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ParticleFire Member List

This is the complete list of members for ParticleFire, including all inherited members.

_actionManagerNodeprotected
_additionalTransformNodemutableprotected
_additionalTransformDirtyNodemutableprotected
_allocatedParticlesParticleSystemprotected
_anchorPointNodeprotected
_anchorPointInPointsNodeprotected
_angleParticleSystemprotected
_angleVarParticleSystemprotected
_atlasIndexParticleSystemprotected
_autoReleaseCountObjectprotected
_batchNodeParticleSystemprotected
_blendFuncParticleSystemprotected
_buffersVBOParticleSystemQuadprotected
_cameraNodeprotected
_childrenNodeprotected
_componentContainerNodeprotected
_configNameParticleSystemprotected
_contentSizeNodeprotected
_durationParticleSystemprotected
_elapsedParticleSystemprotected
_emissionRateParticleSystemprotected
_emitCounterParticleSystemprotected
_emitterModeParticleSystemprotected
_endColorParticleSystemprotected
_endColorVarParticleSystemprotected
_endSizeParticleSystemprotected
_endSizeVarParticleSystemprotected
_endSpinParticleSystemprotected
_endSpinVarParticleSystemprotected
_eventPriorityNodeprotected
_globalEventPriorityIndexNodeprotectedstatic
_gridNodeprotected
_IDObject
_ignoreAnchorPointForPositionNodeprotected
_indicesParticleSystemQuadprotected
_inverseNodemutableprotected
_inverseDirtyNodemutableprotected
_isActiveParticleSystemprotected
_isAutoRemoveOnFinishParticleSystemprotected
_isBlendAdditiveParticleSystemprotected
_isTransitionFinishedNodeprotected
_lifeParticleSystemprotected
_lifeVarParticleSystemprotected
_luaIDObject
_oldEventPriorityNodeprotected
_opacityModifyRGBParticleSystemprotected
_orderOfArrivalNodeprotected
_parentNodeprotected
_particleCountParticleSystemprotected
_particleIdxParticleSystemprotected
_particlesParticleSystemprotected
_plistFileParticleSystemprotected
_positionNodeprotected
_positionTypeParticleSystemprotected
_posVarParticleSystemprotected
_quadsParticleSystemQuadprotected
_referenceObjectprotected
_reorderChildDirtyNodeprotected
_rotationXNodeprotected
_rotationYNodeprotected
_runningNodeprotected
_scaleXNodeprotected
_scaleYNodeprotected
_schedulerNodeprotected
_scriptHandlerNodeprotected
_scriptTypeNodeprotected
_setZOrder(int z)Nodevirtual
_shaderProgramNodeprotected
_skewXNodeprotected
_skewYNodeprotected
_sourcePositionParticleSystemprotected
_startColorParticleSystemprotected
_startColorVarParticleSystemprotected
_startSizeParticleSystemprotected
_startSizeVarParticleSystemprotected
_startSpinParticleSystemprotected
_startSpinVarParticleSystemprotected
_tagNodeprotected
_textureParticleSystemprotected
_totalParticlesParticleSystemprotected
_transformNodemutableprotected
_transformDirtyNodemutableprotected
_transformSystemDirtyParticleSystemprotected
_updateScriptHandlerNodeprotected
_userDataNodeprotected
_userObjectNodeprotected
_vertexZNodeprotected
_visibleNodeprotected
_yCoordFlippedParticleSystemprotected
_ZOrderNodeprotected
acceptVisitor(DataVisitor &visitor)Objectvirtual
addChild(Node *child)Nodevirtual
addChild(Node *child, int zOrder)Nodevirtual
addChild(Node *child, int zOrder, int tag)Nodevirtual
addComponent(Component *pComponent)Nodevirtual
addParticle()ParticleSystem
autorelease()Object
boundingBox() const Nodeinlinevirtual
childrenAlloc(void)Nodeprotected
cleanup()Nodevirtual
convertToNodeSpace(const Point &worldPoint) const Node
convertToNodeSpaceAR(const Point &worldPoint) const Node
convertTouchToNodeSpace(Touch *touch) const Node
convertTouchToNodeSpaceAR(Touch *touch) const Node
convertToWindowSpace(const Point &nodePoint) const Nodeprotected
convertToWorldSpace(const Point &nodePoint) const Node
convertToWorldSpaceAR(const Point &nodePoint) const Node
create()ParticleFirestatic
cocos2d::ParticleSystemQuad::create(const char *plistFile)ParticleSystemQuadstatic
