Valentin Vit
- Registered on: 2010-12-16
- Last connection: 2012-05-06
- Posts: 16
- Location:
Activity
Reported issues: 0
2012-05-06
- Hello,
Even on hello world my CPU load is very high 50% in idle mode.Is this related to 0pengl Es emulator or it i...
2012-02-25
- 20:22 cocos2d-x C++ Framework: RE: OS X compatibility
- Hi,
I currently developing an flash kind editor for cocos2d.
I still in the early alpha stages.
I need to finish...
2011-12-08
- 05:26 cocos2d-x C++ Framework: RE: PLIST error in parsing using dictionaryWithContentsOfFile - latest official build
- <plist version="1.0">
<dict>
<array>
<string>/Users/al/bin/crontab-test.sh</string>
... - Example plist:
<?xml version="1.0" encoding="UTF-8"?>
http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist vers...
2011-11-21
- 06:48 cocos2d-x C++ Framework: RE: CCDictionary suports writetofile ?
- Can this be a future for cocos2d x ?
- 06:48 cocos2d-x C++ Framework: RE: CCDictionary suports writetofile ?
- Can this be a future for cocos2d x
- Does CCDictionary support save of his content in plist?
like NSDictionary does?
2011-11-16
- This feature will be added in cocos2d 1.1
http://www.johnwordsworth.com/2011/07/loading-cocos2d-sprite-frame-animati...
2011-11-01
- 02:37 cocos2d-x C++ Framework: RE: Any plan for support Mac platform?
- ning xu any news related to Mac platform support ? :)
2011-08-27
- 01:33 cocos2d-x C++ Framework: RE: Copy constructor
- Thank you,
How can I access then the raw data from CCTexture2d for the texture in an effective way.It would be ver...
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