cocos2d-x  3.0-rc0
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ControlSlider Member List

This is the complete list of members for ControlSlider, including all inherited members.

_accelerationListenerLayerprotected
_accelerometerEnabledLayerprotected
_actionManagerNodeprotected
_additionalTransformNodemutableprotected
_addTouchListener()Layerprotected
_anchorPointNodeprotected
_anchorPointInPointsNodeprotected
_backgroundSpriteControlSliderprotected
_cascadeColorEnabledNodeprotected
_cascadeOpacityEnabledNodeprotected
_childrenNodeprotected
_componentContainerNodeprotected
_contentSizeNodeprotected
_dispatchTableControlprotected
_displayedColorNodeprotected
_displayedOpacityNodeprotected
_enabledControlprotected
_eventDispatcherNodeprotected
_globalZOrderNodeprotected
_hasVisibleParentsControlprotected
_highlightedControlprotected
_ignoreAnchorPointForPositionNodeprotected
_inverseNodemutableprotected
_inverseDirtyNodemutableprotected
_isOpacityModifyRGBControlprotected
_isTransitionFinishedNodeprotected
_keyboardEnabledLayerprotected
_keyboardListenerLayerprotected
_localZOrderNodeprotected
_maximumAllowedValueControlSliderprotected
_maximumValueControlSliderprotected
_minimumAllowedValueControlSliderprotected
_minimumValueControlSliderprotected
_modelViewTransformNodeprotected
_nameNodeprotected
_orderOfArrivalNodeprotected
_parentNodeprotected
_physicsBodyNodeprotected
_positionNodeprotected
_positionZNodeprotected
_progressSpriteControlSliderprotected
_realColorNodeprotected
_realOpacityNodeprotected
_referenceCountRefprotected
_reorderChildDirtyNodeprotected
_rotationXNodeprotected
_rotationYNodeprotected
_rotationZ_XNodeprotected
_rotationZ_YNodeprotected
_runningNodeprotected
_scaleXNodeprotected
_scaleYNodeprotected
_scaleZNodeprotected
_schedulerNodeprotected
_scriptHandlerNodeprotected
_scriptTypeNodeprotected
_selectedControlprotected
_selectedThumbSpriteControlSliderprotected
_setLocalZOrder(int z)Nodevirtual
_shaderProgramNodeprotected
_skewXNodeprotected
_skewYNodeprotected
_stateControlprotected
_swallowsTouchesLayerprotected
_tagNodeprotected
_thumbSpriteControlSliderprotected
_touchEnabledLayerprotected
_touchListenerLayerprotected
_touchModeLayerprotected
_transformNodemutableprotected
_transformDirtyNodemutableprotected
_transformUpdatedNodeprotected
_updateScriptHandlerNodeprotected
_useAdditionalTransformNodeprotected
_userDataNodeprotected
_userObjectNodeprotected
_valueControlSliderprotected
_visibleNodeprotected
addChild(Node *child)Nodevirtual
addChild(Node *child, int localZOrder)Nodevirtual
addChild(Node *child, int localZOrder, int tag)Nodevirtual
addComponent(Component *pComponent)Nodevirtual
addTargetWithActionForControlEvent(Ref *target, Handler action, EventType controlEvent)Controlprotected
addTargetWithActionForControlEvents(Ref *target, Handler action, EventType controlEvents)Controlvirtual
addTouchListener()Layerinlineprotected
autorelease()Ref
boundingBox() const Nodeinlinevirtual
ccTouchBegan(Touch *pTouch, Event *pEvent) finalLayerinlinevirtual
ccTouchCancelled(Touch *pTouch, Event *pEvent) finalLayerinlinevirtual
ccTouchEnded(Touch *pTouch, Event *pEvent) finalLayerinlinevirtual