createWithTotalParticles(unsigned int numberOfParticles)ParticleFirestatic
description(void) const Node
detachChild(Node *child, int index, bool doCleanup)Nodeprotected
draw() overrideParticleSystemQuadvirtual
DURATION_INFINITY enum valueParticleSystem
endRadiusParticleSystem
endRadiusVarParticleSystem
getActionByTag(int tag)Node
getActionManager()Nodeinlinevirtual
getActionManager() const Nodeinlinevirtual
getAnchorPoint() const Nodevirtual
getAnchorPointInPoints() const Nodevirtual
getAngle() const ParticleSysteminline
getAngleVar() const ParticleSysteminline
getAtlasIndex() const ParticleSysteminline
getBatchNode() const ParticleSystemvirtual
getBlendFunc() const overrideParticleSystemvirtual
getBoundingBox() const Nodevirtual
getCamera()Nodevirtual
getChildByTag(int tag)Node
getChildren()Nodeinlinevirtual
getChildren() const Nodeinlinevirtual
getChildrenCount() const Node
getComponent(const char *pName)Node
getContentSize() const Nodevirtual
getDuration() const ParticleSysteminline
getEmissionRate() const ParticleSysteminline
getEmitterMode() const ParticleSysteminline
getEndColor() const ParticleSysteminline
getEndColorVar() const ParticleSysteminline
getEndRadius() const ParticleSystemvirtual
getEndRadiusVar() const ParticleSystemvirtual
getEndSize() const ParticleSysteminline
getEndSizeVar() const ParticleSysteminline
getEndSpin() const ParticleSysteminline
getEndSpinVar() const ParticleSysteminline
getGLServerState() const Nodeinline
getGravity()ParticleSystemvirtual
getGrid()Nodeinlinevirtual
getGrid() const Nodeinlinevirtual
getLife() const ParticleSysteminline
getLifeVar() const ParticleSysteminline
getNodeToParentTransform() const Nodevirtual
getNodeToWorldTransform() const Nodevirtual
getNumberOfRunningActions() const Node
getOpacityModifyRGB() const ParticleSysteminline
getOrderOfArrival() const Nodevirtual
getParent()Nodeinlinevirtual
getParent() const Nodeinlinevirtual
getParentToNodeTransform() const Nodevirtual
getParticleCount() const ParticleSysteminline
getPosition() const Nodevirtual
getPosition(float *x, float *y) const Nodevirtual
getPositionType() const ParticleSysteminline
getPositionX(void) const Nodevirtual
getPositionY(void) const Nodevirtual
getPosVar() const ParticleSysteminline
getRadialAccel() const ParticleSystemvirtual
getRadialAccelVar() const ParticleSystemvirtual
getRotatePerSecond() const ParticleSystemvirtual
getRotatePerSecondVar() const ParticleSystemvirtual
getRotation() const Nodevirtual
getRotationIsDir() const ParticleSystemvirtual
getRotationX() const Nodevirtual
getRotationY() const Nodevirtual
getScale() const Nodevirtual
getScaleX() const Nodevirtual
getScaleY() const Nodevirtual
getScheduler()Nodeinlinevirtual
getScheduler() const Nodeinlinevirtual
getShaderProgram()Nodeinlinevirtual
getShaderProgram() const Nodeinlinevirtual
getSkewX() const Nodevirtual
getSkewY() const Nodevirtual
getSourcePosition() const ParticleSysteminline
getSpeed() const ParticleSystemvirtual
getSpeedVar() const ParticleSystemvirtual
getStartColor() const ParticleSysteminline
getStartColorVar() const ParticleSysteminline
getStartRadius() const ParticleSystemvirtual
getStartRadiusVar() const ParticleSystemvirtual
getStartSize() const ParticleSysteminline
getStartSizeVar() const ParticleSysteminline
getStartSpin() const ParticleSysteminline
getStartSpinVar() const ParticleSysteminline
getTag() const Nodevirtual
getTangentialAccel() const ParticleSystemvirtual
getTangentialAccelVar() const ParticleSystemvirtual
getTexture() const overrideParticleSystemvirtual
getTotalParticles() const ParticleSystemvirtual
getUserData()Nodeinlinevirtual
getUserData() const Nodeinlinevirtual
getUserObject()Nodeinlinevirtual
getUserObject() const Nodeinlinevirtual
getVertexZ() const Nodevirtual
