Leandro Oliveira
- Registered on: 2012-06-27
- Last connection: 2012-08-24
- Posts: 10
- Location:
Activity
Reported issues: 0
2012-07-25
- Hello, guys
Why Cocos2dx uses C Library functions like fopen instead C++ STL functions classes like stream?
Thanks.
2012-07-19
- 15:48 cocos2d-x C++ Framework: RE: using simple c++ constructor instead of init
- Android don`t support try/catch. With init, you can return true, if success, or false, if error. (: Sorry by my bad e...
2012-07-18
- 15:15 cocos2d-x C++ Framework: RE: [Fixed] GLES2.0 on Android
- Hellooo, Rabih
Into detectOpenGLES20, you need return "(info.reqGlEsVersion >= 0x20000 || Build.FINGERPRINT.starts...
2012-07-16
- 15:58 cocos2d-x C++ Framework: RE: GLES2.0 on Android
- Thanks, PAT RZ2. Fixed.
2012-07-10
- 15:33 cocos2d-x C++ Framework: RE: GLES2.0 on Android
- In a real device, my app work fine too. ;S
Thanks.
2012-07-03
- 15:27 cocos2d-x C++ Framework: RE: Android 2.1/2.2 not supported?
- I got the same problem. I`m using:
latest cocos2dx (2.0.1)
SDK 2.2
NDK r8
AVG 4.0.3
running on MacOS
When I...
2012-07-02
- 15:21 cocos2d-x C++ Framework: RE: GLES2.0 in OpenGL
- I`m building for Android 2.2. I read that only emulator with Android 4.0.3 or major with gpu option on can run GLES2....
2012-06-29
- Hello, guys
When i try to test cocos2d on Android, in the java file, Cocos2dx cannot find GLES2.0
I`m using Mac a...
2012-06-28
- 15:09 cocos2d-x C++ Framework: RE: Problem with setIsTouchEnabled/ccTouchEnded
- Thanks! It`s fixed. I`ll read more about touch delegates. [:
Hello, guys!
When I add the line "this->setIsTouchEnabled(true);" on function init in a Layer (HelloWorld XCode...
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