPoint)CCNode
convertTouchToNodeSpace(CCTouch *touch)CCNode
convertTouchToNodeSpaceAR(CCTouch *touch)CCNode
convertToWorldSpace(const CCPoint &nodePoint)CCNode
convertToWorldSpaceAR(const CCPoint &nodePoint)CCNode
copy(void)CCObject
copyWithZone(CCZone *pZone)CCCopyingvirtual
create()CCParticleSpiralstatic
cocos2d::CCParticleSystemQuad::create(const char *plistFile)CCParticleSystemQuadstatic
createWithTotalParticles(unsigned int numberOfParticles)CCParticleSpiralstatic
description(void)CCNode
draw()CCParticleSystemQuadvirtual
endRadiusCCParticleSystem
endRadiusVarCCParticleSystem
getActionByTag(int tag)CCNode
getActionManager()CCNodevirtual
getAnchorPoint()CCNodevirtual
getAnchorPointInPoints()CCNodevirtual
getAngle(void)CCParticleSystemvirtual
getAngleVar(void)CCParticleSystemvirtual
getAtlasIndexCCParticleSystem
getBatchNode(void)CCParticleSystemvirtual
getBlendFunc(void)CCParticleSystemvirtual
getCamera()CCNodevirtual
getChildByTag(int tag)CCNodevirtual
getChildren()CCNodevirtual
getChildrenCount(void) const CCNodevirtual
getComponent(const char *pName) const CCNode
getContentSize() const CCNodevirtual
getDuration(void)CCParticleSystemvirtual
getEmissionRate(void)CCParticleSystemvirtual
getEmitterMode(void)CCParticleSystemvirtual
getEndColor(void)CCParticleSystemvirtual
getEndColorVar(void)CCParticleSystemvirtual
getEndRadius()CCParticleSystemvirtual
getEndRadiusVar()CCParticleSystemvirtual
getEndSize(void)CCParticleSystemvirtual
getEndSizeVar(void)CCParticleSystemvirtual
getEndSpin(void)CCParticleSystemvirtual
getEndSpinVar(void)CCParticleSystemvirtual
getGLServerState()CCNodevirtual
getGravity()CCParticleSystemvirtual
getGrid()CCNodevirtual
getLife(void)CCParticleSystemvirtual
getLifeVar(void)CCParticleSystemvirtual
getOpacityModifyRGB(void)CCParticleSystemvirtual
getOrderOfArrival()CCNodevirtual
getParent()CCNodevirtual
getParticleCount(void)CCParticleSystemvirtual
getPosition()CCNodevirtual
getPosition(float *x, float *y)CCNodevirtual
getPositionType(void)CCParticleSystemvirtual
getPositionX(void)CCNodevirtual
getPositionY(void)CCNodevirtual
getPosVar(void)CCParticleSystemvirtual
getRadialAccel()CCParticleSystemvirtual
getRadialAccelVar()CCParticleSystemvirtual
getRotatePerSecond()CCParticleSystemvirtual
getRotatePerSecondVar()CCParticleSystemvirtual
getRotation()CCNodevirtual
getRotationIsDir()CCParticleSystemvirtual
getRotationX()CCNodevirtual
getRotationY()CCNodevirtual
getScale()CCNodevirtual
getScaleX()CCNodevirtual
getScaleY()CCNodevirtual
getScheduler()CCNodevirtual
getScriptHandler()CCNodeinline
getShaderProgram()CCNodevirtual
getSkewX()CCNodevirtual
getSkewY()CCNodevirtual
getSourcePosition(void)CCParticleSystemvirtual
getSpeed()CCParticleSystemvirtual
getSpeedVar()CCParticleSystemvirtual
getStartColor(void)CCParticleSystemvirtual
getStartColorVar(void)CCParticleSystemvirtual
getStartRadius()CCParticleSystemvirtual
getStartRadiusVar()CCParticleSystemvirtual
getStartSize(void)CCParticleSystemvirtual
getStartSizeVar(void)CCParticleSystemvirtual
getStartSpin(void)CCParticleSystemvirtual
getStartSpinVar(void)CCParticleSystemvirtual
getTag() const CCNodevirtual
getTangentialAccel()CCParticleSystemvirtual
getTangentialAccelVar()CCParticleSystemvirtual
getTexture(void)CCParticleSystemvirtual
getTotalParticles(void)CCParticleSystemvirtual
getUserData()CCNodevirtual
getUserObject()CCNodevirtual
getVertexZ()CCNodevirtual
getZOrder()CCNodevirtual
gravityCCParticleSystem