getWorldToNodeTransform() const Nodevirtual
getZOrder() const Nodevirtual
gravityParticleSystem
ignoreAnchorPointForPosition(bool ignore)Nodevirtual
init()ParticleFireinlinevirtual
initIndices()ParticleSystemQuad
initParticle(tParticle *particle)ParticleSystem
initTexCoordsWithRect(const Rect &rect)ParticleSystemQuad
initWithDictionary(Dictionary *dictionary)ParticleSystem
initWithDictionary(Dictionary *dictionary, const char *dirname)ParticleSystem
initWithFile(const char *plistFile)ParticleSystem
initWithTotalParticles(unsigned int numberOfParticles)ParticleFirevirtual
insertChild(Node *child, int z)Nodeprotected
INVALID_TAGNodestatic
isActive() const ParticleSystemvirtual
isAutoRemoveOnFinish() const ParticleSystemvirtual
isBlendAdditive() const ParticleSystemvirtual
isEqual(const Object *object)Objectvirtual
isFull()ParticleSystem
isIgnoreAnchorPointForPosition() const Nodevirtual
isOpacityModifyRGB() const ParticleSysteminline
isRunning() const Nodevirtual
isScheduled(SEL_SCHEDULE selector)Node
isSingleReference() const Object
isVisible() const Nodevirtual
listenBackToForeground(Object *obj)ParticleSystemQuad
Mode enum nameParticleSystem
modeAParticleSystemprotected
modeBParticleSystemprotected
Node(void)Node
nodeToParentTransform() const Nodeinlinevirtual
nodeToWorldTransform() const Nodeinlinevirtual
numberOfRunningActions() const Nodeinline
Object()Object
onEnter()Nodevirtual
onEnterTransitionDidFinish()Nodevirtual
onExit()Nodevirtual
onExitTransitionDidStart()Nodevirtual
parentToNodeTransform() const Nodeinlinevirtual
ParticleFire()ParticleFireinline
ParticleSystem()ParticleSystem
ParticleSystemQuad()ParticleSystemQuad
pauseSchedulerAndActions(void)Node
PositionType enum nameParticleSystem
postStep() overrideParticleSystemQuadvirtual
radialAccelParticleSystem
radialAccelVarParticleSystem
release()Objectinline
removeAllChildren()Nodevirtual
removeAllChildrenWithCleanup(bool cleanup)Nodevirtual
removeAllComponents()Nodevirtual
removeAllEventListeners()Nodeprotected
removeChild(Node *child, bool cleanup=true)Nodevirtual
removeChildByTag(int tag, bool cleanup=true)Nodevirtual
removeComponent(const char *pName)Nodevirtual
removeFromParent()Nodevirtual
removeFromParentAndCleanup(bool cleanup)Nodevirtual
reorderChild(Node *child, int zOrder)Nodevirtual
resetSystem()ParticleSystem
resumeSchedulerAndActions(void)Node
retain()Objectinline
retainCount() const Object
rotatePerSecondParticleSystem
rotatePerSecondVarParticleSystem
rotationIsDirParticleSystem
runAction(Action *action)Node
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)Node
schedule(SEL_SCHEDULE selector, float interval)Node
schedule(SEL_SCHEDULE selector)Node
scheduleOnce(SEL_SCHEDULE selector, float delay)Node
scheduleUpdate(void)Node
scheduleUpdateWithPriority(int priority)Node
scheduleUpdateWithPriorityLua(int handler, int priority)Node
setActionManager(ActionManager *actionManager)Nodevirtual
setAdditionalTransform(const AffineTransform &additionalTransform)Node
setAnchorPoint(const Point &anchorPoint)Nodevirtual
setAngle(float angle)ParticleSysteminline
setAngleVar(float angleVar)ParticleSysteminline
setAtlasIndex(int index)ParticleSysteminline
setAutoRemoveOnFinish(bool var)ParticleSystemvirtual
setBatchNode(ParticleBatchNode *batchNode) overrideParticleSystemQuadvirtual
setBlendAdditive(bool value)ParticleSystemvirtual
setBlendFunc(const BlendFunc &blendFunc) overrideParticleSystemvirtual
setContentSize(const Size &contentSize)Nodevirtual
setDirtyForAllEventListeners()Nodeprotected
setDisplayFrame(SpriteFrame *spriteFrame)ParticleSystemQuad
setDuration(float duration)ParticleSysteminline
setEmissionRate(float rate)ParticleSysteminline
setEmitterMode(Mode mode)ParticleSysteminline
setEndColor(const Color4F &color)ParticleSysteminline
setEndColorVar(const Color4F &color)ParticleSysteminline
