Animation Editor Rendering Panel¶
The Rendering window provides a panel to draw the skeleton animation, and it provides a preview whenever you want.
Using the mouse selection widget, adjust the whole or adjust the single skeleton.
# At points 1, 2, 4 and 5 you can use the mouse to adjust the size of the widget, and adjust its scale.
# At point 3, rotate the widget.
# Point 6 is the anchor point.
Move selection up to the top.¶
Moves the selected skeletons or textured layers to the top. The image on the top can cover other bones or textures, which located under it.
Move the selection¶
Moves the selected skeletons or textures up a layer.
Move the selected down to buttom¶
Moves the selected skeleton or texture down to the next layer.
Cancel the selected¶
Cancels the selected skeletons and textures.
Selects the parent skeleton for the selected skeletal. This option only has an effect on the parent skeleton, which hasn’t yet binded.
Remove the parent¶
Removes the parent-child relationship for the selected skeletons. This option only has an effect on binded skeletons.
Bind to skeleton¶
Binds skeleton for the selected texture. This option only has an effect on the texture, which hasn’t binded to skeleton.