cocos2d-x  3.0-beta2
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DisplayManager Member List

This is the complete list of members for DisplayManager, including all inherited members.

_boneDisplayManagerprotected
_currentDecoDisplayDisplayManagerprotected
_decoDisplayListDisplayManagerprotected
_displayIndexDisplayManagerprotected
_displayRenderNodeDisplayManagerprotected
_displayTypeDisplayManagerprotected
_forceChangeDisplayDisplayManagerprotected
_IDObject
_luaIDObject
_referenceCountObjectprotected
_visibleDisplayManagerprotected
acceptVisitor(DataVisitor &visitor)Objectvirtual
addDisplay(DisplayData *displayData, int index)DisplayManager
addDisplay(cocos2d::Node *display, int index)DisplayManager
autorelease()Object
changeDisplayByIndex(int index, bool force)DisplayManager
changeDisplayByName(const std::string &name, bool force)DisplayManager
changeDisplayWithIndex(int index, bool force)DisplayManager
changeDisplayWithName(const std::string &name, bool force)DisplayManager
containPoint(cocos2d::Point &_point)DisplayManagervirtual
containPoint(float x, float y)DisplayManagervirtual
create(Bone *bone)DisplayManagerstatic
DisplayManager()DisplayManager
getAnchorPoint() const DisplayManager
getAnchorPointInPoints() const DisplayManager
getBoundingBox() const DisplayManager
getContentSize() const DisplayManager
getCurrentDecorativeDisplay() const DisplayManagervirtual
getCurrentDisplayIndex() const DisplayManager
getDecorativeDisplayByIndex(int index) const DisplayManagervirtual
getDecorativeDisplayList() const DisplayManager
getDisplayRenderNode() const DisplayManager
getDisplayRenderNodeType() const DisplayManager
getReferenceCount() const Object
init(Bone *bone)DisplayManager
initDisplayList(BoneData *boneData)DisplayManagervirtual
isEqual(const Object *object)Objectvirtual
isForceChangeDisplay() const DisplayManagerinlinevirtual
isSingleReference() const Object
isVisible() const DisplayManagervirtual
Object()Object
release()Object
removeDisplay(int index)DisplayManager
retain()Objectinline
retainCount() const Objectinline
setCurrentDecorativeDisplay(DecorativeDisplay *decoDisplay)DisplayManagervirtual
setForceChangeDisplay(bool force)DisplayManagerinlinevirtual
setVisible(bool visible)DisplayManagervirtual
update(float dt)Objectinlinevirtual
~DisplayManager()DisplayManager
~Object()Objectvirtual