A helper class which inherit from. More...
Inherits TextFieldTTF, and TextFieldDelegate.
Public Member Functions | |
UICCTextField () | |
Default constructor. | |
~UICCTextField () | |
Default destructor. | |
virtual void | onEnter () override |
Event callback that is invoked every time when Node enters the 'stage'. More... | |
virtual bool | onTextFieldAttachWithIME (TextFieldTTF *pSender) override |
The callback method of IME attached on the TextField. More... | |
virtual bool | onTextFieldDetachWithIME (TextFieldTTF *pSender) override |
The callback method of IME detached on the TextField. More... | |
virtual bool | onTextFieldInsertText (TextFieldTTF *pSender, const char *text, size_t nLen) override |
The callback method of text inserted on the TextField. More... | |
virtual bool | onTextFieldDeleteBackward (TextFieldTTF *pSender, const char *delText, size_t nLen) override |
The callback method of text will be delete on the TextField. More... | |
void | insertText (const char *text, size_t len) override |
insert text | |
void | deleteBackward () override |
delete back ward | |
void | openIME () |
Open up the IME. | |
void | closeIME () |
Close the IME. | |
void | setMaxLengthEnabled (bool enable) |
Toggle enable max length limitation. More... | |
bool | isMaxLengthEnabled () const |
Query max length enable state. More... | |
void | setMaxLength (int length) |
Set maxmize length. More... | |
int | getMaxLength () const |
Get maximize length. More... | |
int | getCharCount () const |
Return the total inputed charaters. More... | |
void | setPasswordEnabled (bool enable) |
Toggle password input mode. More... | |
bool | isPasswordEnabled () const |
Query whether password input mode is enabled or not. More... | |
void | setPasswordStyleText (const std::string &styleText) |
Change password style text. More... | |
void | setPasswordText (const std::string &text) |
Set the password text content. More... | |
void | setAttachWithIME (bool attach) |
Toggle attach with IME. More... | |
bool | getAttachWithIME () const |
Query whether the IME is attached or not. More... | |
void | setDetachWithIME (bool detach) |
Toggle detach with IME. More... | |
bool | getDetachWithIME () const |
Query whether IME is detached or not. More... | |
void | setInsertText (bool insert) |
Toggle enable text insert. More... | |
bool | getInsertText () const |
Query whether insert text is enabled or not. More... | |
void | setDeleteBackward (bool deleteBackward) |
Toggle enable delete backward. More... | |
bool | getDeleteBackward () const |
Query whether delete backward is enabled or not. More... | |
Public Member Functions inherited from TextFieldTTF | |
TextFieldTTF () | |
Default constructor. | |
virtual | ~TextFieldTTF () |
Default destructor. | |
bool | initWithPlaceHolder (const std::string &placeholder, const Size &dimensions, TextHAlignment alignment, const std::string &fontName, float fontSize) |
Initializes the TextFieldTTF with a font name, alignment, dimension and font size. More... | |
bool | initWithPlaceHolder (const std::string &placeholder, const std::string &fontName, float fontSize) |
Creates a TextFieldTTF from placeholder, a fontname and font size. More... | |
virtual bool | attachWithIME () override |
Open keyboard and receive input text. More... | |
virtual bool | detachWithIME () override |
End text input and close keyboard. More... | |
var | detachWithIME () |
End text input and close keyboard. More... | |
local | detachWithIME () |
End text input and close keyboard. More... | |
int | getCharCount () const |
Query the currently inputed character count. More... | |
local | getCharCount () |
Query the currently inputed character count. More... | |
virtual const Color4B & | getColorSpaceHolder () |
Query the color of place holder. More... | |
var | getColorSpaceHolder () |
Query the color of place holder. More... | |
local | getColorSpaceHolder () |
Query the color of place holder. More... | |
virtual void | setColorSpaceHolder (const Color3B &color) |
Change input placeholder color. More... | |
local | setColorSpaceHolder ( local color) |
Change input placeholder color. More... | |
virtual void | setColorSpaceHolder (const Color4B &color) |
Change the placeholder color. More... | |
local | setColorSpaceHolder ( local color) |
Change the placeholder color. More... | |
virtual void | setTextColor (const Color4B &textColor) override |
Change the color of input text. More... | |
local | setTextColor ( local textColor) |
Change the color of input text. More... | |
virtual void | setString (const std::string &text) override |
Change input text of TextField. More... | |
local | setString ( local text) |
Change input text of TextField. More... | |
virtual const std::string & | getString () const override |
Query the input text of TextField. More... | |
local | getString () |
Query the input text of TextField. More... | |
virtual void | setPlaceHolder (const std::string &text) |
Change placeholder text. More... | |
var | setPlaceHolder ( var text) |
Change placeholder text. More... | |
local | setPlaceHolder ( local text) |
Change placeholder text. More... | |
virtual const std::string & | getPlaceHolder () const |
Query the placeholder string. More... | |
virtual void | setSecureTextEntry (bool value) |
Set enable secure text entry representation. More... | |
local | setSecureTextEntry ( local value) |
Set enable secure text entry representation. More... | |
virtual bool | isSecureTextEntry () |
Query whether the currently display mode is secure text entry or not. More... | |
virtual void | visit (Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) override |
Visits this node's children and send their render command recursively. More... | |
var | visit ( var renderer, var parentTransform, var parentFlags) |
Visits this node's children and send their render command recursively. More... | |
local | visit ( local renderer, local parentTransform, local parentFlags) |
Visits this node's children and send their render command recursively. More... | |
Public Member Functions inherited from Label | |
int | getStringNumLines () |
Get the string's display line number. More... | |
local | getStringNumLines () |
Get the string's display line number. More... | |
int | getStringLength () |
Get the string length. More... | |
local | getStringLength () |
Get the string length. More... | |
const Color4B & | getTextColor () const |
Returns the text color of the Label. | |
virtual void | enableShadow (const Color4B &shadowColor=Color4B::BLACK, const Size &offset=Size(2,-2), int blurRadius=0) |
Enable shadow effect to Label. | |
local | enableShadow ( local BLACK, local 2, local 0) |
Enable shadow effect to Label. | |
virtual void | enableOutline (const Color4B &outlineColor, int outlineSize=-1) |
Enable outline effect to Label. More... | |
virtual void | enableGlow (const Color4B &glowColor) |
Enable glow effect to Label. More... | |
virtual void | disableEffect () |
