Pink Nibor
- Registered on: 2012-05-26
- Last connection: 2013-05-09
- Posts: 50
- Location:
Activity
Reported issues: 0
2013-05-08
- 03:36 cocos2d-x C++ Framework: RE: Cocos2dx-2.1.0-wp8-2.0-alpha.zip problem
- Saud Ahmed wrote:
> How can I check for the internet connectivity?
>
> On stackoverflow I have searched for it on...
2013-04-29
- 02:04 cocos2d-x C++ Framework: RE: Cocos2dx-2.1.0-wp8-2.0-alpha.zip problem
- Saud Ahmed wrote:
> @Eric Hung and Pink Nibor
>
> I am trying to add inApp purchase for my game for cocos2dx-wp8-...
2013-04-27
- 01:31 cocos2d-x C++ Framework: RE: Cocos2dx-2.1.0-wp8-2.0-alpha.zip problem
- Eric Hung wrote:
> Hi,
> There are so many problem with the alpha, I am still using the stable 0.1.3 version to pub...
2013-04-26
- 12:45 cocos2d-x C++ Framework: RE: Cocos2dx-2.1.0-wp8-2.0-alpha.zip problem
- Saud Ahmed wrote:
> Pink Nibor wrote:
> > Saud Ahmed wrote:
> > > How NDEBUG preprocessor command for the CocosWin... - 02:06 cocos2d-x C++ Framework: RE: Cocos2dx-2.1.0-wp8-2.0-alpha.zip problem
- Saud Ahmed wrote:
> How NDEBUG preprocessor command for the CocosWindowsPhone solution can be removed to remove the ...
2013-04-13
- How can I get rid of the outline when I create a CCLabelTTF (see attached example... I want to get rid of the darker ...
- 14:03 cocos2d-x C++ Framework: RE: Cocos2dx-2.1.0-wp8-2.0-alpha.zip problem
- Pink Nibor wrote:
> It appear that removing the NDEBUG preprocessor command for the CocosWindowsPhone solution solve... - 13:59 cocos2d-x C++ Framework: RE: How to dispatch WP8 Back button event to layer class or a scene
- Eric Hung wrote:
> Hi,
>
> How to dispatch WP8 Back button event to layer class or a scene?
>
> I have impleme...
2013-04-11
- 19:38 cocos2d-x C++ Framework: RE: Cocos2dx-2.1.0-wp8-2.0-alpha.zip problem
- It appears that removing the NDEBUG preprocessor command for the CocosWindowsPhone solution solves the blackscreen pr...
- 19:25 cocos2d-x C++ Framework: RE: Cocos2dx-2.1.0-wp8-2.0-alpha.zip problem
- Eric Hung wrote:
> Anyone got the same problem ?
>
> It compiles ok to ARM release. But on device, it just shows ...
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