#include <CCColliderDetector.h>
Public Member Functions | |
ColliderDetector () | |
~ColliderDetector (void) | |
virtual bool | init () |
var | init () |
local | init () |
virtual bool | init (Bone *bone) |
local | init ( local bone) |
void | addContourData (ContourData *contourData) |
var | addContourData ( var contourData) |
local | addContourData ( local contourData) |
void | addContourDataList (Array *contourDataList) |
void | removeContourData (ContourData *contourData) |
var | removeContourData ( var contourData) |
local | removeContourData ( local contourData) |
void | removeAll () |
void | updateTransform (AffineTransform &t) |
var | updateTransform ( var t) |
local | updateTransform ( local t) |
void | setActive (bool active) |
var | setActive ( var active) |
local | setActive ( local active) |
bool | getActive () |
var | getActive () |
local | getActive () |
Array * | getColliderBodyList () |
local | getColliderBodyList () |
virtual cpBody * | getBody (void) |
getBody More... | |
virtual void | setBody (cpBody *var) |
setBody More... | |
local | setBody ( local var) |
setBody More... | |
Public Member Functions inherited from Object | |
Object () | |
Constructor. More... | |
virtual | ~Object () |
void | release () |
Release the ownership immediately. More... | |
void | retain () |
Retains the ownership. More... | |
Object * | autorelease () |
Release the ownership sometime soon automatically. More... | |
bool | isSingleReference () const |
Returns a boolean value that indicates whether there is only one reference to the object. More... | |
unsigned int | retainCount () const |
Returns the object's current reference count. More... | |
virtual bool | isEqual (const Object *object) |
Returns a boolean value that indicates whether this object and a given object are equal. More... | |
virtual void | acceptVisitor (DataVisitor &visitor) |
virtual void | update (float dt) |
Static Public Member Functions | |
static ColliderDetector * | create () |
local | create () |
static ColliderDetector * | create (Bone *bone) |
local | create ( local bone) |
Public Attributes | |
virtual Bone * | getBone (void)\n\n public |
getBone More... | |
var | getBone () |
getBone More... | |
local | getBone () |
getBone More... | |
Public Attributes inherited from Object | |
unsigned int | _ID |
object id, ScriptSupport need public _ID More... | |
int | _luaID |
Lua reference id. More... | |
Protected Attributes | |
Array * | _colliderBodyList |
local | _colliderBodyList |
Bone * | _bone |
var | _bone |
local | _bone |
cpBody * | _body |
bool | _active |
Protected Attributes inherited from Object | |
unsigned int | _reference |
count of references More... | |
var | _reference |
count of references More... | |
local | _reference |
count of references More... | |
unsigned int | _autoReleaseCount |
count of autorelease More... | |
var | _autoReleaseCount |
count of autorelease More... | |
local | _autoReleaseCount |
count of autorelease More... | |
ColliderDetector | ( | ) |
var ctor | ( | ) |
local ColliderDetector | ( | ) |
~ColliderDetector | ( | void | ) |
void addContourData | ( | ContourData * | contourData) |
var addContourData | ( | var | contourData) |
local addContourData | ( | local | contourData) |
void addContourDataList | ( | Array * | contourDataList) |
var addContourDataList | ( | var | contourDataList) |
local addContourDataList | ( | local | contourDataList) |
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bool getActive | ( | ) |
var getActive | ( | ) |
local getActive | ( | ) |
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getBody
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getBody
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getBody
Array* getColliderBodyList | ( | ) |
var getColliderBodyList | ( | ) |
local getColliderBodyList | ( | ) |
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void removeAll | ( | ) |
var removeAll | ( | ) |
local removeAll | ( | ) |
void removeContourData | ( | ContourData * | contourData) |
var removeContourData | ( | var | contourData) |
local removeContourData | ( | local | contourData) |
void setActive | ( | bool | active) |
var setActive | ( | var | active) |
local setActive | ( | local | active) |
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setBody
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setBody
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setBody
void updateTransform | ( | AffineTransform & | t) |
var updateTransform | ( | var | t) |
local updateTransform | ( | local | t) |
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virtual Bone* getBone(void)\n\n public |
getBone
setBone
var public |
getBone
setBone
local public |
getBone
setBone