joe espindola

  • Registered on: 2011-12-09
  • Last connection: 2012-07-27
  • Posts: 52
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Reported issues: 0

2012-07-16

13:48 cocos2d-x C++ Framework: RE: C/C++ Plist reader/parser?
In my case, i coded our game editor, so it was just a matter of changing my editor to write a xml encoded file instea...
13:25 cocos2d-x C++ Framework: RE: C/C++ Plist reader/parser?
Yes, convert your plist files to a xml file, then either use pugixml or another xml parser list. I took that route an...

2012-06-22

12:55 cocos2d-x C++ Framework: RE: Xml Parsing in cocos2dx
It looks like a lot of steps, but after you get the first ones done, you will never have to do them again. I can help...
12:45 cocos2d-x C++ Framework: RE: Xml Parsing in cocos2dx
Yeah, i strongly advised to setup a proper debugging environment. Coding without knowing the breakpoints is hell! You...

2012-06-21

17:11 cocos2d-x C++ Framework: RE: Xml Parsing in cocos2dx
Well, i would strongly advise not coding without a debugger around! Really, you can even debug the c++. Just search o...
14:16 cocos2d-x C++ Framework: RE: Xml Parsing in cocos2dx
Sorry for such a late response! I was so busy i did not had the time to look in my code.
I came up with this issue...

2012-05-31

17:09 cocos2d-x C++ Framework: RE: cocos2d-x resume from background issue...
My game does not restart at all. And i use the default code. It only restarts, when something breaks when coming back...

2012-05-23

21:17 cocos2d-x C++ Framework: RE: Xml Parsing in cocos2dx
Hello
I use pugixml
http://code.google.com/p/pugixml/
It is very straightforward and there is good tutorials...

2012-05-14

21:35 cocos2d-x C++ Framework: Open EL 2.0 Branch - Please, need urgent help!
Hello!
Im in the process of porting our game to Win7, and wanted to use the Open EL 2.0 branch (mainly to try and ...

2012-05-10

18:13 cocos2d-x C++ Framework: RE: Android Code Won't Compile with Box2D
Everything is correct, that is the way the folder works in Box2D... what is missing, is that you should point also to...

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