cocos2d-x  3.0-beta2
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CardinalSplineBy Member List

This is the complete list of members for CardinalSplineBy, including all inherited members.

_accumulatedDiffCardinalSplineToprotected
_deltaTCardinalSplineToprotected
_durationFiniteTimeActionprotected
_elapsedActionIntervalprotected
_firstTickActionIntervalprotected
_IDObject
_luaIDObject
_originalTargetActionprotected
_pointsCardinalSplineToprotected
_previousPositionCardinalSplineToprotected
_referenceCountObjectprotected
_startPositionCardinalSplineByprotected
_tagActionprotected
_targetActionprotected
_tensionCardinalSplineToprotected
acceptVisitor(DataVisitor &visitor)Objectvirtual
Action()Actionprotected
autorelease()Object
CardinalSplineBy()CardinalSplineBy
CardinalSplineTo()CardinalSplineTo
clone() const overrideCardinalSplineByvirtual
copy() const Clonableinline
create(float duration, PointArray *points, float tension)CardinalSplineBystatic
description() const Actionvirtual
FiniteTimeAction()FiniteTimeActioninlineprotected
getAmplitudeRate(void)ActionInterval
getDuration() const FiniteTimeActioninline
getElapsed(void)ActionIntervalinline
getOriginalTarget() const Actioninline
getPoints()CardinalSplineToinline
getReferenceCount() const Object
getTag() const Actioninline
getTarget() const Actioninline
initWithDuration(float duration, PointArray *points, float tension)CardinalSplineTo
cocos2d::ActionInterval::initWithDuration(float d)ActionIntervalprotected
INVALID_TAGActionstatic
isDone(void) const overrideActionIntervalvirtual
isEqual(const Object *object)Objectvirtual
isSingleReference() const Object
Object()Object
release()Object
retain()Objectinline
retainCount() const Objectinline
reverse() const overrideCardinalSplineByvirtual
setAmplitudeRate(float amp)ActionInterval
setDuration(float duration)FiniteTimeActioninline
setOriginalTarget(Node *originalTarget)Actioninline
setPoints(PointArray *points)CardinalSplineToinline
setTag(int tag)Actioninline
setTarget(Node *target)Actioninline
startWithTarget(Node *target) overrideCardinalSplineByvirtual
step(float dt) overrideActionIntervalvirtual
stop()Actionvirtual
update(float time) overrideCardinalSplineTovirtual
updatePosition(Point &newPos) overrideCardinalSplineByvirtual
~Action()Actionprotectedvirtual
~CardinalSplineTo()CardinalSplineTovirtual
~Clonable()Clonableinlinevirtual
~FiniteTimeAction()FiniteTimeActioninlineprotectedvirtual
~Object()Objectvirtual