Disable all effect to Label. More... | |
virtual void | disableEffect (LabelEffect effect) |
Disable effect to Label. | |
bool | isShadowEnabled () const |
Return whether the shadow effect is enabled. | |
local | isShadowEnabled () |
Return whether the shadow effect is enabled. | |
Size | getShadowOffset () const |
Return shadow effect offset value. | |
local | getShadowOffset () |
Return shadow effect offset value. | |
float | getShadowBlurRadius () const |
Return the shadow effect blur radius. | |
local | getShadowBlurRadius () |
Return the shadow effect blur radius. | |
Color4F | getShadowColor () const |
Return the shadow effect color value. | |
int | getOutlineSize () const |
Return the outline effect size value. | |
local | getOutlineSize () |
Return the outline effect size value. | |
LabelEffect | getLabelEffectType () const |
Return current effect type. | |
local | getLabelEffectType () |
Return current effect type. | |
Color4F | getEffectColor () const |
Return current effect color vlaue. | |
local | getEffectColor () |
Return current effect color vlaue. | |
void | setAlignment (TextHAlignment hAlignment) |
Sets the Label's text horizontal alignment. More... | |
local | setAlignment ( local hAlignment) |
Sets the Label's text horizontal alignment. More... | |
TextHAlignment | getTextAlignment () const |
Returns the Label's text horizontal alignment. | |
void | setAlignment (TextHAlignment hAlignment, TextVAlignment vAlignment) |
Sets the Label's text alignment. | |
local | setAlignment ( local hAlignment, local vAlignment) |
Sets the Label's text alignment. | |
void | setHorizontalAlignment (TextHAlignment hAlignment) |
Sets the Label's text horizontal alignment. | |
TextHAlignment | getHorizontalAlignment () const |
Returns the Label's text horizontal alignment. | |
local | getHorizontalAlignment () |
Returns the Label's text horizontal alignment. | |
void | setVerticalAlignment (TextVAlignment vAlignment) |
Sets the Label's text vertical alignment. | |
local | setVerticalAlignment ( local vAlignment) |
Sets the Label's text vertical alignment. | |
TextVAlignment | getVerticalAlignment () const |
Returns the Label's text vertical alignment. | |
void | setLineBreakWithoutSpace (bool breakWithoutSpace) |
Specify what happens when a line is too long for Label. More... | |
void | setMaxLineWidth (float maxLineWidth) |
Makes the Label at most this line untransformed width. More... | |
float | getMaxLineWidth () |
Return the maximize line width. More... | |
void | setBMFontSize (float fontSize) |
Change font size of label type BMFONT Note: This function only scale the BMFONT letter to mimic the font size change effect. More... | |
float | getBMFontSize () const |
Return the user define BMFont size. More... | |
void | enableWrap (bool enable) |
Toggle wrap option of the label. More... | |
bool | isWrapEnabled () const |
Query the wrap is enabled or not. More... | |
void | setOverflow (Overflow overflow) |
Change the label's Overflow type, currently only TTF and BMFont support all the valid Overflow type. More... | |
Overflow | getOverflow () const |
Query the label's Overflow type. More... | |
void | setWidth (float width) |
Makes the Label exactly this untransformed width. More... | |
float | getWidth () const |
Get the label width. More... | |
void | setHeight (float height) |
Makes the Label exactly this untransformed height. More... | |
local | setHeight ( local height) |
Makes the Label exactly this untransformed height. More... | |
float | getHeight () const |
Get the label height. More... | |
local | getHeight () |
Get the label height. More... | |
void | setDimensions (float width, float height) |
Sets the untransformed size of the Label in a more efficient way. | |
local | setDimensions ( local width, local height) |
Sets the untransformed size of the Label in a more efficient way. | |
const Size & | getDimensions () const |
Get the dimension of label. More... | |
virtual void | updateContent () |
Update content immediately. | |
local | updateContent () |
Update content immediately. | |
virtual Sprite * | getLetter (int lettetIndex) |
Provides a way to treats each character like a Sprite. More... | |
void | setClipMarginEnabled (bool clipEnabled) |
Makes the Label to clip upper and lower margin for reduce height of Label. | |
bool | isClipMarginEnabled () const |
Determines whether clipping upper and lower margin of label. More... | |
local | isClipMarginEnabled () |
Determines whether clipping upper and lower margin of label. More... | |
void | setLineHeight (float height) |
Sets the line height of the Label. More... | |
local | setLineHeight ( local height) |
Sets the line height of the Label. More... | |
float | getLineHeight () const |
Returns the line height of this Label. More... | |
local | getLineHeight () |
Returns the line height of this Label. More... | |
void | setAdditionalKerning (float space) |
Sets the additional kerning of the Label. More... | |
local | setAdditionalKerning ( local space) |
Sets the additional kerning of the Label. More... | |
float | getAdditionalKerning () const |
Returns the additional kerning of the Label. More... | |
local | getAdditionalKerning () |
Returns the additional kerning of the Label. More... | |
FontAtlas * | getFontAtlas () |
Get the font atlas A FontAtlas pointer. | |
local | getFontAtlas () |
Get the font atlas A FontAtlas pointer. | |
virtual std::string | getDescription () const override |
Gets the description string. More... | |
local | getDescription () |
Gets the description string. More... | |
virtual const Size & | getContentSize () const override |
Returns the untransformed size of the node. More... | |
local | getContentSize () |
Returns the untransformed size of the node. More... | |
virtual Rect | getBoundingBox () const override |
Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More... | |
local | getBoundingBox () |
Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More... | |
virtual void | draw (Renderer *renderer, const Mat4 &transform, uint32_t flags) override |
Override this method to draw your own node. More... | |
local | draw ( local renderer, local transform, local flags) |
Override this method to draw your own node. More... | |
virtual void | removeAllChildrenWithCleanup (bool cleanup) override |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
local | removeAllChildrenWithCleanup ( local cleanup) |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
virtual void | removeChild (Node *child, bool cleanup=true) override |
Removes a child from the container. More... | |
local | removeChild ( local child, local true) |
Removes a child from the container. More... | |
virtual void | setGlobalZOrder (float globalZOrder) override |
Defines the oder in which the nodes are renderer. More... | |
local | setGlobalZOrder ( local globalZOrder) |
Defines the oder in which the nodes are renderer. More... | |
virtual bool | setTTFConfig (const TTFConfig &ttfConfig) |
Sets a new TTF configuration to Label. | |
