cocos2d-x  3.0-alpha0
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ArmatureAnimation Member List

This is the complete list of members for ArmatureAnimation, including all inherited members.

_animationDataArmatureAnimationprotected
_animationInternalProcessBaseprotected
_armatureArmatureAnimation
_autoReleaseCountObjectprotected
_curFrameIndexProcessBaseprotected
_currentFrameProcessBaseprotected
_currentPercentProcessBaseprotected
_durationTweenProcessBaseprotected
_frameEventCallFuncArmatureAnimationprotected
_frameEventTargetArmatureAnimationprotected
_IDObject
_isCompleteProcessBaseprotected
_isLoopBackProcessBaseprotected
_isPauseProcessBaseprotected
_isPlayingProcessBaseprotected
_loopTypeProcessBaseprotected
_luaIDObject
_movementDataArmatureAnimation
_movementEventCallFuncArmatureAnimationprotected
_movementEventTargetArmatureAnimationprotected
_movementIDArmatureAnimation
_nextFrameIndexProcessBaseprotected
_processScaleProcessBaseprotected
_rawDurationProcessBaseprotected
_referenceObjectprotected
_speedScaleArmatureAnimation
_toIndexArmatureAnimation
_tweenEasingProcessBaseprotected
_tweenListArmatureAnimation
acceptVisitor(DataVisitor &visitor)Objectvirtual
ArmatureAnimation()ArmatureAnimation
autorelease()Object
create(Armature *armature)ArmatureAnimationstatic
frameEvent(Bone *bone, const char *frameEventName, int originFrameIndex, int currentFrameIndex)ArmatureAnimationprotected
getAnimationData(void)ArmatureAnimationvirtual
getAnimationInternalProcessBase
getAnimationScale() const ArmatureAnimationvirtual
getCurrentFrameIndex()ProcessBasevirtual
getCurrentMovementID()ArmatureAnimation
getCurrentPercentProcessBase
getIsCompleteProcessBase
getIsPauseProcessBase
getIsPlayingProcessBase
getLoopTypeProcessBase
getMovementCount()ArmatureAnimation
getProcessScaleProcessBase
getRawDurationProcessBase
getSpeedScale() const ArmatureAnimationvirtual
getTweenEasingProcessBase
gotoFrame(int frameIndex)ProcessBasevirtual
init(Armature *armature)ArmatureAnimationvirtual
isEqual(const Object *object)Objectvirtual
isSingleReference() const Object
Object()Object
pause()ArmatureAnimationvirtual
play(const char *animationName, int durationTo=-1, int durationTween=-1, int loop=-1, int tweenEasing=TWEEN_EASING_MAX)ArmatureAnimation
cocos2d::extension::armature::ProcessBase::play(void *animation, int durationTo, int durationTween, int loop, int tweenEasing)ProcessBasevirtual
playByIndex(int animationIndex, int durationTo=-1, int durationTween=-1, int loop=-1, int tweenEasing=TWEEN_EASING_MAX)ArmatureAnimation
ProcessBase(void)ProcessBase
release()Objectinline
resume()ArmatureAnimationvirtual
retain()Objectinline
retainCount() const Object
setAnimationData(AnimationData *var)ArmatureAnimationvirtual
setAnimationInternal(float animationInternal)ArmatureAnimationvirtual
setAnimationScale(float animationScale)ArmatureAnimationvirtual
setFrameEventCallFunc(Object *target, SEL_FrameEventCallFunc callFunc)ArmatureAnimation
setMovementEventCallFunc(Object *target, SEL_MovementEventCallFunc callFunc)ArmatureAnimation
setSpeedScale(float speedScale)ArmatureAnimationvirtual
stop()ArmatureAnimationvirtual
Tween classArmatureAnimationfriend
update(float dt)ArmatureAnimationvirtual
updateFrameData(float currentPercent)ArmatureAnimationprotected
updateHandler()ArmatureAnimationprotectedvirtual
~ArmatureAnimation(void)ArmatureAnimationvirtual
~Object()Objectvirtual
~ProcessBase(void)ProcessBase