cocos2d-x  3.2alpha0
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GLView Member List

This is the complete list of members for GLView, including all inherited members.

_capturedGLViewprotected
_designResolutionSizeGLViewProtocolprotected
_eaglviewGLViewprotected
_frameZoomFactorGLViewprotected
_isInRetinaMonitorGLViewprotected
_isRetinaGLViewprotected
_isRetinaEnabledGLViewprotected
_mainWindowGLViewprotected
_monitorGLViewprotected
_mouseXGLViewprotected
_mouseYGLViewprotected
_referenceCountRefprotected
_resolutionPolicyGLViewProtocolprotected
_retinaFactorGLViewprotected
_scaleXGLViewProtocolprotected
_scaleYGLViewProtocolprotected
_screenSizeGLViewProtocolprotected
_supportTouchGLViewprotected
_viewNameGLViewProtocolprotected
_viewPortRectGLViewProtocolprotected
AddPointerEvent(PointerEventType type, Windows::UI::Core::PointerEventArgs^args)GLView
autorelease()Ref
centerWindow()GLView
centerWindow()GLView
create(const std::string &viewname)GLViewstatic
create(const std::string &viewName)GLViewstatic
create(const std::string &viewName)GLViewstatic
create(const std::string &viewName)GLViewstatic
Create(Windows::UI::Core::CoreWindow^window, Windows::UI::Xaml::Controls::SwapChainBackgroundPanel^panel)GLViewvirtual
Create(EGLDisplay eglDisplay, EGLContext eglContext, EGLSurface eglSurface, float width, float height, Windows::Graphics::Display::DisplayOrientations orientation)GLViewvirtual
createWithEAGLView(void *eaglview)GLViewstatic
createWithFullScreen(const std::string &viewName)GLViewstatic
createWithFullScreen(const std::string &viewName)GLViewstatic
createWithFullScreen(const std::string &viewName, const GLFWvidmode &videoMode, GLFWmonitor *monitor)GLViewstatic
createWithFullScreen(const std::string &viewName)GLViewstatic
createWithRect(const std::string &viewName, Rect rect, float frameZoomFactor=1.0f)GLViewstatic
createWithRect(const std::string &viewName, Rect size, float frameZoomFactor=1.0f)GLViewstatic
createWithRect(const std::string &viewName, Rect rect, float frameZoomFactor=1.0f)GLViewstatic
enableRetina(bool enabled)GLView
end() overrideGLViewvirtual
end() overrideGLViewvirtual
end() overrideGLViewvirtual
end()GLViewvirtual
end()GLViewvirtual
getContentScaleFactor() const GLView
getDesignResolutionSize() const GLViewProtocolvirtual
getDeviceOrientation()GLViewinline
getEAGLView() const GLViewinline
getFrameSize() const GLViewProtocolvirtual
getFrameZoomFactor()GLView
getFrameZoomFactor()GLView
getFrameZoomFactor()GLView
getOrientationMatrix() const GLView
getReferenceCount() const Ref
getResolutionPolicy() const GLViewProtocolinline
getRetinaFactor() const GLViewinline
getReverseOrientationMatrix() const GLViewinline
getScaleX() const GLViewProtocol
getScaleY() const GLViewProtocol
getScissorRect() const GLViewProtocolvirtual
getViewName() const GLViewProtocol
getViewPortRect() const GLViewProtocol
getVisibleOrigin() const GLViewProtocolvirtual
getVisibleRect() const GLViewProtocolvirtual
getVisibleSize() const GLViewProtocolvirtual
getWindow() const GLViewinline
getWindow()GLViewinline
GLFWEventHandler classGLViewfriend
GLView()GLViewprotected
GLView()GLViewprotected
GLView()GLViewprotected
GLView()GLView
GLView()GLViewprotected
GLView::QueueEvent(std::shared_ptr< InputEvent > &event)GLView
GLView::QueueEvent(std::shared_ptr< InputEvent > &event)GLView