virtual const TTFConfig & | getTTFConfig () const |
Returns the TTF configuration object used by the Label. | |
virtual bool | setBMFontFilePath (const std::string &bmfontFilePath, const Vec2 &imageOffset=Vec2::ZERO, float fontSize=0) |
Sets a new bitmap font to Label. | |
const std::string & | getBMFontFilePath () const |
Returns the bitmap font used by the Label. | |
virtual bool | setCharMap (const std::string &charMapFile, int itemWidth, int itemHeight, int startCharMap) |
Sets a new char map configuration to Label. | |
virtual bool | setCharMap (Texture2D *texture, int itemWidth, int itemHeight, int startCharMap) |
Sets a new char map configuration to Label. | |
local | setCharMap ( local texture, local itemWidth, local itemHeight, local startCharMap) |
Sets a new char map configuration to Label. | |
virtual bool | setCharMap (const std::string &plistFile) |
Sets a new char map configuration to Label. | |
virtual void | setSystemFontName (const std::string &font) |
Sets a new system font to Label. More... | |
local | setSystemFontName ( local font) |
Sets a new system font to Label. More... | |
virtual const std::string & | getSystemFontName () const |
Returns the system font used by the Label. | |
local | getSystemFontName () |
Returns the system font used by the Label. | |
virtual void | setSystemFontSize (float fontSize) |
local | setSystemFontSize ( local fontSize) |
virtual float | getSystemFontSize () const |
Returns the bitmap font path used by the Label. | |
local | getSystemFontSize () |
Returns the bitmap font path used by the Label. | |
virtual void | requestSystemFontRefresh () |
local | requestSystemFontRefresh () |
Public Member Functions inherited from Node | |
virtual bool | isRunning () const |
Returns whether or not the node is "running". More... | |
var | isRunning () |
Returns whether or not the node is "running". More... | |
local | isRunning () |
Returns whether or not the node is "running". More... | |
void | scheduleUpdateWithPriorityLua (int handler, int priority) |
Schedules for lua script. More... | |
local | scheduleUpdateWithPriorityLua ( local handler, local priority) |
Schedules for lua script. More... | |
virtual void | cleanup () |
Stops and removes all running actions and schedulers. | |
var | cleanup () |
Stops and removes all running actions and schedulers. | |
local | cleanup () |
Stops and removes all running actions and schedulers. | |
virtual Scene * | getScene () const |
Returns the Scene that contains the Node. More... | |
virtual Rect | boundingBox () const |
local | boundingBox () |
virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
Set event dispatcher for node. More... | |
virtual EventDispatcher * | getEventDispatcher () const |
Get the event dispatcher. More... | |
local | getEventDispatcher () |
Get the event dispatcher. More... | |
void | setPhysicsBody (PhysicsBody *body) |
Set the PhysicsBody that let the sprite effect with physics. More... | |
PhysicsBody * | getPhysicsBody () const |
Get the PhysicsBody the sprite have. More... | |
void | removeFromPhysicsWorld () |
Remove this node from physics world. More... | |
var | removeFromPhysicsWorld () |
Remove this node from physics world. More... | |
local | removeFromPhysicsWorld () |
Remove this node from physics world. More... | |
void | updateTransformFromPhysics (const Mat4 &parentTransform, uint32_t parentFlags) |
Update the transform matrix from physics. | |
var | updateTransformFromPhysics ( var parentTransform, var parentFlags) |
Update the transform matrix from physics. | |
local | updateTransformFromPhysics ( local parentTransform, local parentFlags) |
Update the transform matrix from physics. | |
virtual void | updatePhysicsBodyTransform (const Mat4 &parentTransform, uint32_t parentFlags, float parentScaleX, float parentScaleY) |
Update physics body transform matrix. | |
var | updatePhysicsBodyTransform ( var parentTransform, var parentFlags, var parentScaleX, var parentScaleY) |
Update physics body transform matrix. | |
local | updatePhysicsBodyTransform ( local parentTransform, local parentFlags, local parentScaleX, local parentScaleY) |
Update physics body transform matrix. | |
unsigned short | getCameraMask () const |
get & set camera mask, the node is visible by the camera whose camera flag & node's camera mask is true | |
virtual void | setLocalZOrder (int localZOrder) |
LocalZOrder is the 'key' used to sort the node relative to its siblings. More... | |
virtual void | setZOrder (int localZOrder) |
virtual void | _setLocalZOrder (int z) |
local | _setLocalZOrder ( local z) |
virtual int | getLocalZOrder () const |
Gets the local Z order of this node. More... | |
var | getLocalZOrder () |
Gets the local Z order of this node. More... | |
local | getLocalZOrder () |
Gets the local Z order of this node. More... | |
virtual int | getZOrder () const |
virtual float | getGlobalZOrder () const |
Returns the Node's Global Z Order. More... | |
virtual void | setScaleX (float scaleX) |
Sets the scale (x) of the node. More... | |
local | setScaleX ( local scaleX) |
Sets the scale (x) of the node. More... | |
virtual float | getScaleX () const |
Returns the scale factor on X axis of this node The scale factor on X axis. | |
virtual void | setScaleY (float scaleY) |
Sets the scale (y) of the node. More... | |
local | setScaleY ( local scaleY) |
Sets the scale (y) of the node. More... | |
virtual float | getScaleY () const |
Returns the scale factor on Y axis of this node The scale factor on Y axis. | |
virtual void | setScaleZ (float scaleZ) |
Changes the scale factor on Z axis of this node. More... | |
local | setScaleZ ( local scaleZ) |
Changes the scale factor on Z axis of this node. More... | |
virtual float | getScaleZ () const |
Returns the scale factor on Z axis of this node The scale factor on Z axis. | |
virtual void | setScale (float scale) |
Sets the scale (x,y,z) of the node. More... | |
local | setScale ( local scale) |
Sets the scale (x,y,z) of the node. More... | |
virtual float | getScale () const |
Gets the scale factor of the node, when X and Y have the same scale factor. More... | |
virtual void | setScale (float scaleX, float scaleY) |
Sets the scale (x,y) of the node. More... | |
local | setScale ( local scaleX, local scaleY) |
Sets the scale (x,y) of the node. More... | |
virtual void | setPosition (const Vec2 &position) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual void | setNormalizedPosition (const Vec2 &position) |
Sets the position (x,y) using values between 0 and 1. More... | |
var | setNormalizedPosition ( var position) |
Sets the position (x,y) using values between 0 and 1. More... | |
local | setNormalizedPosition ( local position) |
Sets the position (x,y) using values between 0 and 1. More... | |
virtual const Vec2 & | getPosition () const |
Gets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual const Vec2 & | getNormalizedPosition () const |
Returns the normalized position. More... | |
