joe espindola
- Registered on: 2011-12-09
- Last connection: 2012-07-27
- Posts: 52
- Location:
Activity
Reported issues: 0
2012-07-16
- 13:48 cocos2d-x C++ Framework: RE: C/C++ Plist reader/parser?
- In my case, i coded our game editor, so it was just a matter of changing my editor to write a xml encoded file instea...
- 13:25 cocos2d-x C++ Framework: RE: C/C++ Plist reader/parser?
- Yes, convert your plist files to a xml file, then either use pugixml or another xml parser list. I took that route an...
2012-06-22
- 12:55 cocos2d-x C++ Framework: RE: Xml Parsing in cocos2dx
- It looks like a lot of steps, but after you get the first ones done, you will never have to do them again. I can help...
- 12:45 cocos2d-x C++ Framework: RE: Xml Parsing in cocos2dx
- Yeah, i strongly advised to setup a proper debugging environment. Coding without knowing the breakpoints is hell! You...
2012-06-21
- 17:11 cocos2d-x C++ Framework: RE: Xml Parsing in cocos2dx
- Well, i would strongly advise not coding without a debugger around! Really, you can even debug the c++. Just search o...
- 14:16 cocos2d-x C++ Framework: RE: Xml Parsing in cocos2dx
- Sorry for such a late response! I was so busy i did not had the time to look in my code.
I came up with this issue...
2012-05-31
- 17:09 cocos2d-x C++ Framework: RE: cocos2d-x resume from background issue...
- My game does not restart at all. And i use the default code. It only restarts, when something breaks when coming back...
2012-05-23
- 21:17 cocos2d-x C++ Framework: RE: Xml Parsing in cocos2dx
- Hello
I use pugixml
http://code.google.com/p/pugixml/
It is very straightforward and there is good tutorials...
2012-05-14
- Hello!
Im in the process of porting our game to Win7, and wanted to use the Open EL 2.0 branch (mainly to try and ...
2012-05-10
- 18:13 cocos2d-x C++ Framework: RE: Android Code Won't Compile with Box2D
- Everything is correct, that is the way the folder works in Box2D... what is missing, is that you should point also to...
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