Reported issues: 0
- 23:55 C++: RE: Error when publish wp8 game using cocos2d-x
- I just change my config to ARM, by selecting device instead Emulator WVGA 512. All errors are gone.
- Hi, I have the following code that works on mac, ios and android, but it not works on windows...
- 22:44 C++: RE: Error when publish wp8 game using cocos2d-x
- I still receive the following error:...
- 10:31 C++: RE: Resize window on mac os using cocos2d-x
- Unfortunately, this not work for me, and broke my project.
I create another one, but I change the AppController.mm i...
- 09:32 C++: RE: Resize window on mac os using cocos2d-x
- Yes, the window create by the mac app, I use a fixed resolution in cocos2d-x screen with the ExactFitResolution with ...
I create a game for ios and now I run it on mac os, it works perfectly, but I want to allow the user to resize t...
- 16:10 C++: RE: Put NDK_ROOT on MAC OS when use Eclipse to develop android games
- It works, thanks
- Hi, I try to develop android games on MAC, but I'm a new to MAC OS.
I installed eclipse with CDT and ADT, I can co...
- 10:41 C++: RE: Problem to find the SimpleAudioEngine.h to windows phone 8 project
- No, I still can't play any sound in my game.
- 21:28 C++: RE: Problem to find the SimpleAudioEngine.h to windows phone 8 project
- Did you try to take a look in the solution Properties\Configuration Properties\C/C++\General. The additional include ...