#include <CCSpriteFrameCacheHelper.h>
void addSpriteFrameFromFile |
( |
const char * |
plistPath, |
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const char * |
imagePath |
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) |
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Add sprite frame to CCSpriteFrameCache, it will save display name and it's relative image name.
var addSpriteFrameFromFile |
( |
var |
plistPath, |
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var |
imagePath |
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) |
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Add sprite frame to CCSpriteFrameCache, it will save display name and it's relative image name.
local addSpriteFrameFromFile |
( |
local |
plistPath, |
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local |
imagePath |
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) |
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Add sprite frame to CCSpriteFrameCache, it will save display name and it's relative image name.
var getTexureAtlasWithTexture |
( |
var |
texture) | |
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local getTexureAtlasWithTexture |
( |
local |
texture) | |
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var sharedSpriteFrameCacheHelper |
( |
) | |
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inlinestatic |
local sharedSpriteFrameCacheHelper |
( |
) | |
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inlinestatic |
The documentation for this class was generated from the following file: