Neel M

  • Registered on: 2011-04-12
  • Last connection: 2013-05-12
  • Posts: 15
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Activity

Reported issues: 0

2012-06-22

11:23 cocos2d-x C++ Framework: RE: I use CCSpriteFrameCache to load anim file.And use CCAnimate::actionWithAnimat...
we are using cocos2d-1.0.1-x-0.11.0
We are using pvr.ccz and png graphics. Can you let us know which graphics format...
07:56 cocos2d-x C++ Framework: RE: I use CCSpriteFrameCache to load anim file.And use CCAnimate::actionWithAnimat...
I too have the same issue. But no solution till now. What did you do for your problem ?

2012-06-21

08:24 cocos2d-x C++ Framework: Texture not loading correctly after interrupt on Android devices
Hi,
We are getting a strange error after interrupt on Android devices. Textures are not loading properly after int...

2012-05-29

10:52 cocos2d-x C++ Framework: Rendering CCTMXTiledMap
Hi,
I am developing a game on Android platform.
My level map(CCTMXTiledMap) contains 7 layers(CCTMXLayer). Due ...

2012-03-05

05:23 cocos2d-x C++ Framework: RE: Low fps on some Android devices
I'm still not able to solve fps issue.
Just checked, transformer device also has tegra chipset and ULP GeForce GPU,
...

2012-02-17

06:07 cocos2d-x C++ Framework: RE: Black line appears testing with tilemap on iPad 2 device
try setting value of CC_FIX_ARTIFACTS_BY_STRECHING_TEXEL in ccCongig.h to 1
05:34 cocos2d-x C++ Framework: RE: How to get mapsize and tilesize from CCTMXTiledMap class ?
you can get map size and tile size using getMapSize and getTileSize
CCTMXTiledMap *tileMap = CCTMXTiledMap::tiledM...

2012-02-16

11:01 cocos2d-x C++ Framework: RE: Low fps on some Android devices
In my game we have lots of sprites and also have an hud layer along with level map.
I got 50-52 fps after removin...

2012-02-10

04:03 cocos2d-x C++ Framework: Low fps on some Android devices
Hi,
I have been poting a game for Android devices which i created on iOS using cocos2d x.
I'm getting pretty nice f...

2011-11-17

20:12 cocos2d-x C++ Framework: RE: FPS Issue in iPhone4 iOS 4.3
Just for more info, if i comment particle system and progresstimer used in my game fps on iOS4.3 increases to 25-30

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