setEndRadius(float endRadius)ParticleSystemvirtual
setEndRadiusVar(float endRadiusVar)ParticleSystemvirtual
setEndSize(float endSize)ParticleSysteminline
setEndSizeVar(float sizeVar)ParticleSysteminline
setEndSpin(float endSpin)ParticleSysteminline
setEndSpinVar(float endSpinVar)ParticleSysteminline
setGLServerState(int serverState)Nodeinline
setGravity(const Point &g)ParticleSystemvirtual
setGrid(GridBase *grid)Nodevirtual
setLife(float life)ParticleSysteminline
setLifeVar(float lifeVar)ParticleSysteminline
setOpacityModifyRGB(bool opacityModifyRGB)ParticleSysteminline
setOrderOfArrival(int orderOfArrival)Nodevirtual
setParent(Node *parent)Nodevirtual
setPosition(const Point &position)Nodevirtual
setPosition(float x, float y)Nodevirtual
setPositionType(PositionType type)ParticleSysteminline
setPositionX(float x)Nodevirtual
setPositionY(float y)Nodevirtual
setPosVar(const Point &pos)ParticleSysteminline
setRadialAccel(float t)ParticleSystemvirtual
setRadialAccelVar(float t)ParticleSystemvirtual
setRotatePerSecond(float degrees)ParticleSystemvirtual
setRotatePerSecondVar(float degrees)ParticleSystemvirtual
setRotation(float newRotation)ParticleSystemvirtual
setRotationIsDir(bool t)ParticleSystemvirtual
setRotationX(float rotationX)Nodevirtual
setRotationY(float rotationY)Nodevirtual
setScale(float s)ParticleSystemvirtual
setScaleX(float newScaleX)ParticleSystemvirtual
setScaleY(float newScaleY)ParticleSystemvirtual
setScheduler(Scheduler *scheduler)Nodevirtual
setShaderProgram(GLProgram *shaderProgram)Nodevirtual
setSkewX(float fSkewX)Nodevirtual
setSkewY(float fSkewY)Nodevirtual
setSourcePosition(const Point &pos)ParticleSysteminline
setSpeed(float speed)ParticleSystemvirtual
setSpeedVar(float speed)ParticleSystemvirtual
setStartColor(const Color4F &color)ParticleSysteminline
setStartColorVar(const Color4F &color)ParticleSysteminline
setStartRadius(float startRadius)ParticleSystemvirtual
setStartRadiusVar(float startRadiusVar)ParticleSystemvirtual
setStartSize(float startSize)ParticleSysteminline
setStartSizeVar(float sizeVar)ParticleSysteminline
setStartSpin(float spin)ParticleSysteminline
setStartSpinVar(float pinVar)ParticleSysteminline
setTag(int tag)Nodevirtual
setTangentialAccel(float t)ParticleSystemvirtual
setTangentialAccelVar(float t)ParticleSystemvirtual
setTexture(Texture2D *texture) overrideParticleSystemQuadvirtual
setTextureWithRect(Texture2D *texture, const Rect &rect)ParticleSystemQuad
setTotalParticles(int tp) overrideParticleSystemQuadvirtual
setUserData(void *userData)Nodevirtual
setUserObject(Object *userObject)Nodevirtual
setVertexZ(float vertexZ)Nodevirtual
setVisible(bool visible)Nodevirtual
setZOrder(int zOrder)Nodevirtual
sortAllChildren()Nodevirtual
speedParticleSystem
speedVarParticleSystem
START_RADIUS_EQUAL_TO_END_RADIUS enum valueParticleSystem
START_SIZE_EQUAL_TO_END_SIZE enum valueParticleSystem
startRadiusParticleSystem
startRadiusVarParticleSystem
stopAction(Action *action)Node
stopActionByTag(int tag)Node
stopAllActions()Node
stopSystem()ParticleSystem
tangentialAccelParticleSystem
tangentialAccelVarParticleSystem
transform()Node
transformAncestors()Node
unschedule(SEL_SCHEDULE selector)Node
unscheduleAllSelectors(void)Node
unscheduleUpdate(void)Node
update(float dt) overrideParticleSystemvirtual
updateBlendFunc()ParticleSystemprotectedvirtual
updateEventPriorityIndex()Nodeinlineprotected
updateQuadWithParticle(tParticle *particle, const Point &newPosition) overrideParticleSystemQuadvirtual
updateTransform()Nodevirtual
updateWithNoTime(void)ParticleSystemvirtual
visit()Nodevirtual
worldToNodeTransform() const Nodeinlinevirtual
~Node(void)Nodevirtual
~Object()Objectvirtual
~ParticleFire()ParticleFireinlinevirtual
~ParticleSystem()ParticleSystemvirtual
~ParticleSystemQuad()ParticleSystemQuadvirtual