cocos2d-x  3.0-alpha0
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Sequence Member List

This is the complete list of members for Sequence, including all inherited members.

_actionsSequenceprotected
_autoReleaseCountObjectprotected
_durationFiniteTimeActionprotected
_elapsedActionIntervalprotected
_firstTickActionIntervalprotected
_IDObject
_lastSequenceprotected
_luaIDObject
_originalTargetActionprotected
_referenceObjectprotected
_splitSequenceprotected
_tagActionprotected
_targetActionprotected
acceptVisitor(DataVisitor &visitor)Objectvirtual
Action(void)Action
autorelease()Object
clone() const overrideSequencevirtual
copy() const Clonableinline
create(FiniteTimeAction *pAction1,...) CC_REQUIRES_NULL_TERMINATIONSequencestatic
create(Array *arrayOfActions)Sequencestatic
createWithTwoActions(FiniteTimeAction *pActionOne, FiniteTimeAction *pActionTwo)Sequencestatic
createWithVariableList(FiniteTimeAction *pAction1, va_list args)Sequencestatic
description() const Action
FiniteTimeAction()FiniteTimeActioninline
getAmplitudeRate(void)ActionInterval
getDuration(void) const FiniteTimeActioninline
getElapsed(void)ActionIntervalinline
getOriginalTarget(void) const Actioninline
getTag(void) const Actioninline
getTarget(void) const Actioninline
initWithDuration(float d)ActionInterval
initWithTwoActions(FiniteTimeAction *pActionOne, FiniteTimeAction *pActionTwo)Sequence
INVALID_TAGActionstatic
isDone(void) const overrideActionIntervalvirtual
isEqual(const Object *object)Objectvirtual
isSingleReference() const Object
Object()Object
release()Objectinline
retain()Objectinline
retainCount() const Object
reverse() const overrideSequencevirtual
setAmplitudeRate(float amp)ActionInterval
setDuration(float duration)FiniteTimeActioninline
setOriginalTarget(Node *pOriginalTarget)Actioninline
setTag(int nTag)Actioninline
setTarget(Node *target)Actioninline
startWithTarget(Node *target) overrideSequencevirtual
step(float dt) overrideActionIntervalvirtual
stop(void) overrideSequencevirtual
update(float t) overrideSequencevirtual
~Action(void)Actionvirtual
~Clonable()Clonableinlinevirtual
~FiniteTimeAction()FiniteTimeActioninlinevirtual
~Object()Objectvirtual
~Sequence(void)Sequencevirtual