The vector to store event listeners with scene graph based priority and fixed priority. More...
#include <CCEventDispatcher.h>
Public Member Functions | |
EventListenerVector () | |
EventListenerVector () | |
~EventListenerVector () | |
~EventListenerVector () | |
~EventListenerVector () | |
size_t | size () const |
var | size () |
local | size () |
bool | empty () const |
var | empty () |
local | empty () |
void | push_back (EventListener *item) |
var | push_back ( var item) |
local | push_back ( local item) |
void | clearSceneGraphListeners () |
var | clearSceneGraphListeners () |
local | clearSceneGraphListeners () |
void | clearFixedListeners () |
var | clearFixedListeners () |
local | clearFixedListeners () |
void | clear () |
local | clear () |
std::vector< EventListener * > * | getFixedPriorityListeners () const |
std::vector< EventListener * > * | getSceneGraphPriorityListeners () const |
local | getSceneGraphPriorityListeners () |
ssize_t | getGt0Index () const |
var | getGt0Index () |
local | getGt0Index () |
void | setGt0Index (ssize_t index) |
var | setGt0Index ( var index) |
local | setGt0Index ( local index) |
The vector to store event listeners with scene graph based priority and fixed priority.
var EventListenerVector | ( | ) |
local EventListenerVector | ( | ) |
~EventListenerVector | ( | ) |
var ~EventListenerVector | ( | ) |
local ~EventListenerVector | ( | ) |
void clear | ( | ) |
var clear | ( | ) |
local clear | ( | ) |
void clearFixedListeners | ( | ) |
var clearFixedListeners | ( | ) |
local clearFixedListeners | ( | ) |
void clearSceneGraphListeners | ( | ) |
var clearSceneGraphListeners | ( | ) |
local clearSceneGraphListeners | ( | ) |
bool empty | ( | ) | const |
var empty | ( | ) |
local empty | ( | ) |
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void push_back | ( | EventListener * | item | ) |
var push_back | ( | var | item | ) |
local push_back | ( | local | item | ) |
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size_t size | ( | ) | const |
var size | ( | ) |
local size | ( | ) |