ignoreAnchorPointForPosition(bool ignore)CCNodevirtual
init()CCParticleSpiralinlinevirtual
initIndices()CCParticleSystemQuad
initParticle(tCCParticle *particle)CCParticleSystem
initTexCoordsWithRect(const CCRect &rect)CCParticleSystemQuad
initWithDictionary(CCDictionary *dictionary)CCParticleSystem
initWithDictionary(CCDictionary *dictionary, const char *dirname)CCParticleSystem
initWithFile(const char *plistFile)CCParticleSystem
initWithTotalParticles(unsigned int numberOfParticles)CCParticleSpiralvirtual
isActive()CCParticleSystemvirtual
isAutoRemoveOnFinish()CCParticleSystemvirtual
isBlendAdditive()CCParticleSystemvirtual
isEqual(const CCObject *pObject)CCObjectvirtual
isFull()CCParticleSystem
isIgnoreAnchorPointForPosition()CCNodevirtual
isRunning()CCNodevirtual
isScheduled(SEL_SCHEDULE selector)CCNode
isSingleReference(void) const CCObject
isVisible()CCNodevirtual
listenBackToForeground(CCObject *obj)CCParticleSystemQuad
m_bAdditionalTransformDirtyCCNodeprotected
m_bIgnoreAnchorPointForPositionCCNodeprotected
m_bInverseDirtyCCNodeprotected
m_bIsActiveCCParticleSystem
m_bIsAutoRemoveOnFinishCCParticleSystemprotected
m_bIsBlendAdditiveCCParticleSystem
m_bOpacityModifyRGBCCParticleSystemprotected
m_bReorderChildDirtyCCNodeprotected
m_bRunningCCNodeprotected
m_bTransformDirtyCCNodeprotected
m_bTransformSystemDirtyCCParticleSystem
m_bVisibleCCNodeprotected
m_eGLServerStateCCNodeprotected
m_ePositionTypeCCParticleSystemprotected
m_eScriptTypeCCNodeprotected
m_fAngleCCParticleSystemprotected
m_fAngleVarCCParticleSystemprotected
m_fDurationCCParticleSystemprotected
m_fElapsedCCParticleSystemprotected
m_fEmissionRateCCParticleSystemprotected
m_fEmitCounterCCParticleSystemprotected
m_fEndSizeCCParticleSystemprotected
m_fEndSizeVarCCParticleSystemprotected
m_fEndSpinCCParticleSystemprotected
m_fEndSpinVarCCParticleSystemprotected
m_fLifeCCParticleSystemprotected
m_fLifeVarCCParticleSystemprotected
m_fRotationXCCNodeprotected
m_fRotationYCCNodeprotected
m_fScaleXCCNodeprotected
m_fScaleYCCNodeprotected
m_fSkewXCCNodeprotected
m_fSkewYCCNodeprotected
m_fStartSizeCCParticleSystemprotected
m_fStartSizeVarCCParticleSystemprotected
m_fStartSpinCCParticleSystemprotected
m_fStartSpinVarCCParticleSystemprotected
m_fVertexZCCNodeprotected
m_nEmitterModeCCParticleSystemprotected
m_nLuaIDCCObject
m_nScriptHandlerCCNodeprotected
m_nTagCCNodeprotected
m_nUpdateScriptHandlerCCNodeprotected
m_nZOrderCCNodeprotected
m_obAnchorPointCCNodeprotected
m_obAnchorPointInPointsCCNodeprotected
m_obContentSizeCCNodeprotected
m_obPositionCCNodeprotected
m_pActionManagerCCNodeprotected
m_pBatchNodeCCParticleSystemprotected
m_pBuffersVBOCCParticleSystemQuadprotected
m_pCameraCCNodeprotected
m_pChildrenCCNodeprotected
m_pComponentContainerCCNodeprotected
m_pGridCCNodeprotected
m_pIndicesCCParticleSystemQuadprotected
m_pParentCCNodeprotected
m_pParticlesCCParticleSystemprotected
m_pQuadsCCParticleSystemQuadprotected
m_pSchedulerCCNodeprotected
m_pShaderProgramCCNodeprotected
m_pTextureCCParticleSystemprotected
m_pUserDataCCNodeprotected
m_pUserObjectCCNodeprotected
m_sAdditionalTransformCCNodeprotected
m_sInverseCCNodeprotected
m_sPlistFileCCParticleSystemprotected
m_sTransformCCNodeprotected
m_tBlendFuncCCParticleSystemprotected
m_tEndColorCCParticleSystemprotected
m_tEndColorVarCCParticleSystemprotected
m_tPosVarCCParticleSystemprotected
m_tSourcePositionCCParticleSystemprotected
m_tStartColorCCParticleSystemprotected
