杨 颖

  • Registered on: 2012-02-16
  • Last connection: 2013-05-15
  • Posts: 14
  • Location:

Activity

Reported issues: 0

2013-04-22

12:30 cocos2d-x Lua Binding: RE: why always crash at " (curr->gch.tt == LUA_TTHREAD) "
suggest you use luasocket,curl is difficult to use.

2012-08-23

01:21 cocos2d-x C++ Framework: RE: [New Feature] CCEditBox support in cocos2d-x
oh,Great work! thank you!
I want to see its lua export in next version.

2012-07-15

14:03 cocos2d-x C++ Framework: RE: 2.0.1 New version - new problems: a simple 2D game with v2.0 shaders?
I agree Ilya Soloviev,
2.0.1 HelloWorld crash too in my old machine(MX440),but 1.3 HelloWorld can run.
I may migr...

2012-07-09

15:26 cocos2d-x Lua Binding: an error for require another path lua file in android
if I add new script path in c++ by addSearchPath,then require an lua file in the new path,
should show error: can no...

2012-07-08

16:33 cocos2d-x Lua Binding: lua error not appear in win32 console.
old version can show lua error in win32 console while open USE_WIN32_CONSOLE,
but now it can not show error, just sh...

2012-06-19

01:06 cocos2d-x Javascript Binding: RE: how to use socket in js binding
oh,It is a difficult work for me.
I am not c++ programer, I just know a little script code.
and so,socket.io dont s...

2012-06-02

08:41 cocos2d-x Javascript Binding: how to use socket in js binding
We know,It is luasocket in lua binding.
but, how do in js binding?
the network game must be think.

2012-05-05

07:41 cocos2d-x Lua Binding: RE: only Lua
yes, you can.
see sample hellolua.

2012-04-21

13:47 cocos2d-x Lua Binding: RE: 大家不要再去绑定luasocket到cocos2d-x的lua了
OK.
I am sorry to the post.

2012-04-20

14:42 cocos2d-x Lua Binding: RE: 大家不要再去绑定luasocket到cocos2d-x的lua了
看了你的帖子,有两个问题:
1.https://github.com/dualface/cocos2d-x/tree/master/lua/exts
这里面真找不到llthread这货啊。好像是exts压根就没有。
2.ll...

Also available in: Atom