ccTouchesBegan(__Set *pTouches, Event *pEvent) finalLayerinlinevirtual
ccTouchesCancelled(__Set *pTouches, Event *pEvent) finalLayerinlinevirtual
ccTouchesEnded(__Set *pTouches, Event *pEvent) finalLayerinlinevirtual
ccTouchesMoved(__Set *pTouches, Event *pEvent) finalLayerinlinevirtual
ccTouchMoved(Touch *pTouch, Event *pEvent) finalLayerinlinevirtual
childrenAlloc(void)Nodeprotected
cleanup()Nodevirtual
Control()Controlprotected
ControlSlider()ControlSlider
convertToNodeSpace(const Point &worldPoint) const Node
convertToNodeSpaceAR(const Point &worldPoint) const Node
convertTouchToNodeSpace(Touch *touch) const Node
convertTouchToNodeSpaceAR(Touch *touch) const Node
convertToWindowSpace(const Point &nodePoint) const Nodeprotected
convertToWorldSpace(const Point &nodePoint) const Node
convertToWorldSpaceAR(const Point &nodePoint) const Node
create(const char *bgFile, const char *progressFile, const char *thumbFile)ControlSliderstatic
create(Sprite *backgroundSprite, Sprite *pogressSprite, Sprite *thumbSprite)ControlSliderstatic
create(const char *bgFile, const char *progressFile, const char *thumbFile, const char *selectedThumbSpriteFile)ControlSliderstatic
create(Sprite *backgroundSprite, Sprite *pogressSprite, Sprite *thumbSprite, Sprite *selectedThumbSprite)ControlSliderstatic
cocos2d::extension::Control::create()Controlstatic
detachChild(Node *child, ssize_t index, bool doCleanup)Nodeprotected
didAccelerate(Acceleration *accelerationValue) finalLayerinlinevirtual
disableCascadeColor()Nodeprotectedvirtual
disableCascadeOpacity()Nodeprotectedvirtual
dispatchListforControlEvent(EventType controlEvent)Controlprotected
draw(Renderer *renderer, const kmMat4 &transform, bool transformUpdated)Nodevirtual
draw() finalNodevirtual
EventType enum nameControl
executeScriptTouchesHandler(EventTouch::EventCode eventType, const std::vector< Touch * > &touches, Event *event)Layerprotected
executeScriptTouchHandler(EventTouch::EventCode eventType, Touch *touch, Event *event)Layerprotected
getActionByTag(int tag)Node
getActionManager()Nodeinlinevirtual
getActionManager() const Nodeinlinevirtual
getAnchorPoint() const Nodevirtual
getAnchorPointInPoints() const Nodevirtual
getBackgroundSprite(void)ControlSlidervirtual
getBoundingBox() const Nodevirtual
getChildByTag(int tag)Nodevirtual
getChildren()Nodeinlinevirtual
getChildren() const Nodeinlinevirtual
getChildrenCount() const Nodevirtual
getColor(void) const Nodevirtual
getComponent(const std::string &pName)Node
getContentSize() const Nodevirtual
getDescription() const overrideLayervirtual
getDisplayedColor() const Nodevirtual
getDisplayedOpacity() const Nodevirtual
getEventDispatcher() const Nodeinlinevirtual
getGlobalZOrder() const Nodeinlinevirtual
getGLServerState() const Nodeinline
getLocalZOrder() const Nodeinlinevirtual
getMaximumAllowedValueControlSlider
getMaximumValue(void)ControlSlidervirtual
getMinimumAllowedValueControlSlider
getMinimumValue(void)ControlSlidervirtual
getNodeToParentAffineTransform() const Nodevirtual
getNodeToParentTransform() const Nodevirtual
getNodeToWorldAffineTransform() const Nodevirtual
getNodeToWorldTransform() const Nodevirtual
getNumberOfRunningActions() const Node