m_tStartColorVarCCParticleSystemprotected
m_uAllocatedParticlesCCParticleSystem
m_uAtlasIndexCCParticleSystemprotected
m_uAutoReleaseCountCCObjectprotected
m_uIDCCObject
m_uOrderOfArrivalCCNodeprotected
m_uParticleCountCCParticleSystemprotected
m_uParticleIdxCCParticleSystemprotected
m_uReferenceCCObjectprotected
m_uTotalParticlesCCParticleSystemprotected
modeACCParticleSystemprotected
modeBCCParticleSystemprotected
nodeToParentTransform(void)CCNodevirtual
nodeToWorldTransform(void)CCNodevirtual
numberOfRunningActions(void)CCNode
onEnter()CCNodevirtual
onEnterTransitionDidFinish()CCNodevirtual
onExit()CCNodevirtual
onExitTransitionDidStart()CCNodevirtual
parentToNodeTransform(void)CCNodevirtual
pauseSchedulerAndActions(void)CCNode
postStep()CCParticleSystemQuadvirtual
radialAccelCCParticleSystem
radialAccelVarCCParticleSystem
registerScriptHandler(int handler)CCNodevirtual
release(void)CCObject
removeAllChildren()CCNodevirtual
removeAllChildrenWithCleanup(bool cleanup)CCNodevirtual
removeAllComponents()CCNodevirtual
removeChild(CCNode *child)CCNodevirtual
removeChild(CCNode *child, bool cleanup)CCNodevirtual
removeChildByTag(int tag)CCNodevirtual
removeChildByTag(int tag, bool cleanup)CCNodevirtual
removeComponent(const char *pName)CCNodevirtual
removeFromParent()CCNodevirtual
removeFromParentAndCleanup(bool cleanup)CCNodevirtual
reorderChild(CCNode *child, int zOrder)CCNodevirtual
resetSystem()CCParticleSystem
resumeSchedulerAndActions(void)CCNode
retain(void)CCObject
retainCount(void) const CCObject
rotatePerSecondCCParticleSystem
rotatePerSecondVarCCParticleSystem
rotationIsDirCCParticleSystem
runAction(CCAction *action)CCNode
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)CCNode
schedule(SEL_SCHEDULE selector, float interval)CCNode
schedule(SEL_SCHEDULE selector)CCNode
scheduleOnce(SEL_SCHEDULE selector, float delay)CCNode
scheduleUpdate(void)CCNode
scheduleUpdateWithPriority(int priority)CCNode
scheduleUpdateWithPriorityLua(int nHandler, int priority)CCNode
setActionManager(CCActionManager *actionManager)CCNodevirtual
setAdditionalTransform(const CCAffineTransform &additionalTransform)CCNode
setAnchorPoint(const CCPoint &anchorPoint)CCNodevirtual
setAngle(float var)CCParticleSystemvirtual
setAngleVar(float var)CCParticleSystemvirtual
setAutoRemoveOnFinish(bool var)CCParticleSystemvirtual
setBatchNode(CCParticleBatchNode *batchNode)CCParticleSystemQuadvirtual
setBlendAdditive(bool value)CCParticleSystemvirtual
setBlendFunc(ccBlendFunc var)CCParticleSystemvirtual
setContentSize(const CCSize &contentSize)CCNodevirtual
setDisplayFrame(CCSpriteFrame *spriteFrame)CCParticleSystemQuad
setDuration(float var)CCParticleSystemvirtual
setEmissionRate(float var)CCParticleSystemvirtual
setEmitterMode(int var)CCParticleSystemvirtual
setEndColor(const ccColor4F &var)CCParticleSystemvirtual
setEndColorVar(const ccColor4F &var)CCParticleSystemvirtual
setEndRadius(float endRadius)CCParticleSystemvirtual
setEndRadiusVar(float endRadiusVar)CCParticleSystemvirtual
setEndSize(float var)CCParticleSystemvirtual
setEndSizeVar(float var)CCParticleSystemvirtual
setEndSpin(float var)CCParticleSystemvirtual
setEndSpinVar(float var)CCParticleSystemvirtual
setGLServerState(ccGLServerState glServerState)CCNodevirtual
setGravity(const CCPoint &g)CCParticleSystemvirtual
setGrid(CCGridBase *pGrid)CCNodevirtual
setLife(float var)CCParticleSystemvirtual
setLifeVar(float var)CCParticleSystemvirtual