virtual void | setPosition (float x, float y) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
var | setPosition ( var x, var y) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
local | setPosition ( local x, local y) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual void | getPosition (float *x, float *y) const |
Gets position in a more efficient way, returns two number instead of a Vec2 object. More... | |
virtual void | setPositionX (float x) |
Sets the x coordinate of the node in its parent's coordinate system. More... | |
virtual float | getPositionX (void) const |
Gets the x coordinate of the node in its parent's coordinate system. More... | |
virtual void | setPositionY (float y) |
Sets the y coordinate of the node in its parent's coordinate system. More... | |
virtual float | getPositionY (void) const |
Gets the y coordinate of the node in its parent's coordinate system. More... | |
virtual void | setPosition3D (const Vec3 &position) |
Sets the position (X, Y, and Z) in its parent's coordinate system. More... | |
virtual Vec3 | getPosition3D () const |
Returns the position (X,Y,Z) in its parent's coordinate system. More... | |
virtual void | setPositionZ (float positionZ) |
Sets the 'z' coordinate in the position. More... | |
local | setPositionZ ( local positionZ) |
Sets the 'z' coordinate in the position. More... | |
virtual void | setVertexZ (float vertexZ) |
virtual float | getPositionZ () const |
Gets position Z coordinate of this node. More... | |
var | getVertexZ () |
Gets position Z coordinate of this node. More... | |
local | getPositionZ () |
Gets position Z coordinate of this node. More... | |
virtual float | getVertexZ () const |
virtual void | setSkewX (float skewX) |
Changes the X skew angle of the node in degrees. More... | |
local | setSkewX ( local skewX) |
Changes the X skew angle of the node in degrees. More... | |
virtual float | getSkewX () const |
Returns the X skew angle of the node in degrees. More... | |
var | getSkewX () |
Returns the X skew angle of the node in degrees. More... | |
local | getSkewX () |
Returns the X skew angle of the node in degrees. More... | |
virtual void | setSkewY (float skewY) |
Changes the Y skew angle of the node in degrees. More... | |
local | setSkewY ( local skewY) |
Changes the Y skew angle of the node in degrees. More... | |
virtual float | getSkewY () const |
Returns the Y skew angle of the node in degrees. More... | |
var | getSkewY () |
Returns the Y skew angle of the node in degrees. More... | |
local | getSkewY () |
Returns the Y skew angle of the node in degrees. More... | |
virtual void | setAnchorPoint (const Vec2 &anchorPoint) |
Sets the anchor point in percent. More... | |
local | setAnchorPoint ( local anchorPoint) |
Sets the anchor point in percent. More... | |
virtual const Vec2 & | getAnchorPoint () const |
Returns the anchor point in percent. More... | |
virtual const Vec2 & | getAnchorPointInPoints () const |
Returns the anchorPoint in absolute pixels. More... | |
virtual void | setContentSize (const Size &contentSize) |
Sets the untransformed size of the node. More... | |
var | setContentSize ( var contentSize) |
Sets the untransformed size of the node. More... | |
local | setContentSize ( local contentSize) |
Sets the untransformed size of the node. More... | |
virtual void | setVisible (bool visible) |
Sets whether the node is visible. More... | |
local | setVisible ( local visible) |
Sets whether the node is visible. More... | |
virtual bool | isVisible () const |
Determines if the node is visible. More... | |
virtual void | setRotation (float rotation) |
Sets the rotation (angle) of the node in degrees. More... | |
local | setRotation ( local rotation) |
Sets the rotation (angle) of the node in degrees. More... | |
virtual float | getRotation () const |
Returns the rotation of the node in degrees. More... | |
var | getRotation () |
Returns the rotation of the node in degrees. More... | |
local | getRotation () |
Returns the rotation of the node in degrees. More... | |
virtual void | setRotation3D (const Vec3 &rotation) |
Sets the rotation (X,Y,Z) in degrees. More... | |
local | setRotation3D ( local rotation) |
Sets the rotation (X,Y,Z) in degrees. More... | |
virtual Vec3 | getRotation3D () const |
Returns the rotation (X,Y,Z) in degrees. More... | |
virtual void | setRotationQuat (const Quaternion &quat) |
Set rotation by quaternion. More... | |
local | setRotationQuat ( local quat) |
Set rotation by quaternion. More... | |
virtual Quaternion | getRotationQuat () const |
Return the rotation by quaternion, Note that when _rotationZ_X == _rotationZ_Y, the returned quaternion equals to RotationZ_X * RotationY * RotationX, The rotation in quaternion. | |
virtual void | setRotationSkewX (float rotationX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
local | setRotationSkewX ( local rotationX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
virtual void | setRotationX (float rotationX) |
var | setRotationX ( var rotationX) |
local | setRotationX ( local rotationX) |
virtual float | getRotationSkewX () const |
Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
local | getRotationSkewX () |
Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
virtual float | getRotationX () const |
virtual void | setRotationSkewY (float rotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
local | setRotationSkewY ( local rotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual void | setRotationY (float rotationY) |
local | setRotationY ( local rotationY) |
virtual float | getRotationSkewY () const |
Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
local | getRotationSkewY () |
Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual float | getRotationY () const |
void | setOrderOfArrival (int orderOfArrival) |
Sets the arrival order when this node has a same ZOrder with other children. More... | |
int | getOrderOfArrival () const |
Returns the arrival order, indicates which children is added previously. More... | |
void | setGLServerState (int serverState) |
var | setGLServerState ( var serverState) |
int | getGLServerState () const |
var | getGLServerState () |
virtual void | ignoreAnchorPointForPosition (bool ignore) |
Sets whether the anchor point will be (0,0) when you position this node. More... | |
virtual bool | isIgnoreAnchorPointForPosition () const |
Gets whether the anchor point will be (0,0) when you position this node. More... | |
virtual void | addChild (Node *child) |
Adds a child to the container with z-order as 0. More... | |
var | addChild ( var child) |
Adds a child to the container with z-order as 0. More... | |
local | addChild ( local child) |
Adds a child to the container with z-order as 0. More... | |
virtual void | addChild (Node *child, int localZOrder) |
Adds a child to the container with a local z-order. More... | |
local | addChild ( local child, local localZOrder) |
Adds a child to the container with a local z-order. More... | |
