__pad0__ | ParticleSystem | |
_actionManager | Node | protected |
_additionalTransform | Node | mutableprotected |
_allocatedParticles | ParticleSystem | protected |
_anchorPoint | Node | protected |
_anchorPointInPoints | Node | protected |
_angle | ParticleSystem | protected |
_angleVar | ParticleSystem | protected |
_atlasIndex | ParticleSystem | protected |
_batchNode | ParticleSystem | protected |
_blendFunc | ParticleSystem | protected |
_cameraMask | Node | protected |
_cascadeColorEnabled | Node | protected |
_cascadeOpacityEnabled | Node | protected |
_children | Node | protected |
_componentContainer | Node | protected |
_configName | ParticleSystem | protected |
_contentSize | Node | protected |
_contentSizeDirty | Node | protected |
_displayedColor | Node | protected |
_displayedOpacity | Node | protected |
_duration | ParticleSystem | protected |
_elapsed | ParticleSystem | protected |
_emissionRate | ParticleSystem | protected |
_emitCounter | ParticleSystem | protected |
_emitterMode | ParticleSystem | protected |
_endColor | ParticleSystem | protected |
_endColorVar | ParticleSystem | protected |
_endSize | ParticleSystem | protected |
_endSizeVar | ParticleSystem | protected |
_endSpin | ParticleSystem | protected |
_endSpinVar | ParticleSystem | protected |
_eventDispatcher | Node | protected |
_globalZOrder | Node | protected |
_glProgramState | Node | protected |
_hashOfName | Node | protected |
_ignoreAnchorPointForPosition | Node | protected |
_inverse | Node | mutableprotected |
_inverseDirty | Node | mutableprotected |
_isActive | ParticleSystem | protected |
_isAutoRemoveOnFinish | ParticleSystem | protected |
_isBlendAdditive | ParticleSystem | protected |
_isTransitionFinished | Node | protected |
_life | ParticleSystem | protected |
_lifeVar | ParticleSystem | protected |
_localZOrder | Node | protected |
_modelViewTransform | Node | protected |
_name | Node | protected |
_normalizedPosition | Node | protected |
_normalizedPositionDirty | Node | protected |
_onEnterCallback | Node | protected |
_onEnterTransitionDidFinishCallback | Node | protected |
_onExitCallback | Node | protected |
_onExitTransitionDidStartCallback | Node | protected |
_opacityModifyRGB | ParticleSystem | protected |
_orderOfArrival | Node | protected |
_parent | Node | protected |
_particleCount | ParticleSystem | protected |
_particleIdx | ParticleSystem | protected |
_particles | ParticleSystem | protected |
_physicsBody | Node | protected |
_physicsScaleStartX | Node | protected |
_physicsScaleStartY | Node | protected |
_plistFile | ParticleSystem | protected |
_position | Node | protected |
_positionType | ParticleSystem | protected |
_positionZ | Node | protected |
_posVar | ParticleSystem | protected |
_realColor | Node | protected |
_realOpacity | Node | protected |
_referenceCount | Ref | protected |
_reorderChildDirty | Node | protected |
_rotationX | Node | protected |
_rotationY | Node | protected |
_rotationZ_X | Node | protected |
_rotationZ_Y | Node | protected |
_running | Node | protected |
_scaleX | Node | protected |
_scaleY | Node | protected |
_scaleZ | Node | protected |
_scheduler | Node | protected |
_setLocalZOrder(int z) | Node | virtual |
_skewX | Node | protected |
_skewY | Node | protected |
_sourcePosition | ParticleSystem | protected |
_startColor | ParticleSystem | protected |
_startColorVar | ParticleSystem | protected |
_startSize | ParticleSystem | protected |
_startSizeVar | ParticleSystem | protected |
_startSpin | ParticleSystem | protected |
_startSpinVar | ParticleSystem | protected |
_tag | Node | protected |
_texture | ParticleSystem | protected |
_totalParticles | ParticleSystem | protected |
_transform | Node | mutableprotected |
_transformDirty | Node | mutableprotected |
_transformSystemDirty | ParticleSystem | protected |
