杨 颖
- Registered on: 2012-02-16
- Last connection: 2013-05-15
- Posts: 14
- Location:
Activity
Reported issues: 0
2013-04-22
- 12:30 cocos2d-x Lua Binding: RE: why always crash at " (curr->gch.tt == LUA_TTHREAD) "
- suggest you use luasocket,curl is difficult to use.
2012-08-23
- 01:21 cocos2d-x C++ Framework: RE: [New Feature] CCEditBox support in cocos2d-x
- oh,Great work! thank you!
I want to see its lua export in next version.
2012-07-15
- 14:03 cocos2d-x C++ Framework: RE: 2.0.1 New version - new problems: a simple 2D game with v2.0 shaders?
- I agree Ilya Soloviev,
2.0.1 HelloWorld crash too in my old machine(MX440),but 1.3 HelloWorld can run.
I may migr...
2012-07-09
- if I add new script path in c++ by addSearchPath,then require an lua file in the new path,
should show error: can no...
2012-07-08
- old version can show lua error in win32 console while open USE_WIN32_CONSOLE,
but now it can not show error, just sh...
2012-06-19
- 01:06 cocos2d-x Javascript Binding: RE: how to use socket in js binding
- oh,It is a difficult work for me.
I am not c++ programer, I just know a little script code.
and so,socket.io dont s...
2012-06-02
- We know,It is luasocket in lua binding.
but, how do in js binding?
the network game must be think.
2012-05-05
- 07:41 cocos2d-x Lua Binding: RE: only Lua
- yes, you can.
see sample hellolua.
2012-04-21
- 13:47 cocos2d-x Lua Binding: RE: 大家不要再去绑定luasocket到cocos2d-x的lua了
- OK.
I am sorry to the post.
2012-04-20
- 14:42 cocos2d-x Lua Binding: RE: 大家不要再去绑定luasocket到cocos2d-x的lua了
- 看了你的帖子,有两个问题:
1.https://github.com/dualface/cocos2d-x/tree/master/lua/exts
这里面真找不到llthread这货啊。好像是exts压根就没有。
2.ll...
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