Nikolay Lastname
- Registered on: 2012-01-11
- Last connection: 2012-07-04
- Posts: 12
- Location:
Activity
Reported issues: 0
2012-06-07
- 07:25 cocos2d-x C++ Framework: RE: CCLabelBMFont addChild problem
- I have tried it and this is the same, I still got the error.
Btw, if I use CCLabelTTF - everything is okay. But CCLa... - 06:34 cocos2d-x C++ Framework: RE: CCLabelBMFont addChild problem
- Do you mean the parent and the child must be located in ONE plist/pvr file?
- 06:02 cocos2d-x C++ Framework: RE: CCLabelBMFont addChild problem
- Customfont.*fnt* - it is not image, it is bitmap font file
- 05:14 cocos2d-x C++ Framework: RE: CCLabelBMFont addChild problem
- CCLabelBMFont *label = CCLabelBMFont::labelWithString("Label name", "Customfont.fnt");
CCSprite* icon = CCS...
2012-06-06
- 15:21 cocos2d-x C++ Framework: RE: CCLabelBMFont addChild problem
- I add only one CCsprite to one CCLabelBMFont
- I found that it is not possible to add child to CCLabelBMFont. I am trying to add CCSprite and I receive:
Assertion ...
2012-02-23
- 17:36 cocos2d-x C++ Framework: RE: Bad access in CCSprite::addChild
- > it must use the same texture as the parent node.
But I use CCLayerColor. There is no any textures
2012-02-22
- I am trying to add black backgound with opacity to my sprite (something like LIghtbox):
CCLayerColor *blackBg = CCLa...
2012-01-27
- 09:17 cocos2d-x C++ Framework: RE: OpenGL error 0x0500 in -[EAGLView swapBuffers]
- I have faced it on iOS
2012-01-26
- Hello,
This error is driving me crazy:
@OpenGL error 0x0500 in -[EAGLView swapBuffers]@
It appears when I se...
Also available in: Atom