setOpacityModifyRGB(bool var)CCParticleSystemvirtual
setOrderOfArrival(unsigned int uOrderOfArrival)CCNodevirtual
setParent(CCNode *parent)CCNodevirtual
setPosition(const CCPoint &position)CCNodevirtual
setPosition(float x, float y)CCNodevirtual
setPositionType(tCCPositionType var)CCParticleSystemvirtual
setPositionX(float x)CCNodevirtual
setPositionY(float y)CCNodevirtual
setPosVar(const CCPoint &var)CCParticleSystemvirtual
setRadialAccel(float t)CCParticleSystemvirtual
setRadialAccelVar(float t)CCParticleSystemvirtual
setRotatePerSecond(float degrees)CCParticleSystemvirtual
setRotatePerSecondVar(float degrees)CCParticleSystemvirtual
setRotation(float newRotation)CCParticleSystemvirtual
setRotationIsDir(bool t)CCParticleSystemvirtual
setRotationX(float fRotaionX)CCNodevirtual
setRotationY(float fRotationY)CCNodevirtual
setScale(float s)CCParticleSystemvirtual
cocos2d::CCNode::setScale(float fScaleX, float fScaleY)CCNodevirtual
setScaleX(float newScaleX)CCParticleSystemvirtual
setScaleY(float newScaleY)CCParticleSystemvirtual
setScheduler(CCScheduler *scheduler)CCNodevirtual
setShaderProgram(CCGLProgram *pShaderProgram)CCNodevirtual
setSkewX(float fSkewX)CCNodevirtual
setSkewY(float fSkewY)CCNodevirtual
setSourcePosition(const CCPoint &var)CCParticleSystemvirtual
setSpeed(float speed)CCParticleSystemvirtual
setSpeedVar(float speed)CCParticleSystemvirtual
setStartColor(const ccColor4F &var)CCParticleSystemvirtual
setStartColorVar(const ccColor4F &var)CCParticleSystemvirtual
setStartRadius(float startRadius)CCParticleSystemvirtual
setStartRadiusVar(float startRadiusVar)CCParticleSystemvirtual
setStartSize(float var)CCParticleSystemvirtual
setStartSizeVar(float var)CCParticleSystemvirtual
setStartSpin(float var)CCParticleSystemvirtual
setStartSpinVar(float var)CCParticleSystemvirtual
setTag(int nTag)CCNodevirtual
setTangentialAccel(float t)CCParticleSystemvirtual
setTangentialAccelVar(float t)CCParticleSystemvirtual
setTexture(CCTexture2D *texture)CCParticleSystemQuadvirtual
setTextureWithRect(CCTexture2D *texture, const CCRect &rect)CCParticleSystemQuad
setTotalParticles(unsigned int tp)CCParticleSystemQuadvirtual
setUserData(void *pUserData)CCNodevirtual
setUserObject(CCObject *pUserObject)CCNodevirtual
setVertexZ(float vertexZ)CCNodevirtual
setVisible(bool visible)CCNodevirtual
setZOrder(int zOrder)CCNodevirtual
sortAllChildren()CCNodevirtual
speedCCParticleSystem
speedVarCCParticleSystem
startRadiusCCParticleSystem
startRadiusVarCCParticleSystem
stopAction(CCAction *action)CCNode
stopActionByTag(int tag)CCNode
stopAllActions(void)CCNode
stopSystem()CCParticleSystem
tangentialAccelCCParticleSystem
tangentialAccelVarCCParticleSystem
transform(void)CCNode
transformAncestors(void)CCNode
unregisterScriptHandler(void)CCNodevirtual
unschedule(SEL_SCHEDULE selector)CCNode
unscheduleAllSelectors(void)CCNode
unscheduleUpdate(void)CCNode
update(float dt)CCParticleSystemvirtual
updateBlendFunc()CCParticleSystemprotectedvirtual
updateQuadWithParticle(tCCParticle *particle, const CCPoint &newPosition)CCParticleSystemQuadvirtual
updateTransform(void)CCNodevirtual
updateWithNoTime(void)CCParticleSystemvirtual
visit(void)CCNodevirtual
worldToNodeTransform(void)CCNodevirtual
~CCNode(void)CCNodevirtual
~CCObject(void)CCObjectvirtual
~CCParticleSpiral()CCParticleSpiralinlinevirtual
~CCParticleSystem()CCParticleSystemvirtual
~CCParticleSystemQuad()CCParticleSystemQuadvirtual