virtual void | addChild (Node *child, int localZOrder, int tag) |
Adds a child to the container with z order and tag. More... | |
local | addChild ( local child, local localZOrder, local tag) |
Adds a child to the container with z order and tag. More... | |
virtual void | addChild (Node *child, int localZOrder, const std::string &name) |
Adds a child to the container with z order and tag. More... | |
local | addChild ( local child, local localZOrder, local name) |
Adds a child to the container with z order and tag. More... | |
virtual Node * | getChildByTag (int tag) const |
Gets a child from the container with its tag. More... | |
template<typename T > | |
T | getChildByTag (int tag) const |
Gets a child from the container with its tag that can be cast to Type T. More... | |
template<typename T > | |
var | getChildByTag ( var tag) |
Gets a child from the container with its tag that can be cast to Type T. More... | |
template<typename T > | |
local | getChildByTag ( local tag) |
Gets a child from the container with its tag that can be cast to Type T. More... | |
virtual Node * | getChildByName (const std::string &name) const |
Gets a child from the container with its name. More... | |
template<typename T > | |
T | getChildByName (const std::string &name) const |
Gets a child from the container with its name that can be cast to Type T. More... | |
virtual void | enumerateChildren (const std::string &name, std::function< bool(Node *node)> callback) const |
Search the children of the receiving node to perform processing for nodes which share a name. More... | |
virtual Vector< Node * > & | getChildren () |
Returns the array of the node's children. More... | |
local | getChildren () |
Returns the array of the node's children. More... | |
virtual const Vector< Node * > & | getChildren () const |
local | getChildren () |
virtual ssize_t | getChildrenCount () const |
Returns the amount of children. More... | |
var | getChildrenCount () |
Returns the amount of children. More... | |
local | getChildrenCount () |
Returns the amount of children. More... | |
virtual void | setParent (Node *parent) |
Sets the parent node. More... | |
local | setParent ( local parent) |
Sets the parent node. More... | |
virtual Node * | getParent () |
Returns a pointer to the parent node. More... | |
virtual const Node * | getParent () const |
var | getParent () |
local | getParent () |
virtual void | removeFromParent () |
Removes this node itself from its parent node with a cleanup. More... | |
var | removeFromParent () |
Removes this node itself from its parent node with a cleanup. More... | |
local | removeFromParent () |
Removes this node itself from its parent node with a cleanup. More... | |
virtual void | removeFromParentAndCleanup (bool cleanup) |
Removes this node itself from its parent node. More... | |
local | removeFromParent ( local cleanup) |
Removes this node itself from its parent node. More... | |
virtual void | removeChildByTag (int tag, bool cleanup=true) |
Removes a child from the container by tag value. More... | |
var | removeChildByTag ( var tag, var true) |
Removes a child from the container by tag value. More... | |
local | removeChildByTag ( local tag, local true) |
Removes a child from the container by tag value. More... | |
virtual void | removeChildByName (const std::string &name, bool cleanup=true) |
Removes a child from the container by tag value. More... | |
var | removeChildByName ( var name, var true) |
Removes a child from the container by tag value. More... | |
local | removeChildByName ( local name, local true) |
Removes a child from the container by tag value. More... | |
virtual void | removeAllChildren () |
Removes all children from the container with a cleanup. | |
var | removeAllChildren () |
Removes all children from the container with a cleanup. | |
local | removeAllChildren () |
Removes all children from the container with a cleanup. | |
virtual void | reorderChild (Node *child, int localZOrder) |
Reorders a child according to a new z value. More... | |
virtual void | sortAllChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
local | sortAllChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
virtual int | getTag () const |
Returns a tag that is used to identify the node easily. More... | |
var | getTag () |
Returns a tag that is used to identify the node easily. More... | |
local | getTag () |
Returns a tag that is used to identify the node easily. More... | |
virtual void | setTag (int tag) |
Changes the tag that is used to identify the node easily. More... | |
local | setTag ( local tag) |
Changes the tag that is used to identify the node easily. More... | |
virtual const std::string & | getName () const |
Returns a string that is used to identify the node. More... | |
local | getName () |
Returns a string that is used to identify the node. More... | |
virtual void | setName (const std::string &name) |
Changes the name that is used to identify the node easily. More... | |
var | setName ( var name) |
Changes the name that is used to identify the node easily. More... | |
local | setName ( local name) |
Changes the name that is used to identify the node easily. More... | |
virtual void * | getUserData () |
Returns a custom user data pointer. More... | |
virtual const void * | getUserData () const |
virtual void | setUserData (void *userData) |
Sets a custom user data pointer. More... | |
virtual Ref * | getUserObject () |
Returns a user assigned Object. More... | |
virtual const Ref * | getUserObject () const |
virtual void | setUserObject (Ref *userObject) |
Returns a user assigned Object. More... | |
local | setUserObject ( local userObject) |
Returns a user assigned Object. More... | |
GLProgram * | getGLProgram () const |
Return the GLProgram (shader) currently used for this node. More... | |
var | getGLProgram () |
Return the GLProgram (shader) currently used for this node. More... | |
local | getGLProgram () |
Return the GLProgram (shader) currently used for this node. More... | |
GLProgram * | getShaderProgram () const |
var | getShaderProgram () |
local | getShaderProgram () |
virtual void | setGLProgram (GLProgram *glprogram) |
Sets the shader program for this node. More... | |
local | setGLProgram ( local glprogram) |
Sets the shader program for this node. More... | |
void | setShaderProgram (GLProgram *glprogram) |
var | setShaderProgram ( var glprogram) |
local | setShaderProgram ( local glprogram) |
GLProgramState * | getGLProgramState () const |
Return the GLProgramState currently used for this node. More... | |
var | getGLProgramState () |
Return the GLProgramState currently used for this node. More... | |
local | getGLProgramState () |
Return the GLProgramState currently used for this node. More... | |
virtual void | setGLProgramState (GLProgramState *glProgramState) |
Set the GLProgramState for this node. More... | |
local | setGLProgramState ( local glProgramState) |
Set the GLProgramState for this node. More... | |
