This is the complete list of members for CCPrecompiledShaders, including all inherited members.
addPrecompiledProgram(const char *key, const unsigned char *program, int programLength) | CCPrecompiledShaders | |
addProgram(GLuint program, const std::string &id) | CCPrecompiledShaders | |
addShaders(const GLchar *vShaderByteArray, const GLchar *fShaderByteArray) | CCPrecompiledShaders | |
CCPrecompiledShaders() | CCPrecompiledShaders | |
getInstance() | CCPrecompiledShaders | static |
Init() | CCPrecompiledShaders | protected |
loadPrecompiledPrograms() | CCPrecompiledShaders | protected |
loadProgram(GLuint program, const GLchar *vShaderByteArray, const GLchar *fShaderByteArray) | CCPrecompiledShaders | |
m_isDirty | CCPrecompiledShaders | protected |
m_precompiledPrograms | CCPrecompiledShaders | protected |
m_programs | CCPrecompiledShaders | protected |
savePrecompiledPrograms(Windows::Storage::StorageFolder^folder) | CCPrecompiledShaders | protected |
~CCPrecompiledShaders() | CCPrecompiledShaders | virtual |