_transformUpdated | Node | protected |
_useAdditionalTransform | Node | protected |
_userData | Node | protected |
_userObject | Node | protected |
_usingNormalizedPosition | Node | protected |
_visible | Node | protected |
_yCoordFlipped | ParticleSystem | protected |
addChild(Node *child) | Node | virtual |
addChild(Node *child, int localZOrder) | Node | virtual |
addChild(Node *child, int localZOrder, int tag) | Node | virtual |
addChild(Node *child, int localZOrder, const std::string &name) | Node | virtual |
addComponent(Component *component) | Node | virtual |
addParticle() | ParticleSystem | |
autorelease() | Ref | |
boundingBox() const | Node | inlinevirtual |
childrenAlloc(void) | Node | protected |
cleanup() | Node | virtual |
convertToNodeSpace(const Vec2 &worldPoint) const | Node | |
convertToNodeSpaceAR(const Vec2 &worldPoint) const | Node | |
convertTouchToNodeSpace(Touch *touch) const | Node | |
convertTouchToNodeSpaceAR(Touch *touch) const | Node | |
convertToWindowSpace(const Vec2 &nodePoint) const | Node | protected |
convertToWorldSpace(const Vec2 &nodePoint) const | Node | |
convertToWorldSpaceAR(const Vec2 &nodePoint) const | Node | |
create(const std::string &plistFile) | ParticleSystem | static |
cocos2d::Node::create() | Node | static |
createWithTotalParticles(int numberOfParticles) | ParticleSystem | static |
detachChild(Node *child, ssize_t index, bool doCleanup) | Node | protected |
disableCascadeColor() | Node | protectedvirtual |
disableCascadeOpacity() | Node | protectedvirtual |
doEnumerate(std::string name, std::function< bool(Node *)> callback) const | Node | protected |
doEnumerateRecursive(const Node *node, const std::string &name, std::function< bool(Node *)> callback) const | Node | protected |
draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) | Node | virtual |
draw() final | Node | virtual |
DURATION_INFINITY enum value | ParticleSystem | |
endRadius | ParticleSystem | |
endRadiusVar | ParticleSystem | |
enumerateChildren(const std::string &name, std::function< bool(Node *node)> callback) const | Node | virtual |
FLAGS_CONTENT_SIZE_DIRTY enum value | Node | |
FLAGS_DIRTY_MASK enum value | Node | |
FLAGS_TRANSFORM_DIRTY enum value | Node | |
getActionByTag(int tag) | Node | |
getActionManager() | Node | inlinevirtual |
getActionManager() const | Node | inlinevirtual |
getAnchorPoint() const | Node | virtual |
getAnchorPointInPoints() const | Node | virtual |
getAngle() const | ParticleSystem | inline |
getAngleVar() const | ParticleSystem | inline |
getAtlasIndex() const | ParticleSystem | inline |
getBatchNode() const | ParticleSystem | virtual |
getBlendFunc() const override | ParticleSystem | virtual |
getBoundingBox() const | Node | virtual |
getCameraMask() const | Node | inline |
getChildByName(const std::string &name) const | Node | virtual |
getChildByName(const std::string &name) const | Node | inline |
getChildByTag(int tag) const | Node | virtual |
getChildren() | Node | inlinevirtual |
getChildren() const | Node | inlinevirtual |
getChildrenCount() const | Node | virtual |
getColor() const | Node | virtual |
getComponent(const std::string &name) | Node | |
getContentSize() const | Node | virtual |
getDescription() const | Node | virtual |
getDisplayedColor() const | Node | virtual |
getDisplayedOpacity() const | Node | virtual |
getDuration() const | ParticleSystem | inline |
getEmissionRate() const | ParticleSystem | inline |
getEmitterMode() const | ParticleSystem | inline |
getEndColor() const | ParticleSystem | inline |
getEndColorVar() const | ParticleSystem | inline |
getEndRadius() const | ParticleSystem | virtual |
getEndRadiusVar() const | ParticleSystem | virtual |
getEndSize() const | ParticleSystem | inline |
getEndSizeVar() const | ParticleSystem | inline |
getEndSpin() const | ParticleSystem | inline |