getOpacity() const Nodevirtual
getOrderOfArrival() const Node
getParent()Nodeinlinevirtual
getParent() const Nodeinlinevirtual
getParentToNodeAffineTransform() const Nodevirtual
getParentToNodeTransform() const Nodevirtual
getPhysicsBody() const Node
getPosition() const Nodevirtual
getPosition(float *x, float *y) const Nodevirtual
getPosition3D() const Nodevirtual
getPositionX(void) const Nodevirtual
getPositionY(void) const Nodevirtual
getPositionZ() const Nodevirtual
getProgressSprite(void)ControlSlidervirtual
getReferenceCount() const Ref
getRotation() const Nodevirtual
getRotation3D() const Nodevirtual
getRotationSkewX() const Nodevirtual
getRotationSkewY() const Nodevirtual
getRotationX() const Nodeinlinevirtual
getRotationY() const Nodeinlinevirtual
getScale() const Nodevirtual
getScaleX() const Nodevirtual
getScaleY() const Nodevirtual
getScaleZ() const Nodevirtual
getScene()Nodevirtual
getScheduler()Nodeinlinevirtual
getScheduler() const Nodeinlinevirtual
getSelectedThumbSprite(void)ControlSlidervirtual
getShaderProgram()Nodeinlinevirtual
getShaderProgram() const Nodeinlinevirtual
getSkewX() const Nodevirtual
getSkewY() const Nodevirtual
getState(void)Controlvirtual
getTag() const Nodevirtual
getThumbSprite(void)ControlSlidervirtual
getTouchLocation(Touch *touch)Controlvirtual
getTouchMode() const Layervirtual
getUserData()Nodeinlinevirtual
getUserData() const Nodeinlinevirtual
getUserObject()Nodeinlinevirtual
getUserObject() const Nodeinlinevirtual
getValue(void)ControlSlidervirtual
getVertexZ() const Nodeinlinevirtual
getWorldToNodeAffineTransform() const Nodevirtual
getWorldToNodeTransform() const Nodevirtual
getZOrder() const Nodeinlinevirtual
Handler typedefControl
hasVisibleParents() const Control
ignoreAnchorPointForPosition(bool ignore)Nodevirtual
init(void)Controlprotectedvirtual
initWithSprites(Sprite *backgroundSprite, Sprite *progressSprite, Sprite *thumbSprite)ControlSlidervirtual
initWithSprites(Sprite *backgroundSprite, Sprite *progressSprite, Sprite *thumbSprite, Sprite *selectedThumbSprite)ControlSlidervirtual
insertChild(Node *child, int z)Nodeprotected
INVALID_TAGNodestatic
invocationWithTargetAndActionForControlEvent(Ref *target, Handler action, EventType controlEvent)Controlprotected
isAccelerometerEnabled() const Layervirtual
isCascadeColorEnabled() const Nodevirtual
isCascadeOpacityEnabled() const Nodevirtual
isEnabled() const Controlvirtual
isHighlighted() const Controlvirtual
isIgnoreAnchorPointForPosition() const Nodevirtual
isKeyboardEnabled() const Layervirtual
isKeypadEnabled() const finalLayerinlinevirtual
isOpacityModifyRGB() const overrideControlvirtual
isRunning() const Nodevirtual
isScheduled(SEL_SCHEDULE selector)Node
isSelected() const Controlvirtual
isSwallowsTouches() const Layervirtual
isTouchEnabled() const Layer
isTouchInside(Touch *touch)ControlSlidervirtual
isVisible() const Nodevirtual
keyBackClicked() finalLayerinlinevirtual
keyMenuClicked() finalLayerinlinevirtual
keyPressed(int keyCode) finalLayerinlinevirtual
keyReleased(int keyCode) finalLayerinlinevirtual
Layer()Layerprotected
locationFromTouch(Touch *touch)ControlSlider
needsLayout()ControlSlidervirtual
