About Cocos2d-x

Worldwide, more than 400,000 developers, including developers of 7 out of the 10 top grossing games in China, rely on Cocos2D-x to build their mobile games. Chukong Technologies, the creator and maintainer of this widely adopted open source game engine, has committed to updating the platform’s core features and adding new functionality.


» Jul 2010, cocos2d-x project launched
» Nov 2010, 1st version release as 0.7.0

» Jan 2011, 1st cocos2d-x game was released
» Feb 2011, FishingJoy ported to Android
» Jul 2011, v1.0 released
» Oct 2011, setup Xiamen Coco Software, investment by Chukong
» Nov 2011, occupied AppStore #1 and #2 top free games in China

» Mar 2012, launched cocos2d-html5
» May 2012, v2.0 release
» Jun 2012, launch Cocos Studio
» Sep 2012, occupied 6 out of the top 10 positions for top grossing games in China
» Dec 2012, acquired by Chukong

» Jan 2013, occupied 7 out of the top 10 positions for top grossing games in China, the top 5 positions for both iPhone and iPad were cocos2d-x based
» Mar 2013, 8 cocos2d-x books published
» Apr 2013, #1 grossing game in Korean Google Play Store
» Oct 2013, Author of Cocos2d-iphone joined Chukong
» Nov 2013, occupied 9 out of the top 10 positions for top grossing games in Korean Google Play Store

» Mar 2014, occupied 4 out of the top 11 positions for top grossing games on WeChat games

About Chukong

Chukong Technologies is a leading mobile entertainment platform company that drives and maintains a healthy development ecosystem, provides users with excellent digital content, and pushes the digital entertainment experience forward. Learn more at http://chukong-inc.com

Please use our Forum and Issue system for Technical Issues and feedbacks. If your query cannot be answered by the community, such as you want to partner with Cocos Engine, or want to obtain support for Tertiary education, or you are having problem accessing and using the website, please send an email to support@cocos.org