getEndSpinVar() const | ParticleSystem | inline |
getEventDispatcher() const | Node | inlinevirtual |
getGlobalZOrder() const | Node | inlinevirtual |
getGLProgram() const | Node | |
getGLProgramState() const | Node | |
getGLServerState() const | Node | inline |
getGravity() | ParticleSystem | virtual |
getLife() const | ParticleSystem | inline |
getLifeVar() const | ParticleSystem | inline |
getLocalZOrder() const | Node | inlinevirtual |
getName() const | Node | virtual |
getNodeToParentAffineTransform() const | Node | virtual |
getNodeToParentTransform() const | Node | virtual |
getNodeToWorldAffineTransform() const | Node | virtual |
getNodeToWorldTransform() const | Node | virtual |
getNormalizedPosition() const | Node | virtual |
getNumberOfRunningActions() const | Node | |
getOnEnterCallback() const | Node | inline |
getonEnterTransitionDidFinishCallback() const | Node | inline |
getOnExitCallback() const | Node | inline |
getonExitTransitionDidStartCallback() const | Node | inline |
getOpacity() const | Node | virtual |
getOpacityModifyRGB() const | ParticleSystem | inline |
getOrderOfArrival() const | Node | |
getParent() | Node | inlinevirtual |
getParent() const | Node | inlinevirtual |
getParentToNodeAffineTransform() const | Node | virtual |
getParentToNodeTransform() const | Node | virtual |
getParticleCount() const | ParticleSystem | inline |
getPhysicsBody() const | Node | |
getPosition() const | Node | virtual |
getPosition(float *x, float *y) const | Node | virtual |
getPosition3D() const | Node | virtual |
getPositionType() const | ParticleSystem | inline |
getPositionX(void) const | Node | virtual |
getPositionY(void) const | Node | virtual |
getPositionZ() const | Node | virtual |
getPosVar() const | ParticleSystem | inline |
getRadialAccel() const | ParticleSystem | virtual |
getRadialAccelVar() const | ParticleSystem | virtual |
getReferenceCount() const | Ref | |
getRotatePerSecond() const | ParticleSystem | virtual |
getRotatePerSecondVar() const | ParticleSystem | virtual |
getRotation() const | Node | virtual |
getRotation3D() const | Node | virtual |
getRotationIsDir() const | ParticleSystem | virtual |
getRotationSkewX() const | Node | virtual |
getRotationSkewY() const | Node | virtual |
getRotationX() const | Node | inlinevirtual |
getRotationY() const | Node | inlinevirtual |
getScale() const | Node | virtual |
getScaleX() const | Node | virtual |
getScaleY() const | Node | virtual |
getScaleZ() const | Node | virtual |
getScene() const | Node | virtual |
getScheduler() | Node | inlinevirtual |
getScheduler() const | Node | inlinevirtual |
getShaderProgram() const | Node | inline |
getSkewX() const | Node | virtual |
getSkewY() const | Node | virtual |
getSourcePosition() const | ParticleSystem | inline |
getSpeed() const | ParticleSystem | virtual |
getSpeedVar() const | ParticleSystem | virtual |
getStartColor() const | ParticleSystem | inline |
getStartColorVar() const | ParticleSystem | inline |
getStartRadius() const | ParticleSystem | virtual |
getStartRadiusVar() const | ParticleSystem | virtual |
getStartSize() const | ParticleSystem | inline |
getStartSizeVar() const | ParticleSystem | inline |
getStartSpin() const | ParticleSystem | inline |
getStartSpinVar() const | ParticleSystem | inline |
getTag() const | Node | virtual |
getTangentialAccel() const | ParticleSystem | virtual |
getTangentialAccelVar() const | ParticleSystem | virtual |
getTexture() const override | ParticleSystem | virtual |
getTotalParticles() const | ParticleSystem | virtual |
getUserData() | Node | inlinevirtual |
getUserData() const | Node | inlinevirtual |
getUserObject() | Node | inlinevirtual |
getUserObject() const | Node | inlinevirtual |
getVertexZ() const | Node | inlinevirtual |
getWorldToNodeAffineTransform() const | Node | virtual |
getWorldToNodeTransform() const | Node | virtual |