Node()Nodeprotected
nodeToParentTransform() const Nodeinlinevirtual
nodeToWorldTransform() const Nodeinlinevirtual
numberOfRunningActions() const Nodeinline
onAcceleration(Acceleration *acc, Event *unused_event)Layervirtual
onEnter()Nodevirtual
onEnterTransitionDidFinish()Nodevirtual
onExit()Nodevirtual
onExitTransitionDidStart()Nodevirtual
onKeyPressed(EventKeyboard::KeyCode keyCode, Event *event)Layervirtual
onKeyReleased(EventKeyboard::KeyCode keyCode, Event *event)Layervirtual
onTouchBegan(Touch *touch, Event *pEvent)ControlSliderprotectedvirtual
onTouchCancelled(Touch *touch, Event *event)Controlinlinevirtual
onTouchEnded(Touch *pTouch, Event *pEvent)ControlSliderprotectedvirtual
onTouchesBegan(const std::vector< Touch * > &touches, Event *unused_event)Layervirtual
onTouchesCancelled(const std::vector< Touch * > &touches, Event *unused_event)Layervirtual
onTouchesEnded(const std::vector< Touch * > &touches, Event *unused_event)Layervirtual
onTouchesMoved(const std::vector< Touch * > &touches, Event *unused_event)Layervirtual
onTouchMoved(Touch *pTouch, Event *pEvent)ControlSliderprotectedvirtual
parentToNodeTransform() const Nodeinlinevirtual
pause(void)Node
pauseSchedulerAndActions(void)Node
Ref()Refprotected
registerWithTouchDispatcher() finalLayerinlinevirtual
release()Ref
removeAllChildren()Nodevirtual
removeAllChildrenWithCleanup(bool cleanup)Nodevirtual
removeAllComponents()Nodevirtual
removeChild(Node *child, bool cleanup=true)Nodevirtual
removeChildByTag(int tag, bool cleanup=true)Nodevirtual
removeComponent(const std::string &pName)Nodevirtual
removeFromParent()Nodevirtual
removeFromParentAndCleanup(bool cleanup)Nodevirtual
removeTargetWithActionForControlEvent(Ref *target, Handler action, EventType controlEvent)Controlprotected
removeTargetWithActionForControlEvents(Ref *target, Handler action, EventType controlEvents)Controlvirtual
reorderChild(Node *child, int localZOrder)Nodevirtual
resume(void)Node
resumeSchedulerAndActions(void)Node
retain()Ref
runAction(Action *action)Node
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)Node
schedule(SEL_SCHEDULE selector, float interval)Node
schedule(SEL_SCHEDULE selector)Node
scheduleOnce(SEL_SCHEDULE selector, float delay)Node
scheduleUpdate(void)Node
scheduleUpdateWithPriority(int priority)Node
scheduleUpdateWithPriorityLua(int handler, int priority)Node
sendActionsForControlEvents(EventType controlEvents)Controlvirtual
setAccelerometerEnabled(bool value)Layervirtual
setAccelerometerInterval(double interval)Layervirtual
setActionManager(ActionManager *actionManager)Nodevirtual
setAdditionalTransform(kmMat4 *additionalTransform)Node
setAdditionalTransform(const AffineTransform &additionalTransform)Node
setAnchorPoint(const Point &anchorPoint)Nodevirtual
setBackgroundSprite(Sprite *var)ControlSlidervirtual
setCascadeColorEnabled(bool cascadeColorEnabled)Nodevirtual
setCascadeOpacityEnabled(bool cascadeOpacityEnabled)Nodevirtual
setColor(const Color3B &color)Nodevirtual
setContentSize(const Size &contentSize)Nodevirtual
setEnabled(bool enabled)ControlSlidervirtual
setEventDispatcher(EventDispatcher *dispatcher)Nodevirtual
setGlobalZOrder(float globalZOrder)Nodevirtual
