Developers Manual > Cocos2d-x > Getting Started with Cocos2d-x

Getting Started

Installation and Testing

This section covers how to configure cocos2d-x on your machine as well as test the installation by running the sample and tests provided. You should choose to read the following articles according to your own needs. Almost every feature has been tested with these tests. Taking a closer look at these tests is a good way to start learning Cocos2d-x.

How to run cpp-tests on Android (Terminal)

How to run cpp-tests on Android (Eclipse)

How to run cpp-tests on iOS

How to run cpp-tests on Linux

How to run cpp-tests on Linux (Netbeans)

How to run cpp-tests on OS X

How to run cpp-tests on Windows

How to run cpp-tests on Windows Phone 8

How to use CCache to speed up cocos2d-x android compilation

 

How to create an empty Cocos2d-x project

In cocos2d-x 3.0, we have introduced an new console command tool - cocos2d console to help us create
new projects, compile them and even deploy them.

Here is the wiki page for creating new empty cocos2d-x project.

Sign up for our newsletter to keep up with the latest developments, releases and updates for Cocos2d-x.