getZOrder() const | Node | inlinevirtual |
gravity | ParticleSystem | |
ignoreAnchorPointForPosition(bool ignore) | Node | virtual |
init() | ParticleSystem | virtual |
initParticle(tParticle *particle) | ParticleSystem | |
initWithDictionary(ValueMap &dictionary) | ParticleSystem | |
initWithDictionary(ValueMap &dictionary, const std::string &dirname) | ParticleSystem | |
initWithFile(const std::string &plistFile) | ParticleSystem | |
initWithTotalParticles(int numberOfParticles) | ParticleSystem | virtual |
insertChild(Node *child, int z) | Node | protected |
INVALID_TAG | Node | static |
isActive() const | ParticleSystem | virtual |
isAutoRemoveOnFinish() const | ParticleSystem | virtual |
isBlendAdditive() const | ParticleSystem | virtual |
isCascadeColorEnabled() const | Node | virtual |
isCascadeOpacityEnabled() const | Node | virtual |
isFull() | ParticleSystem | |
isIgnoreAnchorPointForPosition() const | Node | virtual |
isOpacityModifyRGB() const | ParticleSystem | inlinevirtual |
isRunning() const | Node | virtual |
isScheduled(SEL_SCHEDULE selector) | Node | |
isScheduled(const std::string &key) | Node | |
isVisible() const | Node | virtual |
isVisitableByVisitingCamera() const | Node | protected |
Mode enum name | ParticleSystem | |
modeA | ParticleSystem | protected |
modeB | ParticleSystem | protected |
nodeToParentTransform() const | Node | inlinevirtual |
nodeToWorldTransform() const | Node | inlinevirtual |
numberOfRunningActions() const | Node | inline |
onEnter() override | ParticleSystem | virtual |
onEnterTransitionDidFinish() | Node | virtual |
onExit() override | ParticleSystem | virtual |
onExitTransitionDidStart() | Node | virtual |
parentToNodeTransform() const | Node | inlinevirtual |
pause(void) | Node | virtual |
pauseSchedulerAndActions() | Node | |
PositionType enum name | ParticleSystem | |
postStep() | ParticleSystem | virtual |
processParentFlags(const Mat4 &parentTransform, uint32_t parentFlags) | Node | protected |
radialAccel | ParticleSystem | |
radialAccelVar | ParticleSystem | |
Ref() | Ref | protected |
release() | Ref | |
removeAllChildren() | Node | virtual |
removeAllChildrenWithCleanup(bool cleanup) | Node | virtual |
removeAllComponents() | Node | virtual |
removeChild(Node *child, bool cleanup=true) | Node | virtual |
removeChildByName(const std::string &name, bool cleanup=true) | Node | virtual |
removeChildByTag(int tag, bool cleanup=true) | Node | virtual |
removeComponent(const std::string &name) | Node | virtual |
removeComponent(Component *component) | Node | virtual |
removeFromParent() | Node | virtual |
removeFromParentAndCleanup(bool cleanup) | Node | virtual |
removeFromPhysicsWorld() | Node | |
reorderChild(Node *child, int localZOrder) | Node | virtual |
resetSystem() | ParticleSystem | |
resume(void) | Node | virtual |
resumeSchedulerAndActions() | Node | |
retain() | Ref | |
rotatePerSecond | ParticleSystem | |
rotatePerSecondVar | ParticleSystem | |
rotationIsDir | ParticleSystem | |
runAction(Action *action) | Node | |
s_globalOrderOfArrival | Node | protectedstatic |
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) | Node | |
schedule(SEL_SCHEDULE selector, float interval) | Node | |
schedule(SEL_SCHEDULE selector) | Node | |
schedule(const std::function< void(float)> &callback, const std::string &key) | Node | |
schedule(const std::function< void(float)> &callback, float interval, const std::string &key) | Node | |
schedule(const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, const std::string &key) | Node | |
scheduleOnce(SEL_SCHEDULE selector, float delay) | Node | |
scheduleOnce(const std::function< void(float)> &callback, float delay, const std::string &key) | Node | |
scheduleUpdate(void) | Node | |
scheduleUpdateWithPriority(int priority) | Node | |
