Nat Weiss (Active Contributors)

  • Registered on: 2012-04-10
  • Last connection: 2013-04-25
  • Posts: 17
  • Location:

Activity

Reported issues: 0

2013-04-14

04:17 cocos2d-x C++ Framework: RE: Problem building cocos2d-2.1rc0-x-2.1.2 for iOS
Hey guys.
I get the same libtool error with Xcode 4.2 (latest version of Xcode this Snow Leopard Mac can handle).
...

2012-12-25

00:54 cocos2d-x C++ Framework: RE: unzOpen's fopen returns NULL and gives errno 24, EMFILE too many open files
Here's an easy way to confirm the problem. Create a new android project with create-android-project.sh using API 8. T...
00:41 cocos2d-x C++ Framework: RE: unzOpen's fopen returns NULL and gives errno 24, EMFILE too many open files
I got it to work on a different machine with an older Android SDK install, but it still doesn't work on the machine w...

2012-12-24

08:14 cocos2d-x C++ Framework: unzOpen's fopen returns NULL and gives errno 24, EMFILE too many open files
Using Cocos2d-X 2.1.0 on an Android device with API 8, I'm getting errno 24 "too many open files" from fopen. The cal...

2012-10-20

18:31 cocos2d-x Wiki edit: External_Tutorials (#10)

2012-09-15

07:44 cocos2d-x C++ Framework: Updating CCDirector's winSize when going full screen?
The new setDesignResolutionSize() has changed a lot of how CCDirector's window size works. It used to be more flexibl...

2012-09-10

18:14 cocos2d-x Collaboration and Hiring: English to Chinese Translator?
Hi all.
By now, a few of you have heard about the Paralaxer Project (http://cocos2d-x.org/news/64), a free Cocos2d...

2012-08-17

22:22 cocos2d-x Wiki edit: Cocos2d-x (#43)
Added a reference to the Paralaxer example project and free Cocos2d-X eBook

2012-07-21

04:40 cocos2d-x C++ Framework: RE: cocos2d-x for Mac OS X ?
Got it working! Whew. It was quite a trick to sort out all the changes from 1.x to 2.x and make the Mac version happy...

2012-07-20

06:00 cocos2d-x C++ Framework: RE: cocos2d-x for Mac OS X ?
Hey all.
Just wanted to let everybody know I'm starting an effort to merge all the mac code into the latest gles20...

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