GLViewProtocol()GLViewProtocol
handleTouchesBegin(int num, intptr_t ids[], float xs[], float ys[])GLViewProtocolvirtual
handleTouchesCancel(int num, intptr_t ids[], float xs[], float ys[])GLViewProtocolvirtual
handleTouchesEnd(int num, intptr_t ids[], float xs[], float ys[])GLViewProtocolvirtual
handleTouchesMove(int num, intptr_t ids[], float xs[], float ys[])GLViewProtocolvirtual
handleTouchesOfEndOrCancel(EventTouch::EventCode eventCode, int num, intptr_t ids[], float xs[], float ys[])GLViewProtocolprotected
HideKeyboard(Windows::Foundation::Rect r)GLView
HideKeyboard(Windows::Foundation::Rect r)GLView
initGlew()GLViewprotected
initWithEAGLView(void *eaglview)GLViewprotected
initWithFullScreen(const std::string &viewName)GLViewprotected
initWithFullScreen(const std::string &viewName)GLViewprotected
initWithFullScreen(const std::string &viewName)GLViewprotected
initWithFullScreen(const std::string &viewName)GLViewprotected
initWithFullscreen(const std::string &viewname, const GLFWvidmode &videoMode, GLFWmonitor *monitor)GLViewprotected
initWithRect(const std::string &viewName, Rect rect, float frameZoomFactor)GLViewprotected
initWithRect(const std::string &viewName, Rect rect, float frameZoomFactor)GLViewprotected
initWithRect(const std::string &viewName, Rect rect, float frameZoomFactor)GLViewprotected
initWithRect(const std::string &viewName, Rect rect, float frameZoomFactor)GLViewprotected
isOpenGLReady() overrideGLViewvirtual
isOpenGLReady() overrideGLViewvirtual
isOpenGLReady() overrideGLViewvirtual
isOpenGLReady()GLViewvirtual
isOpenGLReady()GLViewvirtual
isRetina()GLViewinlineprotected
isRetinaDisplay() const GLViewinline
isRetinaEnabled() const GLViewinline
isScissorEnabled()GLViewProtocolvirtual
OnBackKeyPress()GLView
OnBackKeyPress()GLView
onGLFWCharCallback(GLFWwindow *window, unsigned int character)GLViewprotected
onGLFWError(int errorID, const char *errorDesc)GLViewprotected
onGLFWframebuffersize(GLFWwindow *window, int w, int h)GLViewprotected
onGLFWKeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods)GLViewprotected
onGLFWMouseCallBack(GLFWwindow *window, int button, int action, int modify)GLViewprotected
onGLFWMouseMoveCallBack(GLFWwindow *window, double x, double y)GLViewprotected
onGLFWMouseScrollCallback(GLFWwindow *window, double x, double y)GLViewprotected
onGLFWWindowPosCallback(GLFWwindow *windows, int x, int y)GLViewprotected
onGLFWWindowSizeFunCallback(GLFWwindow *window, int width, int height)GLViewprotected
OnPointerMoved(Windows::UI::Core::PointerEventArgs^args)GLView
OnPointerMoved(Windows::UI::Core::PointerEventArgs^args)GLView
OnPointerMoved(Windows::UI::Core::CoreWindow^, Windows::UI::Core::PointerEventArgs^args)GLView
OnPointerPressed(Windows::UI::Core::PointerEventArgs^args)GLView
OnPointerPressed(Windows::UI::Core::CoreWindow^sender, Windows::UI::Core::PointerEventArgs^args)GLView
OnPointerPressed(Windows::UI::Core::PointerEventArgs^args)GLView
OnPointerPressed(Windows::UI::Core::CoreWindow^sender, Windows::UI::Core::PointerEventArgs^args)GLView
OnPointerReleased(Windows::UI::Core::PointerEventArgs^args)GLView
OnPointerReleased(Windows::UI::Core::PointerEventArgs^args)GLView
OnPointerReleased(Windows::UI::Core::CoreWindow^sender, Windows::UI::Core::PointerEventArgs^args)GLView
