Pink Nibor

  • Registered on: 2012-05-26
  • Last connection: 2013-05-09
  • Posts: 50
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Reported issues: 0

2013-05-08

03:36 cocos2d-x C++ Framework: RE: Cocos2dx-2.1.0-wp8-2.0-alpha.zip problem
Saud Ahmed wrote:
> How can I check for the internet connectivity?
>
> On stackoverflow I have searched for it on...

2013-04-29

02:04 cocos2d-x C++ Framework: RE: Cocos2dx-2.1.0-wp8-2.0-alpha.zip problem
Saud Ahmed wrote:
> @Eric Hung and Pink Nibor
>
> I am trying to add inApp purchase for my game for cocos2dx-wp8-...

2013-04-27

01:31 cocos2d-x C++ Framework: RE: Cocos2dx-2.1.0-wp8-2.0-alpha.zip problem
Eric Hung wrote:
> Hi,
> There are so many problem with the alpha, I am still using the stable 0.1.3 version to pub...

2013-04-26

12:45 cocos2d-x C++ Framework: RE: Cocos2dx-2.1.0-wp8-2.0-alpha.zip problem
Saud Ahmed wrote:
> Pink Nibor wrote:
> > Saud Ahmed wrote:
> > > How NDEBUG preprocessor command for the CocosWin...
02:06 cocos2d-x C++ Framework: RE: Cocos2dx-2.1.0-wp8-2.0-alpha.zip problem
Saud Ahmed wrote:
> How NDEBUG preprocessor command for the CocosWindowsPhone solution can be removed to remove the ...

2013-04-13

18:40 cocos2d-x C++ Framework: CCLabelTTF (on Win8 and WP8)
How can I get rid of the outline when I create a CCLabelTTF (see attached example... I want to get rid of the darker ...
14:03 cocos2d-x C++ Framework: RE: Cocos2dx-2.1.0-wp8-2.0-alpha.zip problem
Pink Nibor wrote:
> It appear that removing the NDEBUG preprocessor command for the CocosWindowsPhone solution solve...
13:59 cocos2d-x C++ Framework: RE: How to dispatch WP8 Back button event to layer class or a scene
Eric Hung wrote:
> Hi,
>
> How to dispatch WP8 Back button event to layer class or a scene?
>
> I have impleme...

2013-04-11

19:38 cocos2d-x C++ Framework: RE: Cocos2dx-2.1.0-wp8-2.0-alpha.zip problem
It appears that removing the NDEBUG preprocessor command for the CocosWindowsPhone solution solves the blackscreen pr...
19:25 cocos2d-x C++ Framework: RE: Cocos2dx-2.1.0-wp8-2.0-alpha.zip problem
Eric Hung wrote:
> Anyone got the same problem ?
>
> It compiles ok to ARM release. But on device, it just shows ...

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