Wasin Thonkaew

  • Registered on: 2011-12-14
  • Last connection: 2013-05-02
  • Posts: 227
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2013-05-02

23:45 cocos2d-x Game/Demo Showcase: Zombie Hero
Hey guys, just to let you guys know that our game "Zombie Hero" is made by cocos2d-x and is currently under developme...
06:01 cocos2d-x C++ Framework: RE: Unusual texture replaced
I test profiling it, and there's no leaks or memory warning.
05:50 cocos2d-x C++ Framework: Unusual texture replaced
This happes, please see the image below.
"Loading ..." is CCLabelTTF, and before the scene transitions into another,...
05:01 cocos2d-x C++ Framework: RE: 3D model support
I would agree with @herman, at least I would add Gameplay3D framework as another option.
I would say please stick ...
04:30 cocos2d-x C++ Framework: RE: 3D model support
I'm not against it but cocos2d as far as I know doesn't design to cope with 3d at the first go, so this will have a l...
04:14 cocos2d-x C++ Framework: RE: Properly deleting CCArray issues
Calling release() won't dispose any objects immediately. It just decreases ref-count by one, and if ref-count is zero...
04:09 cocos2d-x C++ Framework: RE: CCBlink doenst work
Make sure you call blink() function once. It can be a problem if you keep calling it, it will look like things won't ...

2013-04-28

11:08 cocos2d-x C++ Framework: RE: POT or NPOT ?
Okay, thank you Leszek.
08:07 cocos2d-x C++ Framework: RE: POT or NPOT ?
Hey thanks for reply. I agreed with you, and one point that I miss to mention about POT is scaling. Yes, that helps, ...
05:37 cocos2d-x C++ Framework: POT or NPOT ?
I always think that POT is the better choice to work with as it will help computation & rendering efficient, and mip-...

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