This is the complete list of members for PhysicsJointLimit, including all inherited members.
_bodyA | PhysicsJoint | protected |
_bodyB | PhysicsJoint | protected |
_collisionEnable | PhysicsJoint | protected |
_destoryMark | PhysicsJoint | protected |
_enable | PhysicsJoint | protected |
_info | PhysicsJoint | protected |
_tag | PhysicsJoint | protected |
_world | PhysicsJoint | protected |
construct(PhysicsBody *a, PhysicsBody *b, const Vec2 &anchr1, const Vec2 &anchr2) | PhysicsJointLimit | static |
construct(PhysicsBody *a, PhysicsBody *b, const Vec2 &anchr1, const Vec2 &anchr2, float min, float max) | PhysicsJointLimit | static |
destroy(PhysicsJoint *joint) | PhysicsJoint | static |
getAnchr1() const | PhysicsJointLimit | |
getAnchr2() const | PhysicsJointLimit | |
getBodyA() const | PhysicsJoint | inline |
getBodyB() const | PhysicsJoint | inline |
getBodyInfo(PhysicsBody *body) const | PhysicsJoint | protected |
getBodyNode(PhysicsBody *body) const | PhysicsJoint | protected |
getMax() const | PhysicsJointLimit | |
getMaxForce() const | PhysicsJoint | |
getMin() const | PhysicsJointLimit | |
getTag() const | PhysicsJoint | inline |
getWorld() const | PhysicsJoint | inline |
init(PhysicsBody *a, PhysicsBody *b, const Vec2 &anchr1, const Vec2 &anchr2, float min, float max) | PhysicsJointLimit | protected |
cocos2d::PhysicsJoint::init(PhysicsBody *a, PhysicsBody *b) | PhysicsJoint | protected |
isCollisionEnabled() const | PhysicsJoint | inline |
isEnabled() const | PhysicsJoint | inline |
PhysicsJoint() | PhysicsJoint | protected |
PhysicsJointLimit() | PhysicsJointLimit | inlineprotected |
removeFormWorld() | PhysicsJoint | |
setAnchr1(const Vec2 &anchr1) | PhysicsJointLimit | |
setAnchr2(const Vec2 &anchr2) | PhysicsJointLimit | |
setCollisionEnable(bool enable) | PhysicsJoint | |
setEnable(bool enable) | PhysicsJoint | |
setMax(float max) | PhysicsJointLimit | |
setMaxForce(float force) | PhysicsJoint | |
setMin(float min) | PhysicsJointLimit | |
setTag(int tag) | PhysicsJoint | inline |
~PhysicsJoint()=0 | PhysicsJoint | protectedpure virtual |
~PhysicsJointLimit() | PhysicsJointLimit | inlineprotectedvirtual |