virtual void | onEnterTransitionDidFinish () |
Event callback that is invoked when the Node enters in the 'stage'. More... | |
virtual void | onExit () |
Event callback that is invoked every time the Node leaves the 'stage'. More... | |
virtual void | onExitTransitionDidStart () |
Event callback that is called every time the Node leaves the 'stage'. More... | |
virtual void | setActionManager (ActionManager *actionManager) |
Sets the ActionManager object that is used by all actions. More... | |
var | setActionManager ( var actionManager) |
Sets the ActionManager object that is used by all actions. More... | |
local | setActionManager ( local actionManager) |
Sets the ActionManager object that is used by all actions. More... | |
virtual ActionManager * | getActionManager () |
Gets the ActionManager object that is used by all actions. More... | |
local | getActionManager () |
Gets the ActionManager object that is used by all actions. More... | |
virtual const ActionManager * | getActionManager () const |
local | getActionManager () |
virtual Action * | runAction (Action *action) |
Executes an action, and returns the action that is executed. More... | |
var | runAction ( var action) |
Executes an action, and returns the action that is executed. More... | |
local | runAction ( local action) |
Executes an action, and returns the action that is executed. More... | |
void | stopAllActions () |
Stops and removes all actions from the running action list . | |
var | stopAllActions () |
Stops and removes all actions from the running action list . | |
local | stopAllActions () |
Stops and removes all actions from the running action list . | |
void | stopAction (Action *action) |
Stops and removes an action from the running action list. More... | |
var | stopAction ( var action) |
Stops and removes an action from the running action list. More... | |
local | stopAction ( local action) |
Stops and removes an action from the running action list. More... | |
void | stopActionByTag (int tag) |
Removes an action from the running action list by its tag. More... | |
var | stopActionByTag ( var tag) |
Removes an action from the running action list by its tag. More... | |
local | stopActionByTag ( local tag) |
Removes an action from the running action list by its tag. More... | |
void | stopAllActionsByTag (int tag) |
Removes all actions from the running action list by its tag. More... | |
var | stopAllActionsByTag ( var tag) |
Removes all actions from the running action list by its tag. More... | |
local | stopAllActionsByTag ( local tag) |
Removes all actions from the running action list by its tag. More... | |
void | stopActionsByFlags (unsigned int flags) |
Removes all actions from the running action list by its flags. More... | |
Action * | getActionByTag (int tag) |
Gets an action from the running action list by its tag. More... | |
ssize_t | getNumberOfRunningActions () const |
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
ssize_t | numberOfRunningActions () const |
local | numberOfRunningActions () |
virtual void | setScheduler (Scheduler *scheduler) |
Sets a Scheduler object that is used to schedule all "updates" and timers. More... | |
virtual Scheduler * | getScheduler () |
Gets a Sheduler object. More... | |
virtual const Scheduler * | getScheduler () const |
local | getScheduler () |
bool | isScheduled (SEL_SCHEDULE selector) |
Checks whether a selector is scheduled. More... | |
bool | isScheduled (const std::string &key) |
Checks whether a lambda function is scheduled. More... | |
void | scheduleUpdate (void) |
Schedules the "update" method. More... | |
void | scheduleUpdateWithPriority (int priority) |
Schedules the "update" method with a custom priority. More... | |
void | unscheduleUpdate (void) |
void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
Schedules a custom selector. More... | |
void | schedule (SEL_SCHEDULE selector, float interval) |
Schedules a custom selector with an interval time in seconds. More... | |
void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
Schedules a selector that runs only once, with a delay of 0 or larger The SEL_SCHEDULE selector to be scheduled. More... | |
void | scheduleOnce (const std::function< void(float)> &callback, float delay, const std::string &key) |
Schedules a lambda function that runs only once, with a delay of 0 or larger The lambda function to be scheduled. More... | |
void | schedule (SEL_SCHEDULE selector) |
Schedules a custom selector, the scheduled selector will be ticked every frame. More... | |
void | schedule (const std::function< void(float)> &callback, const std::string &key) |
Schedules a lambda function. More... | |
void | schedule (const std::function< void(float)> &callback, float interval, const std::string &key) |
Schedules a lambda function. More... | |
void | schedule (const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, const std::string &key) |
Schedules a lambda function. More... | |
var | schedule ( var callback, var interval, var repeat, var delay, var key) |
Schedules a lambda function. More... | |
void | unschedule (SEL_SCHEDULE selector) |
Unschedules a custom selector. More... | |
var | unschedule ( var selector) |
Unschedules a custom selector. More... | |
void | unschedule (const std::string &key) |
Unschedules a lambda function. More... | |
var | unschedule ( var key) |
Unschedules a lambda function. More... | |
void | unscheduleAllCallbacks () |
Unschedule all scheduled selectors and lambda functions: custom selectors, and the 'update' selector and lambda functions. | |
var | unscheduleAllCallbacks () |
Unschedule all scheduled selectors and lambda functions: custom selectors, and the 'update' selector and lambda functions. | |
void | unscheduleAllSelectors () |
var | unscheduleAllSelectors () |
local | unscheduleAllSelectors () |
virtual void | resume (void) |
Resumes all scheduled selectors, actions and event listeners. More... | |
local | resume () |
Resumes all scheduled selectors, actions and event listeners. More... | |
virtual void | pause (void) |
Pauses all scheduled selectors, actions and event listeners. More... | |
local | pause () |
Pauses all scheduled selectors, actions and event listeners. More... | |
void | resumeSchedulerAndActions () |
Resumes all scheduled selectors, actions and event listeners. More... | |
void | pauseSchedulerAndActions () |
Pauses all scheduled selectors, actions and event listeners. More... | |
var | pauseSchedulerAndActions () |
Pauses all scheduled selectors, actions and event listeners. More... | |
local | pauseSchedulerAndActions () |
Pauses all scheduled selectors, actions and event listeners. More... | |
virtual void | update (float delta) |
Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". | |
var | update ( var delta) |
Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". | |
local | update ( local delta) |
Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". | |
virtual void | updateTransform () |