OnPointerWheelChanged(Windows::UI::Core::CoreWindow^, Windows::UI::Core::PointerEventArgs^args)GLView
OnRendering()GLView
OnResuming(Platform::Object^sender, Platform::Object^args)GLView
OnSuspending()GLView
OnSuspending(Platform::Object^sender, Windows::ApplicationModel::SuspendingEventArgs^args)GLView
OnVisibilityChanged(Windows::UI::Core::CoreWindow^sender, Windows::UI::Core::VisibilityChangedEventArgs^args)GLView
OnWindowClosed(Windows::UI::Core::CoreWindow^sender, Windows::UI::Core::CoreWindowEventArgs^args)GLView
OpenXamlEditBox(Platform::String^strPlaceHolder, Platform::String^strText, int maxLength, int inputMode, int inputFlag, Windows::Foundation::EventHandler< Platform::String^>^receiveHandler)GLView
pollEvents()GLView
pollInputEvents()GLViewProtocolvirtual
ProcessEvents()GLView
QueueBackKeyPress()GLView
QueuePointerEvent(PointerEventType type, Windows::UI::Core::PointerEventArgs^args)GLView
Ref()Refprotected
release()Ref
Render()GLView
resize(int width, int height)GLView
resize(int width, int height)GLView
retain()Ref
Run()GLView
Run()GLView
setContentScaleFactor(float contentScaleFactor)GLView
setDesignResolutionSize(float width, float height, ResolutionPolicy resolutionPolicy)GLViewProtocolvirtual
setFrameSize(float width, float height) overrideGLViewvirtual
setFrameSize(float width, float height)GLViewvirtual
setFrameZoomFactor(float zoomFactor)GLView
setFrameZoomFactor(float fZoomFactor)GLView
setFrameZoomFactor(float zoomFactor)GLViewprotected
setIMEKeyboardState(bool bOpen) overrideGLViewvirtual
setIMEKeyboardState(bool bOpen) overrideGLViewvirtual
setIMEKeyboardState(bool bOpen) overrideGLViewvirtual
setIMEKeyboardState(bool bOpen)GLViewvirtual
setIMEKeyboardState(bool bOpen)GLViewvirtual
setScissorInPoints(float x, float y, float w, float h)GLViewvirtual
setScissorInPoints(float x, float y, float w, float h)GLViewvirtual
setViewName(const std::string &viewname)GLViewProtocolvirtual
setViewPortInPoints(float x, float y, float w, float h)GLViewvirtual
setViewPortInPoints(float x, float y, float w, float h)GLViewvirtual
SetXamlEditBoxDelegate(PhoneDirect3DXamlAppComponent::Cocos2dEditBoxDelegate^delegate)GLViewinline
SetXamlEventDelegate(PhoneDirect3DXamlAppComponent::Cocos2dEventDelegate^delegate)GLViewinline
SetXamlMessageBoxDelegate(PhoneDirect3DXamlAppComponent::Cocos2dMessageBoxDelegate^delegate)GLViewinline
sharedOpenGLView()GLViewstatic
sharedOpenGLView()GLViewstatic
ShowKeyboard(Windows::Foundation::Rect r)GLView
ShowKeyboard(Windows::Foundation::Rect r)GLView
ShowMessageBox(Platform::String^title, Platform::String^message)GLView
swapBuffers() overrideGLViewvirtual
swapBuffers() overrideGLViewvirtual
swapBuffers() overrideGLViewvirtual
swapBuffers()GLViewvirtual
swapBuffers()GLViewvirtual
updateDesignResolutionSize()GLViewProtocolprotected
UpdateDevice(EGLDisplay eglDisplay, EGLContext eglContext, EGLSurface eglSurface)GLViewvirtual
UpdateForWindowSizeChange()GLView
UpdateForWindowSizeChange(float width, float height)GLView
updateFrameSize()GLViewprotected
UpdateOrientation(Windows::Graphics::Display::DisplayOrientations orientation)GLView
windowShouldClose()GLView
~GLView()GLViewprotectedvirtual
~GLView()GLViewprotectedvirtual
~GLView()GLViewprotectedvirtual
~GLView()GLViewvirtual
~GLView()GLViewprotectedvirtual
~GLViewProtocol()GLViewProtocolvirtual
~Ref()Refvirtual