scheduleUpdateWithPriorityLua(int handler, int priority) | Node | |
setActionManager(ActionManager *actionManager) | Node | virtual |
setAdditionalTransform(Mat4 *additionalTransform) | Node | |
setAdditionalTransform(const AffineTransform &additionalTransform) | Node | |
setAnchorPoint(const Vec2 &anchorPoint) | Node | virtual |
setAngle(float angle) | ParticleSystem | inline |
setAngleVar(float angleVar) | ParticleSystem | inline |
setAtlasIndex(int index) | ParticleSystem | inline |
setAutoRemoveOnFinish(bool var) | ParticleSystem | virtual |
setBatchNode(ParticleBatchNode *batchNode) | ParticleSystem | virtual |
setBlendAdditive(bool value) | ParticleSystem | virtual |
setBlendFunc(const BlendFunc &blendFunc) override | ParticleSystem | virtual |
setCameraMask(unsigned short mask, bool applyChildren=true) | Node | |
setCascadeColorEnabled(bool cascadeColorEnabled) | Node | virtual |
setCascadeOpacityEnabled(bool cascadeOpacityEnabled) | Node | virtual |
setColor(const Color3B &color) | Node | virtual |
setContentSize(const Size &contentSize) | Node | virtual |
setDuration(float duration) | ParticleSystem | inline |
setEmissionRate(float rate) | ParticleSystem | inline |
setEmitterMode(Mode mode) | ParticleSystem | inline |
setEndColor(const Color4F &color) | ParticleSystem | inline |
setEndColorVar(const Color4F &color) | ParticleSystem | inline |
setEndRadius(float endRadius) | ParticleSystem | virtual |
setEndRadiusVar(float endRadiusVar) | ParticleSystem | virtual |
setEndSize(float endSize) | ParticleSystem | inline |
setEndSizeVar(float sizeVar) | ParticleSystem | inline |
setEndSpin(float endSpin) | ParticleSystem | inline |
setEndSpinVar(float endSpinVar) | ParticleSystem | inline |
setEventDispatcher(EventDispatcher *dispatcher) | Node | virtual |
setGlobalZOrder(float globalZOrder) | Node | virtual |
setGLProgram(GLProgram *glprogram) | Node | virtual |
setGLProgramState(GLProgramState *glProgramState) | Node | virtual |
setGLServerState(int serverState) | Node | inline |
setGravity(const Vec2 &g) | ParticleSystem | virtual |
setLife(float life) | ParticleSystem | inline |
setLifeVar(float lifeVar) | ParticleSystem | inline |
setLocalZOrder(int localZOrder) | Node | virtual |
setName(const std::string &name) | Node | virtual |
setNodeToParentTransform(const Mat4 &transform) | Node | virtual |
setNormalizedPosition(const Vec2 &position) | Node | virtual |
setOnEnterCallback(const std::function< void()> &callback) | Node | inline |
setonEnterTransitionDidFinishCallback(const std::function< void()> &callback) | Node | inline |
setOnExitCallback(const std::function< void()> &callback) | Node | inline |
setonExitTransitionDidStartCallback(const std::function< void()> &callback) | Node | inline |
setOpacity(GLubyte opacity) | Node | virtual |
setOpacityModifyRGB(bool opacityModifyRGB) | ParticleSystem | inlinevirtual |
setOrderOfArrival(int orderOfArrival) | Node | |
setParent(Node *parent) | Node | virtual |
setPhysicsBody(PhysicsBody *body) | Node | |
setPosition(const Vec2 &position) | Node | virtual |
setPosition(float x, float y) | Node | virtual |
setPosition3D(const Vec3 &position) | Node | virtual |
setPositionType(PositionType type) | ParticleSystem | inline |
setPositionX(float x) | Node | virtual |
setPositionY(float y) | Node | virtual |
setPositionZ(float positionZ) | Node | virtual |
setPosVar(const Vec2 &pos) | ParticleSystem | inline |
setRadialAccel(float t) | ParticleSystem | virtual |
setRadialAccelVar(float t) | ParticleSystem | virtual |
setRotatePerSecond(float degrees) | ParticleSystem | virtual |
setRotatePerSecondVar(float degrees) | ParticleSystem | virtual |
setRotation(float newRotation) | ParticleSystem | virtual |
setRotation3D(const Vec3 &rotation) | Node | virtual |
setRotationIsDir(bool t) | ParticleSystem | virtual |
setRotationSkewX(float rotationX) | Node | virtual |
setRotationSkewY(float rotationY) | Node | virtual |
setRotationX(float rotationX) | Node | inlinevirtual |
setRotationY(float rotationY) | Node | inlinevirtual |
setScale(float s) | ParticleSystem | virtual |
cocos2d::Node::setScale(float scaleX, float scaleY) | Node | virtual |
setScaleX(float newScaleX) | ParticleSystem | virtual |
setScaleY(float newScaleY) | ParticleSystem | virtual |
setScaleZ(float scaleZ) | Node | virtual |
setScheduler(Scheduler *scheduler) | Node | virtual |
setShaderProgram(GLProgram *glprogram) | Node | inline |
setSkewX(float skewX) | Node | virtual |
setSkewY(float skewY) | Node | virtual |
setSourcePosition(const Vec2 &pos) | ParticleSystem | inline |
setSpeed(float speed) | ParticleSystem | virtual |
setSpeedVar(float speed) | ParticleSystem | virtual |
setStartColor(const Color4F &color) | ParticleSystem | inline |
setStartColorVar(const Color4F &color) | ParticleSystem | inline |
setStartRadius(float startRadius) | ParticleSystem | virtual |
setStartRadiusVar(float startRadiusVar) | ParticleSystem | virtual |
setStartSize(float startSize) | ParticleSystem | inline |
setStartSizeVar(float sizeVar) | ParticleSystem | inline |
setStartSpin(float spin) | ParticleSystem | inline |
setStartSpinVar(float pinVar) | ParticleSystem | inline |
setTag(int tag) | Node | virtual |
setTangentialAccel(float t) | ParticleSystem | virtual |
setTangentialAccelVar(float t) | ParticleSystem | virtual |
setTexture(Texture2D *texture) override | ParticleSystem | virtual |
setTotalParticles(int totalParticles) | ParticleSystem | virtual |
setUserData(void *userData) | Node | virtual |
setUserObject(Ref *userObject) | Node | virtual |
setVertexZ(float vertexZ) | Node | inlinevirtual |
setVisible(bool visible) | Node | virtual |
setZOrder(int localZOrder) | Node | inlinevirtual |
sortAllChildren() | Node | virtual |
speed | ParticleSystem | |
speedVar | ParticleSystem | |
START_RADIUS_EQUAL_TO_END_RADIUS enum value | ParticleSystem | |
START_SIZE_EQUAL_TO_END_SIZE enum value | ParticleSystem | |
startRadius | ParticleSystem | |
startRadiusVar | ParticleSystem | |
stopAction(Action *action) | Node | |
stopActionByTag(int tag) | Node | |
stopAllActions() | Node | |
stopAllActionsByTag(int tag) | Node | |
stopSystem() | ParticleSystem | |
tangentialAccel | ParticleSystem | |
tangentialAccelVar | ParticleSystem | |
transform(const Mat4 &parentTransform) | Node | protected |
unschedule(SEL_SCHEDULE selector) | Node | |
unschedule(const std::string &key) | Node | |
unscheduleAllCallbacks() | Node | |
unscheduleAllSelectors() | Node | inline |
unscheduleUpdate(void) | Node | |
update(float dt) override | ParticleSystem | virtual |
updateBlendFunc() | ParticleSystem | protectedvirtual |
updateCascadeColor() | Node | protectedvirtual |
updateCascadeOpacity() | Node | protectedvirtual |
updateColor() | Node | inlineprotectedvirtual |
updateDisplayedColor(const Color3B &parentColor) | Node | virtual |
updateDisplayedOpacity(GLubyte parentOpacity) | Node | virtual |
updatePhysicsBodyPosition(Scene *layer) | Node | protectedvirtual |
updatePhysicsBodyRotation(Scene *layer) | Node | protectedvirtual |
updatePhysicsBodyScale(Scene *scene) | Node | protectedvirtual |
updatePhysicsBodyTransform(Scene *layer) | Node | protected |
updateQuadWithParticle(tParticle *particle, const Vec2 &newPosition) | ParticleSystem | virtual |
updateTransform() | Node | virtual |
updateWithNoTime(void) | ParticleSystem | virtual |
visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) | Node | virtual |
visit() final | Node | virtual |
worldToNodeTransform() const | Node | inlinevirtual |
~BlendProtocol() | BlendProtocol | inlinevirtual |
~Node() | Node | virtual |
~ParticleSystem() | ParticleSystem | virtual |
~Ref() | Ref | virtual |
~TextureProtocol() | TextureProtocol | inlinevirtual |