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enum | Type {
UNKNOWN,
TOUCH_ONE_BY_ONE,
TOUCH_ALL_AT_ONCE,
KEYBOARD,
MOUSE,
ACCELERATION,
FOCUS,
GAME_CONTROLLER,
CUSTOM
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typedef std::string | ListenerID |
void | setPaused (bool paused) |
| Sets paused state for the listener The paused state is only used for scene graph priority listeners. More...
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bool | isPaused () const |
| Checks whether the listener is paused. More...
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var | isPaused () |
| Checks whether the listener is paused. More...
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local | isPaused () |
| Checks whether the listener is paused. More...
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void | setRegistered (bool registered) |
| Marks the listener was registered by EventDispatcher. More...
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var | setRegistered ( var registered) |
| Marks the listener was registered by EventDispatcher. More...
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local | setRegistered ( local registered) |
| Marks the listener was registered by EventDispatcher. More...
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bool | isRegistered () const |
| Checks whether the listener was registered by EventDispatcher. More...
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Type | getType () const |
| Gets the type of this listener. More...
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local | getType () |
| Gets the type of this listener. More...
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const ListenerID & | getListenerID () const |
| Gets the listener ID of this listener When event is being dispatched, listener ID is used as key for searching listeners according to event type. More...
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local | getListenerID () |
| Gets the listener ID of this listener When event is being dispatched, listener ID is used as key for searching listeners according to event type. More...
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void | setFixedPriority (int fixedPriority) |
| Sets the fixed priority for this listener. More...
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int | getFixedPriority () const |
| Gets the fixed priority of this listener. More...
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void | setAssociatedNode (Node *node) |
| Sets the node associated with this listener. More...
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Node * | getAssociatedNode () const |
| Gets the node associated with this listener. More...
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| Ref () |
| Constructor. More...
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std::function< void(Event *)> | _onEvent |
Type | _type |
| Event callback function. More...
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var | _type |
| Event callback function. More...
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local | _type |
| Event callback function. More...
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ListenerID | _listenerID |
| Event listener type. More...
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var | _listenerID |
| Event listener type. More...
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local | _listenerID |
| Event listener type. More...
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bool | _isRegistered |
| Event listener ID. More...
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var | _isRegistered |
| Event listener ID. More...
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local | _isRegistered |
| Event listener ID. More...
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int | _fixedPriority |
| Whether the listener has been added to dispatcher. More...
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var | _fixedPriority |
| Whether the listener has been added to dispatcher. More...
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local | _fixedPriority |
| Whether the listener has been added to dispatcher. More...
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Node * | _node |
var | _node |
local | _node |
bool | _paused |
var | _paused |
local | _paused |
bool | _isEnabled |
var | _isEnabled |
local | _isEnabled |
unsigned int | _referenceCount |
| count of references More...
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