This is the complete list of members for Mesh, including all inherited members.
__pad0__ | Mesh | |
_aabb | Mesh | protected |
_blend | Mesh | protected |
_glProgramState | Mesh | protected |
_isTransparent | Mesh | protected |
_meshCommand | Mesh | protected |
_meshIndexData | Mesh | protected |
_name | Mesh | protected |
_referenceCount | Ref | protected |
_skin | Mesh | protected |
_texture | Mesh | protected |
_visible | Mesh | protected |
_visibleChanged | Mesh | protected |
autorelease() | Ref | |
bindMeshCommand() | Mesh | |
calcuateAABB() | Mesh | |
create(const std::vector< float > &positions, const std::vector< float > &normals, const std::vector< float > &texs, const IndexArray &indices) | Mesh | static |
create(const std::vector< float > &vertices, int perVertexSizeInFloat, const IndexArray &indices, int numIndex, const std::vector< MeshVertexAttrib > &attribs, int attribCount) | Mesh | inlinestatic |
create(const std::vector< float > &vertices, int perVertexSizeInFloat, const IndexArray &indices, const std::vector< MeshVertexAttrib > &attribs) | Mesh | static |
create(const std::string &name, MeshIndexData *indexData, MeshSkin *skin=nullptr) | Mesh | static |
getAABB() const | Mesh | inline |
getBlendFunc() const | Mesh | |
getDefaultGLProgram(bool textured) | Mesh | |
getGLProgramState() const | Mesh | inline |
getIndexBuffer() const | Mesh | |
getIndexCount() const | Mesh | |
getIndexFormat() const | Mesh | |
getMeshCommand() | Mesh | inline |
getMeshIndexData() const | Mesh | inline |
getMeshVertexAttribCount() const | Mesh | |
getMeshVertexAttribute(int idx) | Mesh | |
getName() const | Mesh | inline |
getPrimitiveType() const | Mesh | |
getReferenceCount() const | Ref | |
getSkin() const | Mesh | inline |
getTexture() const | Mesh | inline |
getVertexBuffer() const | Mesh | |
getVertexSizeInBytes() const | Mesh | |
hasVertexAttrib(int attrib) const | Mesh | |
IndexArray typedef | Mesh | |
isVisible() const | Mesh | inline |
Ref() | Ref | protected |
release() | Ref | |
retain() | Ref | |
setBlendFunc(const BlendFunc &blendFunc) | Mesh | |
setGLProgramState(GLProgramState *glProgramState) | Mesh | |
setMeshIndexData(MeshIndexData *indexdata) | Mesh | |
setName(const std::string &name) | Mesh | inline |
setSkin(MeshSkin *skin) | Mesh | |
setTexture(const std::string &texPath) | Mesh | |
setTexture(Texture2D *tex) | Mesh | |
setVisible(bool visible) | Mesh | |
Sprite3D class | Mesh | friend |
~Mesh() | Mesh | virtual |
~Ref() | Ref | virtual |