_animationData | ArmatureAnimation | protected |
_animationInternal | ProcessBase | protected |
_armature | ArmatureAnimation | protected |
_curFrameIndex | ProcessBase | protected |
_currentFrame | ProcessBase | protected |
_currentPercent | ProcessBase | protected |
_durationTween | ProcessBase | protected |
_frameEventCallFunc | ArmatureAnimation | protected |
_frameEventListener | ArmatureAnimation | protected |
_frameEventQueue | ArmatureAnimation | protected |
_frameEventTarget | ArmatureAnimation | protected |
_ignoreFrameEvent | ArmatureAnimation | protected |
_isComplete | ProcessBase | protected |
_isLoopBack | ProcessBase | protected |
_isPause | ProcessBase | protected |
_isPlaying | ProcessBase | protected |
_loopType | ProcessBase | protected |
_movementData | ArmatureAnimation | protected |
_movementEventCallFunc | ArmatureAnimation | protected |
_movementEventListener | ArmatureAnimation | protected |
_movementEventQueue | ArmatureAnimation | protected |
_movementEventTarget | ArmatureAnimation | protected |
_movementID | ArmatureAnimation | protected |
_movementIndex | ArmatureAnimation | protected |
_movementList | ArmatureAnimation | protected |
_movementListDurationTo | ArmatureAnimation | protected |
_movementListLoop | ArmatureAnimation | protected |
_nextFrameIndex | ProcessBase | protected |
_onMovementList | ArmatureAnimation | protected |
_processScale | ProcessBase | protected |
_rawDuration | ProcessBase | protected |
_referenceCount | Ref | protected |
_speedScale | ArmatureAnimation | protected |
_toIndex | ArmatureAnimation | protected |
_tweenEasing | ProcessBase | protected |
_tweenList | ArmatureAnimation | protected |
_userObject | ArmatureAnimation | protected |
ArmatureAnimation() | ArmatureAnimation | |
autorelease() | Ref | |
create(Armature *armature) | ArmatureAnimation | static |
frameEvent(Bone *bone, const std::string &frameEventName, int originFrameIndex, int currentFrameIndex) | ArmatureAnimation | protected |
getAnimationData() const | ArmatureAnimation | inlinevirtual |
getAnimationScale() const | ArmatureAnimation | virtual |
getCurrentFrameIndex() | ProcessBase | virtual |
getCurrentMovementID() const | ArmatureAnimation | |
getCurrentPercent() const | ProcessBase | inlinevirtual |
getMovementCount() const | ArmatureAnimation | |
getProcessScale() const | ProcessBase | inlinevirtual |
getRawDuration() const | ProcessBase | inlinevirtual |
getReferenceCount() const | Ref | |
getSpeedScale() const | ArmatureAnimation | virtual |
getUserObject() | ArmatureAnimation | inlinevirtual |
getUserObject() const | ArmatureAnimation | inlinevirtual |
gotoAndPause(int frameIndex) | ArmatureAnimation | virtual |
gotoAndPlay(int frameIndex) | ArmatureAnimation | virtual |
gotoFrame(int frameIndex) | ProcessBase | protectedvirtual |
init(Armature *armature) | ArmatureAnimation | virtual |
isComplete() const | ProcessBase | inlinevirtual |
isIgnoreFrameEvent() const | ArmatureAnimation | inlineprotected |
isPause() const | ProcessBase | inlinevirtual |
isPlaying() const | ProcessBase | inlinevirtual |
movementEvent(Armature *armature, MovementEventType movementType, const std::string &movementID) | ArmatureAnimation | protected |
pause() | ArmatureAnimation | virtual |
play(const std::string &animationName, int durationTo=-1, int loop=-1) | ArmatureAnimation | virtual |
cocostudio::ProcessBase::play(int durationTo, int durationTween, int loop, int tweenEasing) | ProcessBase | virtual |
playByIndex(int animationIndex, int durationTo=-1, int loop=-1) | ArmatureAnimation | virtual |
playWithIndex(int animationIndex, int durationTo=-1, int loop=-1) | ArmatureAnimation | virtual |
playWithIndexes(const std::vector< int > &movementIndexes, int durationTo=-1, bool loop=true) | ArmatureAnimation | virtual |
playWithNames(const std::vector< std::string > &movementNames, int durationTo=-1, bool loop=true) | ArmatureAnimation | virtual |
ProcessBase(void) | ProcessBase | |
Ref() | Ref | protected |
release() | Ref | |
resume() | ArmatureAnimation | virtual |
retain() | Ref | |
setAnimationData(AnimationData *data) | ArmatureAnimation | inlinevirtual |
setAnimationInternal(float animationInternal) | ArmatureAnimation | inlinevirtual |
setAnimationScale(float animationScale) | ArmatureAnimation | virtual |
setFrameEventCallFunc(cocos2d::Ref *target, SEL_FrameEventCallFunc callFunc) | ArmatureAnimation | |
setFrameEventCallFunc(std::function< void(Bone *bone, const std::string &frameEventName, int originFrameIndex, int currentFrameIndex)> listener) | ArmatureAnimation | |
setIsComplete(bool complete) | ProcessBase | inlinevirtual |
setIsPause(bool pause) | ProcessBase | inlinevirtual |
setIsPlaying(bool playing) | ProcessBase | inlinevirtual |
setMovementEventCallFunc(cocos2d::Ref *target, SEL_MovementEventCallFunc callFunc) | ArmatureAnimation | |
setMovementEventCallFunc(std::function< void(Armature *armature, MovementEventType movementType, const std::string &movementID)> listener) | ArmatureAnimation | |
setProcessScale(float processScale) | ProcessBase | inlinevirtual |
setSpeedScale(float speedScale) | ArmatureAnimation | virtual |
setUserObject(Ref *userObject) | ArmatureAnimation | virtual |
stop() | ArmatureAnimation | virtual |
Tween class | ArmatureAnimation | friend |
update(float dt) | ArmatureAnimation | virtual |
updateFrameData(float currentPercent) | ArmatureAnimation | protected |
updateHandler() | ArmatureAnimation | protectedvirtual |
updateMovementList() | ArmatureAnimation | protected |
~ArmatureAnimation(void) | ArmatureAnimation | virtual |
~ProcessBase(void) | ProcessBase | virtual |
~Ref() | Ref | virtual |