Valentin Vit

  • Registered on: 2010-12-16
  • Last connection: 2012-05-06
  • Posts: 16
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Activity

Reported issues: 0

2012-05-06

08:07 cocos2d-x C++ Framework: High Cpu in idle mode 50 %
Hello,
Even on hello world my CPU load is very high 50% in idle mode.Is this related to 0pengl Es emulator or it i...

2012-02-25

20:22 cocos2d-x C++ Framework: RE: OS X compatibility
Hi,
I currently developing an flash kind editor for cocos2d.
I still in the early alpha stages.
I need to finish...

2011-12-08

05:26 cocos2d-x C++ Framework: RE: PLIST error in parsing using dictionaryWithContentsOfFile - latest official build
<plist version="1.0">
<dict>
<array>
<string>/Users/al/bin/crontab-test.sh</string>
...
05:24 cocos2d-x C++ Framework: PLIST error in parsing using dictionaryWithContentsOfFile - latest official build
Example plist:
<?xml version="1.0" encoding="UTF-8"?>
http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist vers...

2011-11-21

06:48 cocos2d-x C++ Framework: RE: CCDictionary suports writetofile ?
Can this be a future for cocos2d x ?
06:48 cocos2d-x C++ Framework: RE: CCDictionary suports writetofile ?
Can this be a future for cocos2d x
04:28 cocos2d-x C++ Framework: CCDictionary suports writetofile ?
Does CCDictionary support save of his content in plist?
like NSDictionary does?

2011-11-16

02:01 cocos2d-x C++ Framework: Loading Cocos2D Sprite Frame Animations from Plist Files
This feature will be added in cocos2d 1.1
http://www.johnwordsworth.com/2011/07/loading-cocos2d-sprite-frame-animati...

2011-11-01

02:37 cocos2d-x C++ Framework: RE: Any plan for support Mac platform?
ning xu any news related to Mac platform support ? :)

2011-08-27

01:33 cocos2d-x C++ Framework: RE: Copy constructor
Thank you,
How can I access then the raw data from CCTexture2d for the texture in an effective way.It would be ver...

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