Developers Manual > Cocos Studio > Scene Editor > Scene Editor Workspace > Scene Editor Rendering Panel

Scene Editor Rendering Panel

Introduction

The Render window provides a rendering control panel which displays a real-time effect preview.

Feature

Marquee

Use the mouse controls to copy, delete and create settings for the marquee.

Adjusting the view

Directions:
# At points 1,2,4,5, you can use the mouse to resize the component and retractable controls. Press and hold down the Shift key to geometrically scale.
# Point 3 allows you to rotate the control.

Note : Use the above feature to mount the Node of Sprite component, UI component or Map component.

Right-Click Menu

Add Object

Adding an object to the canvas
Note :
When you select a scene and right-click to add the scene to another object as a subset, please note that if you selected nothing as the target object, the scene will be added to the root object as a subset.

Delete Object.

Deletes the selected object
# If no object or only one object is selected, this menu item is masked.
# If you delete an object which contains a subset, the subset will be deleted.

Add Components

  • Sprite The Sprite component is a rendering component which is used to render png format image files.
  • Armature Component The Armature animation component is a rendering component which is used to render Armature animations. If you mount the Armature animation component, an empty object can be converted into an animation object.
  • Map Component The Map component is a rendering component which is used to render the tmx format map file. If you mount the map component, an empty object can be converted into a map object.
  • UI Componen The UI component is a rendering component which is used to render UI controls. If you mount the UI component, an empty object can be converted into an UI object.
  • Particle Component The Particle component is a rendering component which is used to render pliat format Particle files. If you mount the Particle component, an empty object can be converted into a Particle object. Custom Property The Custom Property component is used to load data from the json file.
  • Audio The Audio Component is used to play mp3 and wav format audio files.

Note :
# An empty object can only mount one rendering component.
# An empty object can only add an audio component and a Custom Property Component.

Delete Component

Armature Component=>Remove Armature Component
Map Component>Remove Map Component
UI Component=>Remove UI Component
Particle Component=>Remove Particle Component
Custom Property =>Remove Custom Property Component
Audio Component>Remove Audio Component
Sprite Component=>Remove Sprite Component

Note :
If the selected node does not contain a component, the component corresponding menu item will be shielded.

Copy

  1. If no object is selected, the menu item will be masked.
  2. The keyboard shortcut Ctrl + C for multiple selection is also supported.

Paste

  1. If the object is not copied, this menu item is masked.
  2. The pasting position varies according to the mouse position.
  3. When using the keyboard shortcut Ctrl + V to paste, the current position is the pasted object replication.

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