The delegate class to process socket.io events.
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virtual | ~SIODelegate () |
| Destructor of SIODelegate.
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virtual void | onConnect (SIOClient *client) |
| This is kept for backwards compatibility, connect is now fired as a socket.io event "connect". More...
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var | onConnect ( var client) |
| This is kept for backwards compatibility, connect is now fired as a socket.io event "connect". More...
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virtual void | onMessage (SIOClient *client, const std::string &data) |
| This is kept for backwards compatibility, message is now fired as a socket.io event "message". More...
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virtual void | onClose (SIOClient *client)=0 |
| This is kept for backwards compatibility, close is now fired as a socket.io event "close". More...
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virtual void | onError (SIOClient *client, const std::string &data)=0 |
| Pure virtual callback function, this function should be overrided by the subclass. More...
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virtual void | fireEventToScript (SIOClient *client, const std::string &eventName, const std::string &data) |
| Fire event to script when the related SIOClient object receive the fire event signal. More...
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The delegate class to process socket.io events.
This is kept for backwards compatibility, connect is now fired as a socket.io event "connect".
This function would be called when the related SIOClient object receive messages that mean it have connected to endpoint successfully.
the connected SIOClient object.
var onConnect |
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var |
client | ) |
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inlinevirtual |
This is kept for backwards compatibility, connect is now fired as a socket.io event "connect".
This function would be called when the related SIOClient object receive messages that mean it have connected to endpoint successfully.
the connected SIOClient object.
virtual void onMessage |
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SIOClient * |
client, |
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const std::string & |
data |
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) |
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inlinevirtual |
This is kept for backwards compatibility, message is now fired as a socket.io event "message".
This function would be called when the related SIOClient object receive message or json message.
the connected SIOClient object. the message,it could be json message
var onMessage |
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var |
client, |
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var |
data |
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) |
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inlinevirtual |
This is kept for backwards compatibility, message is now fired as a socket.io event "message".
This function would be called when the related SIOClient object receive message or json message.
the connected SIOClient object. the message,it could be json message
This is kept for backwards compatibility, close is now fired as a socket.io event "close".
This function would be called when the related SIOClient object disconnect or receive disconnect signal.
the connected SIOClient object.
var onClose |
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var |
client | ) |
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pure virtual |
This is kept for backwards compatibility, close is now fired as a socket.io event "close".
This function would be called when the related SIOClient object disconnect or receive disconnect signal.
the connected SIOClient object.
virtual void onError |
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SIOClient * |
client, |
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const std::string & |
data |
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) |
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pure virtual |
Pure virtual callback function, this function should be overrided by the subclass.
This function would be called when the related SIOClient object receive error signal or didn't connect the endpoint but do some network operation, eg.,send and emit,etc.
the connected SIOClient object. the error message
var onError |
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var |
client, |
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var |
data |
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) |
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pure virtual |
Pure virtual callback function, this function should be overrided by the subclass.
This function would be called when the related SIOClient object receive error signal or didn't connect the endpoint but do some network operation, eg.,send and emit,etc.
the connected SIOClient object. the error message
virtual void fireEventToScript |
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SIOClient * |
client, |
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const std::string & |
eventName, |
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const std::string & |
data |
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) |
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inlinevirtual |
Fire event to script when the related SIOClient object receive the fire event signal.
the connected SIOClient object. the event's name. the event's data information.
var fireEventToScript |
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var |
client, |
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var |
eventName, |
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var |
data |
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) |
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inlinevirtual |
Fire event to script when the related SIOClient object receive the fire event signal.
the connected SIOClient object. the event's name. the event's data information.
The documentation for this class was generated from the following file: