Developers Manual > Cocos Studio > Relevant Issues > CocoStudio Glossary

CocoStudio Glossary

cocostudio

CocoStudio is a toolkit for cocos2d-x multi-platform games. It consisting of an UI Editor, an Animation Editor, a Scene Editor and a Data Editor.

Plist File

The Plist file always saves the settings of users, and also saves the binding information. This function was previously served by the Macintosh© operating system’s resources branch.
For CocoStudio, some settings configure files to use the plist file to save.

Frame

Frame is the Frame Animation, which uses a series of images to play an animation. Frame animation is an efficient skill to create special effects, and is a widespread skill in gaming.

DragonBones

DragonBones is an open source tool and framework for 2D-skeleton-animation. It contains a skeleton animation edit panel and an ActionScript framework for skeleton animation, which is based on Flash Pro©. In order to improve the efficiency and the utilization of current resources, CocoStudio’s Animation Editor supports the importing from existing DragonBones projects.

Particle

Particles is a kind of interface element which have the attributes of appearance, position, speed, accelerated speed and life cycle, which produce, run and die following some rules.

Sign up for our newsletter to keep up with the latest developments, releases and updates for Cocos2d-x.