#include <CCColliderDetector.h>
Public Member Functions | |
| ColliderDetector () | |
| ~ColliderDetector (void) | |
| virtual bool | init () |
| var | init () |
| local | init () |
| virtual bool | init (Bone *bone) |
| local | init ( local bone) |
| void | addContourData (ContourData *contourData) |
| var | addContourData ( var contourData) |
| local | addContourData ( local contourData) |
| void | addContourDataList (Array *contourDataList) |
| void | removeContourData (ContourData *contourData) |
| var | removeContourData ( var contourData) |
| local | removeContourData ( local contourData) |
| void | removeAll () |
| void | updateTransform (AffineTransform &t) |
| var | updateTransform ( var t) |
| local | updateTransform ( local t) |
| void | setActive (bool active) |
| var | setActive ( var active) |
| local | setActive ( local active) |
| bool | getActive () |
| var | getActive () |
| local | getActive () |
| Array * | getColliderBodyList () |
| local | getColliderBodyList () |
| virtual cpBody * | getBody (void) |
| getBody More... | |
| virtual void | setBody (cpBody *var) |
| setBody More... | |
| local | setBody ( local var) |
| setBody More... | |
Public Member Functions inherited from Object | |
| Object () | |
| Constructor. More... | |
| virtual | ~Object () |
| void | release () |
| Release the ownership immediately. More... | |
| void | retain () |
| Retains the ownership. More... | |
| Object * | autorelease () |
| Release the ownership sometime soon automatically. More... | |
| bool | isSingleReference () const |
| Returns a boolean value that indicates whether there is only one reference to the object. More... | |
| unsigned int | retainCount () const |
| Returns the object's current reference count. More... | |
| virtual bool | isEqual (const Object *object) |
| Returns a boolean value that indicates whether this object and a given object are equal. More... | |
| virtual void | acceptVisitor (DataVisitor &visitor) |
| virtual void | update (float dt) |
Static Public Member Functions | |
| static ColliderDetector * | create () |
| local | create () |
| static ColliderDetector * | create (Bone *bone) |
| local | create ( local bone) |
Public Attributes | |
| virtual Bone * | getBone (void)\n\n public |
| getBone More... | |
| var | getBone () |
| getBone More... | |
| local | getBone () |
| getBone More... | |
Public Attributes inherited from Object | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID More... | |
| int | _luaID |
| Lua reference id. More... | |
Protected Attributes | |
| Array * | _colliderBodyList |
| local | _colliderBodyList |
| Bone * | _bone |
| var | _bone |
| local | _bone |
| cpBody * | _body |
| bool | _active |
Protected Attributes inherited from Object | |
| unsigned int | _reference |
| count of references More... | |
| var | _reference |
| count of references More... | |
| local | _reference |
| count of references More... | |
| unsigned int | _autoReleaseCount |
| count of autorelease More... | |
| var | _autoReleaseCount |
| count of autorelease More... | |
| local | _autoReleaseCount |
| count of autorelease More... | |
| ColliderDetector | ( | ) |
| var ctor | ( | ) |
| local ColliderDetector | ( | ) |
| ~ColliderDetector | ( | void | ) |
| void addContourData | ( | ContourData * | contourData) |
| var addContourData | ( | var | contourData) |
| local addContourData | ( | local | contourData) |
| void addContourDataList | ( | Array * | contourDataList) |
| var addContourDataList | ( | var | contourDataList) |
| local addContourDataList | ( | local | contourDataList) |
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| bool getActive | ( | ) |
| var getActive | ( | ) |
| local getActive | ( | ) |
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getBody
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getBody
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getBody
| Array* getColliderBodyList | ( | ) |
| var getColliderBodyList | ( | ) |
| local getColliderBodyList | ( | ) |
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| void removeAll | ( | ) |
| var removeAll | ( | ) |
| local removeAll | ( | ) |
| void removeContourData | ( | ContourData * | contourData) |
| var removeContourData | ( | var | contourData) |
| local removeContourData | ( | local | contourData) |
| void setActive | ( | bool | active) |
| var setActive | ( | var | active) |
| local setActive | ( | local | active) |
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setBody
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setBody
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setBody
| void updateTransform | ( | AffineTransform & | t) |
| var updateTransform | ( | var | t) |
| local updateTransform | ( | local | t) |
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| virtual Bone* getBone(void)\n\n public |
getBone
setBone
| var public |
getBone
setBone
| local public |
getBone
setBone