Nikolay Lastname

  • Registered on: 2012-01-11
  • Last connection: 2012-07-04
  • Posts: 12
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Reported issues: 0

2012-06-07

07:25 cocos2d-x C++ Framework: RE: CCLabelBMFont addChild problem
I have tried it and this is the same, I still got the error.
Btw, if I use CCLabelTTF - everything is okay. But CCLa...
06:34 cocos2d-x C++ Framework: RE: CCLabelBMFont addChild problem
Do you mean the parent and the child must be located in ONE plist/pvr file?
06:02 cocos2d-x C++ Framework: RE: CCLabelBMFont addChild problem
Customfont.*fnt* - it is not image, it is bitmap font file
05:14 cocos2d-x C++ Framework: RE: CCLabelBMFont addChild problem
CCLabelBMFont *label = CCLabelBMFont::labelWithString("Label name", "Customfont.fnt");
CCSprite* icon = CCS...

2012-06-06

15:21 cocos2d-x C++ Framework: RE: CCLabelBMFont addChild problem
I add only one CCsprite to one CCLabelBMFont
11:28 cocos2d-x C++ Framework: CCLabelBMFont addChild problem
I found that it is not possible to add child to CCLabelBMFont. I am trying to add CCSprite and I receive:
Assertion ...

2012-02-23

17:36 cocos2d-x C++ Framework: RE: Bad access in CCSprite::addChild
> it must use the same texture as the parent node.
But I use CCLayerColor. There is no any textures

2012-02-22

07:58 cocos2d-x C++ Framework: Bad access in CCSprite::addChild
I am trying to add black backgound with opacity to my sprite (something like LIghtbox):
CCLayerColor *blackBg = CCLa...

2012-01-27

09:17 cocos2d-x C++ Framework: RE: OpenGL error 0x0500 in -[EAGLView swapBuffers]
I have faced it on iOS

2012-01-26

07:48 cocos2d-x C++ Framework: OpenGL error 0x0500 in -[EAGLView swapBuffers]
Hello,
This error is driving me crazy:
@OpenGL error 0x0500 in -[EAGLView swapBuffers]@
It appears when I se...

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