Calls children's updateTransform() method recursively. More... | |
virtual const Mat4 & | getNodeToParentTransform () const |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
virtual AffineTransform | getNodeToParentAffineTransform () const |
local | getNodeToParentAffineTransform () |
virtual Mat4 | getNodeToParentTransform (Node *ancestor) const |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
local | getNodeToParentTransform ( local ancestor) |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
virtual AffineTransform | getNodeToParentAffineTransform (Node *ancestor) const |
Returns the affine transform matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
local | getNodeToParentAffineTransform ( local ancestor) |
Returns the affine transform matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
virtual void | setNodeToParentTransform (const Mat4 &transform) |
Sets the transformation matrix manually. More... | |
var | setNodeToParentTransform ( var transform) |
Sets the transformation matrix manually. More... | |
local | setNodeToParentTransform ( local transform) |
Sets the transformation matrix manually. More... | |
virtual AffineTransform | nodeToParentTransform () const |
local | nodeToParentTransform () |
virtual const Mat4 & | getParentToNodeTransform () const |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
var | getParentToNodeTransform () |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
local | getParentToNodeTransform () |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
virtual AffineTransform | getParentToNodeAffineTransform () const |
local | getParentToNodeAffineTransform () |
virtual AffineTransform | parentToNodeTransform () const |
local | parentToNodeTransform () |
virtual Mat4 | getNodeToWorldTransform () const |
Returns the world affine transform matrix. More... | |
var | getNodeToWorldTransform () |
Returns the world affine transform matrix. More... | |
local | getNodeToWorldTransform () |
Returns the world affine transform matrix. More... | |
virtual AffineTransform | getNodeToWorldAffineTransform () const |
local | getNodeToWorldAffineTransform () |
virtual AffineTransform | nodeToWorldTransform () const |
local | nodeToWorldTransform () |
virtual Mat4 | getWorldToNodeTransform () const |
Returns the inverse world affine transform matrix. More... | |
var | getWorldToNodeTransform () |
Returns the inverse world affine transform matrix. More... | |
local | getWorldToNodeTransform () |
Returns the inverse world affine transform matrix. More... | |
virtual AffineTransform | getWorldToNodeAffineTransform () const |
local | getWorldToNodeAffineTransform () |
virtual AffineTransform | worldToNodeTransform () const |
local | worldToNodeTransform () |
Vec2 | convertToNodeSpace (const Vec2 &worldPoint) const |
Converts a Vec2 to node (local) space coordinates. More... | |
Vec2 | convertToWorldSpace (const Vec2 &nodePoint) const |
Converts a Vec2 to world space coordinates. More... | |
Vec2 | convertToNodeSpaceAR (const Vec2 &worldPoint) const |
Converts a Vec2 to node (local) space coordinates. More... | |
Vec2 | convertToWorldSpaceAR (const Vec2 &nodePoint) const |
Converts a local Vec2 to world space coordinates.The result is in Points. More... | |
Vec2 | convertTouchToNodeSpace (Touch *touch) const |
Convenience methods which take a Touch instead of Vec2. More... | |
var | convertTouchToNodeSpace ( var touch) |
Convenience methods which take a Touch instead of Vec2. More... | |
local | convertTouchToNodeSpace ( local touch) |
Convenience methods which take a Touch instead of Vec2. More... | |
Vec2 | convertTouchToNodeSpaceAR (Touch *touch) const |
Converts a Touch (world coordinates) into a local coordinate. More... | |
void | setAdditionalTransform (Mat4 *additionalTransform) |
Sets an additional transform matrix to the node. More... | |
void | setAdditionalTransform (const AffineTransform &additionalTransform) |
var | setAdditionalTransform ( var additionalTransform) |
local | setAdditionalTransform ( local additionalTransform) |
Component * | getComponent (const std::string &name) |
Gets a component by its name. More... | |
var | getComponent ( var name) |
Gets a component by its name. More... | |
local | getComponent ( local name) |
Gets a component by its name. More... | |
virtual bool | addComponent (Component *component) |
Adds a component. More... | |
virtual bool | removeComponent (const std::string &name) |
Removes a component by its name. More... | |
local | removeComponent ( local name) |
Removes a component by its name. More... | |
virtual bool | removeComponent (Component *component) |
Removes a component by its pointer. More... | |
local | removeComponent ( local component) |
Removes a component by its pointer. More... | |
virtual void | removeAllComponents () |
Removes all components. | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
local | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
local | getReferenceCount () |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. | |
Public Member Functions inherited from IMEDelegate | |
virtual | ~IMEDelegate () |
Default destructor. | |
Public Member Functions inherited from TextFieldDelegate | |
virtual | ~TextFieldDelegate () |
Destructor for TextFieldDelegate. | |
local | ~TextFieldDelegate () |
Destructor for TextFieldDelegate. | |
virtual bool | onVisit (TextFieldTTF *sender, Renderer *renderer, const Mat4 &transform, uint32_t flags) |
The callback method of the TextField will be drawn. More... | |
Static Public Member Functions | |
static UICCTextField * | create (const std::string &placeholder, const std::string &fontName, float fontSize) |
Create a UICCTextField intance with a placeholder, a fontName and a fontSize. More... | |
Static Public Member Functions inherited from TextFieldTTF | |
static TextFieldTTF * | textFieldWithPlaceHolder (const std::string &placeholder, const Size &dimensions, TextHAlignment alignment, const std::string &fontName, float fontSize) |
Creates a TextFieldTTF from placeholder, a fontname, alignment, dimension and font size. More... | |
local | textFieldWithPlaceHolder ( local placeholder, local dimensions, local alignment, local fontName, local fontSize) |
Creates a TextFieldTTF from placeholder, a fontname, alignment, dimension and font size. More... | |
static TextFieldTTF * | textFieldWithPlaceHolder (const std::string &placeholder, const std::string &fontName, float fontSize) |
Creates a TextFieldTTF from placeholder, a fontname and font size. More... | |
Static Public Member Functions inherited from Label | |
static Label * | create () |
Allocates and initializes a Label, with default settings. More... | |
local | create () |
Allocates and initializes a Label, with default settings. More... | |
static Label * | createWithSystemFont (const std::string &text, const std::string &font, float fontSize, const Size &dimensions=Size::ZERO, TextHAlignment hAlignment=TextHAlignment::LEFT, TextVAlignment vAlignment=TextVAlignment::TOP) |
