cocos2d-x  3.0-rc0
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LuaCallFunc Member List

This is the complete list of members for LuaCallFunc, including all inherited members.

_callFuncCallFunc
_callFuncNCallFunc
_durationFiniteTimeActionprotected
_functionCallFuncprotected
_functionLuaLuaCallFuncprotected
_functionNCallFuncNprotected
_originalTargetActionprotected
_referenceCountRefprotected
_selectorTargetCallFuncprotected
_tagActionprotected
_targetActionprotected
Action()Actionprotected
autorelease()Ref
CallFunc()CallFuncinlineprotected
CallFuncN()CallFuncNinlineprotected
clone() const LuaCallFuncvirtual
copy() const Clonableinline
create(const std::function< void(void *self, Node *)> &func)LuaCallFuncstatic
cocos2d::CallFuncN::create(const std::function< void(Node *)> &func)CallFuncNstatic
cocos2d::CallFuncN::create(Ref *target, SEL_CallFuncN selector)CallFuncNstatic
cocos2d::CallFunc::create(const std::function< void()> &func)CallFuncstatic
cocos2d::CallFunc::create(Ref *target, SEL_CallFunc selector)CallFuncstatic
description() const Actionvirtual
execute() overrideLuaCallFuncvirtual
FiniteTimeAction()FiniteTimeActioninlineprotected
getDuration() const FiniteTimeActioninline
getOriginalTarget() const Actioninline
getReferenceCount() const Ref
getTag() const Actioninline
getTarget() const Actioninline
getTargetCallback()CallFuncinline
initWithFunction(const std::function< void(void *self, Node *)> &func)LuaCallFunc
cocos2d::CallFuncN::initWithFunction(const std::function< void(Node *)> &func)CallFuncNprotected
cocos2d::CallFunc::initWithFunction(const std::function< void()> &func)CallFuncprotected
initWithTarget(Ref *target, SEL_CallFuncN selector)CallFuncNprotected
cocos2d::CallFunc::initWithTarget(Ref *target)CallFuncprotected
INVALID_TAGActionstatic
isDone() const overrideActionInstantvirtual
LuaCallFunc()LuaCallFuncinline
Ref()Refprotected
release()Ref
retain()Ref
reverse() const overrideCallFuncvirtual
setDuration(float duration)FiniteTimeActioninline
setOriginalTarget(Node *originalTarget)Actioninline
setTag(int tag)Actioninline
setTarget(Node *target)Actioninline
setTargetCallback(Ref *sel)CallFuncinline
startWithTarget(Node *target)Actionvirtual
step(float dt) overrideActionInstantvirtual
stop()Actionvirtual
update(float time) overrideCallFuncvirtual
~Action()Actionprotectedvirtual
~CallFunc()CallFuncprotectedvirtual
~CallFuncN()CallFuncNinlineprotectedvirtual
~Clonable()Clonableinlinevirtual
~FiniteTimeAction()FiniteTimeActioninlineprotectedvirtual
~LuaCallFunc()LuaCallFuncinlinevirtual
~Ref()Refvirtual