setGLServerState(int serverState)Nodeinline
setHighlighted(bool bHighlighted)Controlvirtual
setKeyboardEnabled(bool value)Layervirtual
setKeypadEnabled(bool value)Layervirtual
setLocalZOrder(int localZOrder)Nodevirtual
setMaximumValue(float val)ControlSlidervirtual
setMinimumValue(float val)ControlSlidervirtual
setNodeToParentTransform(const kmMat4 &transform)Nodevirtual
setOpacity(GLubyte opacity)Nodevirtual
setOpacityModifyRGB(bool bOpacityModifyRGB) overrideControlvirtual
setOrderOfArrival(int orderOfArrival)Node
setParent(Node *parent)Nodevirtual
setPhysicsBody(PhysicsBody *body)Node
setPosition(const Point &position)Nodevirtual
setPosition(float x, float y)Nodevirtual
setPosition3D(const Vertex3F &position)Nodevirtual
setPositionX(float x)Nodevirtual
setPositionY(float y)Nodevirtual
setPositionZ(float positionZ)Nodevirtual
setProgressSprite(Sprite *var)ControlSlidervirtual
setRotation(float rotation)Nodevirtual
setRotation3D(const Vertex3F &rotation)Nodevirtual
setRotationSkewX(float rotationX)Nodevirtual
setRotationSkewY(float rotationY)Nodevirtual
setRotationX(float rotationX)Nodeinlinevirtual
setRotationY(float rotationY)Nodeinlinevirtual
setScale(float scale)Nodevirtual
setScale(float scaleX, float scaleY)Nodevirtual
setScaleX(float scaleX)Nodevirtual
setScaleY(float scaleY)Nodevirtual
setScaleZ(float scaleZ)Nodevirtual
setScheduler(Scheduler *scheduler)Nodevirtual
setSelected(bool bSelected)Controlvirtual
setSelectedThumbSprite(Sprite *var)ControlSlidervirtual
setShaderProgram(GLProgram *shaderProgram)Nodevirtual
setSkewX(float skewX)Nodevirtual
setSkewY(float skewY)Nodevirtual
setSwallowsTouches(bool swallowsTouches)Layervirtual
setTag(int tag)Nodevirtual
setThumbSprite(Sprite *var)ControlSlidervirtual
setTouchEnabled(bool value)Layer
setTouchMode(Touch::DispatchMode mode)Layervirtual
setUserData(void *userData)Nodevirtual
setUserObject(Ref *userObject)Nodevirtual
setValue(float val)ControlSlidervirtual
setVertexZ(float vertexZ)Nodeinlinevirtual
setVisible(bool visible)Nodevirtual
setZOrder(int localZOrder)Nodeinlinevirtual
sliderBegan(Point location)ControlSliderprotected
sliderEnded(Point location)ControlSliderprotected
sliderMoved(Point location)ControlSliderprotected
sortAllChildren()Nodevirtual
State enum nameControl
stopAction(Action *action)Node
stopActionByTag(int tag)Node
stopAllActions()Node
transform(const kmMat4 &parentTransform)Nodeprotected
unschedule(SEL_SCHEDULE selector)Node
unscheduleAllSelectors(void)Node
unscheduleUpdate(void)Node
update(float delta)Nodevirtual
updateCascadeColor()Nodeprotectedvirtual
updateCascadeOpacity()Nodeprotectedvirtual
updateColor()Nodeinlineprotectedvirtual
updateDisplayedColor(const Color3B &parentColor)Nodevirtual
updateDisplayedOpacity(GLubyte parentOpacity)Nodevirtual
updateTransform()Nodevirtual
valueForLocation(Point location)ControlSliderprotected
visit(Renderer *renderer, const kmMat4 &parentTransform, bool parentTransformUpdated)Nodevirtual
visit() finalNodevirtual
worldToNodeTransform() const Nodeinlinevirtual
~Control()Controlprotectedvirtual
~ControlSlider()ControlSlidervirtual
~Layer()Layerprotectedvirtual
~Node()Nodeprotectedvirtual
~Ref()Refvirtual