Allocates and initializes a Label, base on platform-dependent API. More... | |
static Label * | createWithTTF (const std::string &text, const std::string &fontFilePath, float fontSize, const Size &dimensions=Size::ZERO, TextHAlignment hAlignment=TextHAlignment::LEFT, TextVAlignment vAlignment=TextVAlignment::TOP) |
Allocates and initializes a Label, based on FreeType2. More... | |
local | createWithTTF ( local text, local fontFilePath, local fontSize, local ZERO, local LEFT, local TOP) |
Allocates and initializes a Label, based on FreeType2. More... | |
static Label * | createWithTTF (const TTFConfig &ttfConfig, const std::string &text, TextHAlignment hAlignment=TextHAlignment::LEFT, int maxLineWidth=0) |
Allocates and initializes a Label, base on FreeType2. More... | |
local | createWithTTF ( local ttfConfig, local text, local LEFT, local 0) |
Allocates and initializes a Label, base on FreeType2. More... | |
static Label * | createWithBMFont (const std::string &bmfontPath, const std::string &text, const TextHAlignment &hAlignment=TextHAlignment::LEFT, int maxLineWidth=0, const Vec2 &imageOffset=Vec2::ZERO) |
Allocates and initializes a Label, with a bitmap font file. More... | |
local | createWithBMFont ( local bmfontPath, local text, local LEFT, local 0, local ZERO) |
Allocates and initializes a Label, with a bitmap font file. More... | |
static Label * | createWithCharMap (const std::string &charMapFile, int itemWidth, int itemHeight, int startCharMap) |
Allocates and initializes a Label, with char map configuration. More... | |
static Label * | createWithCharMap (Texture2D *texture, int itemWidth, int itemHeight, int startCharMap) |
Allocates and initializes a Label, with char map configuration. More... | |
static Label * | createWithCharMap (const std::string &plistFile) |
Allocates and initializes a Label, with char map configuration. More... | |
Static Public Member Functions inherited from Node | |
static Node * | create () |
Allocates and initializes a node. More... | |
var | create () |
Allocates and initializes a node. More... | |
local | create () |
Allocates and initializes a node. More... | |
Additional Inherited Members | |
Public Types inherited from Label | |
enum | Overflow { , SHRINK, CLAMP, RESIZE_HEIGHT } |
Public Attributes inherited from Ref | |
unsigned int | _ID |
object id, ScriptSupport need public _ID | |
local | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
local | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
local | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
local | _rooted |
When true, it means that the object was already rooted. | |
bool | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
local | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
Static Public Attributes inherited from Node | |
static const int | INVALID_TAG = -1 |
Default tag used for all the nodes. | |
var | INVALID_TAG = -1 |
Default tag used for all the nodes. | |
local | INVALID_TAG = -1 |
Default tag used for all the nodes. | |
Protected Member Functions inherited from Label | |
Label (TextHAlignment hAlignment=TextHAlignment::LEFT, TextVAlignment vAlignment=TextVAlignment::TOP) | |
Constructor of Label. | |
Label ( local LEFT, local TOP) | |
Constructor of Label. | |
virtual | ~Label () |
Destructor of Label. | |
A helper class which inherit from.
TextFieldTTF
and implements the TextFieldDelegate
protocol. It is mainly be used internally by UITextField
class.
|
overridevirtual |
Event callback that is invoked every time when Node enters the 'stage'.
If the Node enters the 'stage' with a transition, this event is called when the transition starts. During onEnter you can't access a "sister/brother" node. If you override onEnter, you shall call its parent's one, e.g., Node::onEnter().
Reimplemented from Node.
|
static |
Create a UICCTextField intance with a placeholder, a fontName and a fontSize.
Placeholder in string. Font name in string. Font size in float. A UICCTextField instance.
|
overridevirtual |
The callback method of IME attached on the TextField.
The TextField object. If the sender doesn't want to attach to the IME, return true.
Reimplemented from TextFieldDelegate.
|
overridevirtual |
The callback method of IME detached on the TextField.
The TextField object. If the sender doesn't want to attach to the IME, return true.
Reimplemented from TextFieldDelegate.
|
overridevirtual |
The callback method of text inserted on the TextField.
The TextField object. The text will be inserted. The length of the inserted text. If the sender doesn't want to insert text, return true.
Reimplemented from TextFieldDelegate.
|
overridevirtual |
The callback method of text will be delete on the TextField.
The TextField object. The text will be deleted. The length of the deleted text. If the sender doesn't want to delete text, return true.
Reimplemented from TextFieldDelegate.
void setMaxLengthEnabled | ( | bool | enable | ) |
Toggle enable max length limitation.
True to enable max length, false otherwise.
bool isMaxLengthEnabled | ( | ) | const |
Query max length enable state.
Whether max length is enabled or not.
void setMaxLength | ( | int | length | ) |
Set maxmize length.
The maxmize length in integer.
int getMaxLength | ( | ) | const |
Get maximize length.
Maximize length.
int getCharCount | ( | ) | const |
Return the total inputed charaters.
Total inputed character count.
void setPasswordEnabled | ( | bool | enable | ) |
Toggle password input mode.
True if enable password input, false otherwise.
bool isPasswordEnabled | ( | ) | const |
Query whether password input mode is enabled or not.
True if password input is enabled, false otherwise.
void setPasswordStyleText | ( | const std::string & | styleText | ) |
Change password style text.
The styleText for password mask, the default value is "*".
void setPasswordText | ( | const std::string & | text | ) |
Set the password text content.
The content of password.
void setAttachWithIME | ( | bool | attach | ) |
Toggle attach with IME.
True if attach with IME, false otherwise.
bool getAttachWithIME | ( | ) | const |
Query whether the IME is attached or not.
True if IME is attached, false otherwise.
void setDetachWithIME | ( | bool | detach | ) |
Toggle detach with IME.
True if detach with IME, false otherwise.
bool getDetachWithIME | ( | ) | const |
Query whether IME is detached or not.
if IME is detached, false otherwise.
void setInsertText | ( | bool | insert | ) |
Toggle enable text insert.
True if enable insert text, false otherwise.
bool getInsertText | ( | ) | const |
Query whether insert text is enabled or not.
True if insert text is enabled, false otherwise.
void setDeleteBackward | ( | bool | deleteBackward | ) |
Toggle enable delete backward.
True if enable delete backward, false otherwise.
bool getDeleteBackward | ( | ) | const |
Query whether delete backward is enabled or not.
True if delete backward is enabled, false otherwise.